Zombie RPG - Design Update: Under the Hood
This week's Zombie RPG update is about the engine. Here's Brian Mitsoda:
Real brief update this week.
This week, I wanted to clear up some confusion about the engine for ZRPG. We’re reusing/modifying a lot of the code used to make AoD, although our actual engine is Torque 3D. Torque 3D gives a significant boost to graphical capability and effects. AoD uses an older version of Torque (TGE) and their code is currently being ported over to the new engine for our game. All our models, props, animations, and other bells and whistles are being created for the new engine. We released an in-engine screenshot in December to give people an idea of the visual quality of the game. Some of our artists will be dropping in to introduce themselves and show off some of their work in an upcoming update.
So, this week, if there are any other misconceptions or questions about systems we've already unveiled, leave a question and we'll try to clear things up.
Information about
Dead StateSP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released