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Zombie RPG - Design Update - The Team

by Dhruin, 2010-08-12 11:12:26

Catching up on the Zombie RPG forums, Brian Mitsoda introduces the team working on the game in the latest update.  A sample:

Nick

Nick is our (and AoD’s) Lead Programmer. Most teams have a few programmers, but there’s really no reason to have a team of programmers if you have Nick. Nick’s become an expert in the Torque engine over the years and has been able to do some impressive things with it, namely bend it into a hardcore turn-based RPG. He’s been (quickly) rewriting AoD tools to suit the needs of ZRPG and will be working on pretty much all of the code aspects of the project.

Oscar

Oscar’s our (and AoD’s) Lead Artist. Oscar weighs the needs of the art design with the technical specs of the engine to turn low-poly objects and the right lighting into fantastic looking areas. In addition to creating models, he manages all the other artists and gives them feedback on their work or technical tips to get the most out of our poly budget. Aside from myself and Annie, he is probably most familiar with all of the design, and frequently weighs in on design issues with his giant brain full of RPG knowledge. When you see our levels and wonder why they look so good, it’s because of this man.

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details