TBH, although I only occasionally enjoy a JRPG, it seems to me that not only are there more of them, but quite a lot of fairly noteworthy examples. I've found that many of the more traditional cRPGs we see are horribly mediocre attempts at aping the past.
Wasteland 3: 28 Aug, 2020
Assassin's Creed: Valhalla: 10 Nov, 2020
Cyberpunk 2077: 10 Dec, 2020
Solasta: Crown of the Magister: 27 May, 2021
Pathfinder: Wrath of the Righteous: 2 Sep, 2021
AtomRPG: Trudograd: 13 Sep, 2021
Expeditions: Rome: 20 Jan, 2022
Elden Ring: 24 Feb, 2022
Elex 2: 1 Mar, 2022
Black Geyser: Couriers of Darkness: 17 Mar, 2022
Knights of the Chalice 2: 25 Mar, 2022
King Artur: Knight's Tale: 26 Apr, 2022
Strikes me as a pretty normal to very good run of recent releases that would all sit comfortably in any western cRPG news schedule. All of which are quite different from each other, not at all really mediocre in selection. I'd say there's been quite a glut of backlog filling games in the 'recently' category.
And then you've got Jeff Vogel still doing his thing, Baldur's Gate 3 still in the nearby hype train, the fact that Realms Beyond got unfortunately cancelled, countless indy first timers, really countless, all before you get to roguelikes, arpgs and jrpgs.
The only area that's been quiet really is the triumvirate of Bioware, Bethesda and Obsidian. Considering they're the games that are usually more in the 'mediocre' spectrum, but happen to be the ones you open threads for mostly, I guess you've come to a conclusion that isn't really shared as globally as you might think.
There's been no time in cRPG history when the genre's produced enough content to warrant 5 new newsbits a day that doesn't simply follow every daily update of a (relatively) small group of games.
We are beholden to whoever posts news and what their schedules, searches and tastes dictate. No matter who posts 5 newsbits a day, they'll eventually channel a bias that other people will notice.
The hard part is trying to offer constructive criticism without implying negativity towards the newsposter who is sacrificing their time in a thankless task.
My suggestion might be to split the news section in two. One titled "higher profile game news articles" and one titled "lesser known game news articles" or something similar, and then allow games that are of higher profile or interest
on RPGWatch, but not necessarily globally, be in the first section.
This would help reduce the swamping effect and also be a practically useful way to more quickly filter the kind of news one likes reading. And the five new newsbits a day would be more like 1-3 in each section.