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Caves of Qud - All News

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Friday - October 23, 2020
Monday - April 27, 2020
Monday - August 07, 2017
Tuesday - February 28, 2017
Box Art

Friday - October 23, 2020

Caves of Qud - Review @ SsethTzeentach

by Hiddenx, 19:54

SsethTzeentach reviewed Caves of Qud:

Caves of Qud Review

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Monday - April 27, 2020

Caves of Qud - Video Review

by Hiddenx, 20:33

Top Guides checked out Caves of Qud:

Caves of Qud Review

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A review and basic guide for the game Caves of Qud

Monday - August 07, 2017

Caves of Qud - Willpower Changed

by Silver, 23:27

Caves of Qud has received an update that makes a notable change to the willpower stat.

Feature Friday - August 4, 2017

  • We're trying out a change to how Willpower works. It now modifies the cooldowns of all activated abilities, not just mental mutations. Each point of Willpower above 16 decreases cooldowns by 5%, down to a minimum 20% of the original cooldown or a minimum 5 rounds. Likewise, each point of Willpower below 16 increases cooldowns by 5%.
  • We reduced the power level of Freezing Hands and (to a lesser degree) Flaming Hands.
  • Freezing Hands: reduced the magnitude of the temperature decrease and reduced damage from (level)d4 to (level)d3+1.
  • Flaming Hands: slightly reduced the magnitude of the temperature increase and reduced damage from (level)d6 to (level)d4+1.
  • New liquid: sap.
  • Added sap to the list of potential cure ingredients for diseases and fungal infections.
  • Creatures now bleed appropriate blood types.
  • Robots now bleed oil.
  • Plants now bleed sap.
  • Oozes now bleed slime.
  • Fixed an issue that caused shields to not apply their AV bonuses when you blocked an attack.
  • Made the Berate messages more sensible.
  • Fixed the reputation formatting on the Reputation screen for factions that love you.
  • Fixed engraved and painted items occasionally spawning with no historical events depicted.
  • You no longer get "x pours out all over you" messages when other creatures get liquids poured on them.
  • Fixed an issue causing cloned liquid volumes to share the source volume's liquid mixture.
  • [modding]Added the following tags to specify what blood type a creature uses.
  • BleedLiquid, ex: <tag Name="BleedLiquid" Value="sap-1000"></tag>
  • BleedColor, ex: <tag Name="BleedColor" Value="&amp;W"></tag>
  • BleedPrefix, ex: <tag Name="BleedPrefix" Value="&amp;Wsappy"></tag>

Tuesday - February 28, 2017

Caves of Qud - New Features

by Hiddenx, 21:38

A lot of new features were added to the popular roguelike Caves of Qud:

  • We added hatters, glovers, armorers, and haberdashers.
  • Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
  • Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
  • Descending into a pit or open air while flying no longer grounds you.
  • Added more variety to the geometry of historic sites.
  • The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
  • Added an option to scale the minimap (under Overlay UI).
  • Added an option to scale the nearby items list (under Overlay UI).
  • Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
  • Monster AI now considers broken and rusted item statuses when equipping gear.
  • Oboroqoru and rhinoxes now have a few more cudgel powers.
  • Slam now properly requires a cudgel to use.
  • Liquid volumes no longer interfere with other smart-useable objects.
  • 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
  • Made the Pax Klanq quest sequence a bit more robust.
  • You can no longer choose a square without a target when you charge.
  • Creatures that live on walls no longer spawn in the middle of a solid group of walls.
  • Fixed some cases where objects spawned on stairs.
  • Consuming an Eater's fleshcap no longer permanently decreases quickness.
  • For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
  • If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect
  • wears off.
  • Made it clear that invoking the Chaos Spiel infuriates Asphodel.
  • Added more messaging for shaking off dazings and stuns.
  • Fixed some rare cases where commands were being issued twice in the overlay UI.
  • Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
  • Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
  • Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
  • Fixed some rare occurrences of objects cloning themselves when slipping on slime.
  • Fixed a rare hang during map generation.
  • Cleaned up the text for becoming afraid.
  • Fixed a typo in the hulk honey damage message.
  • Removed <redacted> and <redacted> from dynamic encounters.

Information about

Caves of Qud

Developer: Freehold Games

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Combat: Unknown
Play-time: Unknown
Voice-acting: None

Regions & platforms
Internet
· Homepage
· Platform: PC
· To be announced
· Publisher: Freehold Games