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Zombie RPG - Morale, Part 2

by Dhruin, 2010-02-16 21:18:44

Brian Mitsoda has kicked up the second part of their Morale discussion:

Continuing with Morale this week, and if you haven’t read pt.1, you may want to read that first. Now, you may be wondering, what happens when the Shelter’s collective Morale is less than the Morale bonuses gained that day, and quite frankly, that’s a good question, because it will happen often. The answer to this is found in one of the major resources in the game – Luxury Items.  Luxury items are scavenged from houses, buildings, stores, etc. and are stored at the Shelter as a way to offset Morale losses.  They are creature comforts and distractions, items that make allies forget about the horrors of survival. All luxury items or Morale bonuses contribute to a “stockpile” of positive Morale that can offset losses. Days where Morale turns up negative can be offset by any “surplus” of good will from the player’s actions or collection of luxury items.

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Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


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