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Zombie RPG - Interview @ Trzynasty Schron

by Dhruin, 2010-08-02 21:21:34

Polish site Trzynasty Schron has an interview with Brian Mitsoda on the features of Zombie RPG but here's a snip on the reality of an indie studio:

Jim Cojones: This is the first time You are working on a game You are self-publishing. How does it differ from the previous experience?

Brian Mitsoda: In previous projects, people would pay me money to work, and now I spend money to work. Sometimes I wake up with this feeling that I have maybe failed to grasp the basics of economics, but then I check my notes and remember that my company owns the rights to the game, controls the marketing and release, and owns the eventual profits. It's a different kind of gamble.

The game will get finished, but whether or not we make any money relies on us delivering a fun game, promoting it well, and hitting the magic sales number.

In a studio, you might work on something for years and have it cancelled or thrown out and while you got paid, you have absolutely nothing else to show for it - I was kind of tired of rolling that boulder up the hill. The tools, awareness, and framework for smaller productions are there, and I'm really excited by the possibilities now and in the long-term - also, a bunch of awesome people have worked out the kinks over the years, so by no means is the team flying blind.


Source: RPG Codex

Information about

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


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