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Caves of Qud - All News
Friday - October 23, 2020
Monday - April 27, 2020
Monday - August 07, 2017
Tuesday - February 28, 2017
Friday - October 23, 2020
Caves of Qud - Review @ SsethTzeentach
by Hiddenx, 19:54
SsethTzeentach reviewed Caves of Qud:
Caves of Qud Review
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Monday - April 27, 2020
Caves of Qud - Video Review
by Hiddenx, 20:33
Top Guides checked out Caves of Qud:
Caves of Qud Review
loading...A review and basic guide for the game Caves of Qud
Monday - August 07, 2017
Caves of Qud - Willpower Changed
by Silver, 23:27
Caves of Qud has received an update that makes a notable change to the willpower stat.
Feature Friday - August 4, 2017
- We're trying out a change to how Willpower works. It now modifies the cooldowns of all activated abilities, not just mental mutations. Each point of Willpower above 16 decreases cooldowns by 5%, down to a minimum 20% of the original cooldown or a minimum 5 rounds. Likewise, each point of Willpower below 16 increases cooldowns by 5%.
- We reduced the power level of Freezing Hands and (to a lesser degree) Flaming Hands.
- Freezing Hands: reduced the magnitude of the temperature decrease and reduced damage from (level)d4 to (level)d3+1.
- Flaming Hands: slightly reduced the magnitude of the temperature increase and reduced damage from (level)d6 to (level)d4+1.
- New liquid: sap.
- Added sap to the list of potential cure ingredients for diseases and fungal infections.
- Creatures now bleed appropriate blood types.
- Robots now bleed oil.
- Plants now bleed sap.
- Oozes now bleed slime.
- Fixed an issue that caused shields to not apply their AV bonuses when you blocked an attack.
- Made the Berate messages more sensible.
- Fixed the reputation formatting on the Reputation screen for factions that love you.
- Fixed engraved and painted items occasionally spawning with no historical events depicted.
- You no longer get "x pours out all over you" messages when other creatures get liquids poured on them.
- Fixed an issue causing cloned liquid volumes to share the source volume's liquid mixture.
- [modding]Added the following tags to specify what blood type a creature uses.
- BleedLiquid, ex: <tag Name="BleedLiquid" Value="sap-1000"></tag>
- BleedColor, ex: <tag Name="BleedColor" Value="&W"></tag>
- BleedPrefix, ex: <tag Name="BleedPrefix" Value="&Wsappy"></tag>
Tuesday - February 28, 2017
Caves of Qud - New Features
by Hiddenx, 21:38
A lot of new features were added to the popular roguelike Caves of Qud:
- We added hatters, glovers, armorers, and haberdashers.
- Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
- Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
- Descending into a pit or open air while flying no longer grounds you.
- Added more variety to the geometry of historic sites.
- The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
- Added an option to scale the minimap (under Overlay UI).
- Added an option to scale the nearby items list (under Overlay UI).
- Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
- Monster AI now considers broken and rusted item statuses when equipping gear.
- Oboroqoru and rhinoxes now have a few more cudgel powers.
- Slam now properly requires a cudgel to use.
- Liquid volumes no longer interfere with other smart-useable objects.
- 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
- Made the Pax Klanq quest sequence a bit more robust.
- You can no longer choose a square without a target when you charge.
- Creatures that live on walls no longer spawn in the middle of a solid group of walls.
- Fixed some cases where objects spawned on stairs.
- Consuming an Eater's fleshcap no longer permanently decreases quickness.
- For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
- If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect
- wears off.
- Made it clear that invoking the Chaos Spiel infuriates Asphodel.
- Added more messaging for shaking off dazings and stuns.
- Fixed some rare cases where commands were being issued twice in the overlay UI.
- Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
- Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
- Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
- Fixed some rare occurrences of objects cloning themselves when slipping on slime.
- Fixed a rare hang during map generation.
- Cleaned up the text for becoming afraid.
- Fixed a typo in the hulk honey damage message.
- Removed <redacted> and <redacted> from dynamic encounters.
Information about
Caves of QudDeveloper: Freehold Games
SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Combat: Unknown
Play-time: Unknown
Voice-acting: None
Regions & platforms
Internet
· Homepage
· Platform: PC
· To be announced
· Publisher: Freehold Games