Piglet's Ghost
Watcher
- Joined
- July 1, 2008
- Messages
- 14
I don't know why I've never played this before. I never had much interest in it I guess, but after almost a decade of hearing about PST's greatness I decided to fire it up (I got it off gametap).
The words dull and cliché come to mind when looking at the environment. Junk, blood, zombies, and more junk. Don't use too much of your imagination guys. Was it necessary to put all this crap on the screen so you can't tell what anything is? It's not just the environment that's bad, the UI and menu screens are worse. I try to avoid changing weapons and reading letters because I don't want to wrestle with the disgusting inventory system. Unfortunately, this leaves me with no safe zone, since in addition to the UI the levels were also designed by monkeys. Trying to navigate Sigil is about as fun as driving my head through a wall.
Yes, I know graphics and UI aren't what makes RPGs, but they sure help. What makes RPGs is the story, characters, the hero's struggle, and the choices. I heard about how Torment had all these great characters in this intelligent storyline containing an absurd amount of choices the player can make. Well, the floating skull has personality for all of about five seconds in the very beginning. The only thing that seperates him from the rest of the walking information kiosks is that he calls you chief. What about the other characters? I'm not seeing any kind of individuality. They might as well be Bethesda NPCs, albeit with simpler names.
Conversations, the "selling point" of PST, turn out to be the same old dialog tree fishing with the same old questions. It doesn't seem like you can act in any way other than how the computer wants you to. In fact, quite a few times I've been given an entire paragraph of information to respond with, and it's the only option. At least the other Infinity games gave you superficial choices.
I almost forgot to mention my thoughts on the story. I will as soon as I find one. No one seems to care about anything, and the game certainly isn't trying to make me care about it either.
I must be missing something.
The words dull and cliché come to mind when looking at the environment. Junk, blood, zombies, and more junk. Don't use too much of your imagination guys. Was it necessary to put all this crap on the screen so you can't tell what anything is? It's not just the environment that's bad, the UI and menu screens are worse. I try to avoid changing weapons and reading letters because I don't want to wrestle with the disgusting inventory system. Unfortunately, this leaves me with no safe zone, since in addition to the UI the levels were also designed by monkeys. Trying to navigate Sigil is about as fun as driving my head through a wall.
Yes, I know graphics and UI aren't what makes RPGs, but they sure help. What makes RPGs is the story, characters, the hero's struggle, and the choices. I heard about how Torment had all these great characters in this intelligent storyline containing an absurd amount of choices the player can make. Well, the floating skull has personality for all of about five seconds in the very beginning. The only thing that seperates him from the rest of the walking information kiosks is that he calls you chief. What about the other characters? I'm not seeing any kind of individuality. They might as well be Bethesda NPCs, albeit with simpler names.
Conversations, the "selling point" of PST, turn out to be the same old dialog tree fishing with the same old questions. It doesn't seem like you can act in any way other than how the computer wants you to. In fact, quite a few times I've been given an entire paragraph of information to respond with, and it's the only option. At least the other Infinity games gave you superficial choices.
I almost forgot to mention my thoughts on the story. I will as soon as I find one. No one seems to care about anything, and the game certainly isn't trying to make me care about it either.
I must be missing something.
- Joined
- Jul 1, 2008
- Messages
- 14