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Zombie RPG - Interview @ The Reticule

by Dhruin, 2009-08-11 13:08:16

Brian Mitsoda has been interviewed at The Reticule about ZRPG but he isn't giving away much yet:

TR – Brian, you used to work with a slew of RPG developers and worked on Vampire the Masquerade, how has your experience working with those companies influenced DoubleBear?

Brian – Ten years of experience on what not to do, that helps a lot. I started DoubleBear because I wanted to design and write for projects that I wanted to do, and didn’t want to spend the rest of my career waiting for the design crapshoot to deliver a decent project and/or having control over a title so that I don’t have to worry about the publisher “Wheel of Fate” landing on “lemon” and getting several years work flushed down the toilet. Again.

Really, when you look at what’s being made in the indie game market right now, there’s not a lot of RPGs or indie RPG companies out there. I knew there was an audience for RPGs that were less ambitious then the bigger budget titles coming out, but after announcing DoubleBear, we found out that that number was much, much bigger than we estimated. We’re taking our knowledge of RPGs and turning that experience into a project that I think that will be able to compete with larger projects, as far as the mechanics and writing goes. We hope DoubleBear is able to turn out a game that is as satisfying as other well-known RPGs, even if we aren’t pushing the amount of polys that the multi-million dollar projects are.

Thanks Resch on the forums.

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details