Your donations keep RPGWatch running!

Mordor: Return to Dejenol - All News

Show news in a year(yyyy), month(yyyy/mm) or day:
Show news of type:
Monday - March 17, 2008
Monday - September 03, 2007
Box Art

Monday - March 17, 2008

Mordor: Return to Dejenol - Canceled

by Dhruin, 21:15

It's been a while since we reported on this one but we can now put it to bed.  Firestorm's indie project Mordor: Return to Dejenol, which was inspired by David Allen's Mordor: The Depths of Dejenol has been canceled:

Let’s get the bad news out of the way first to pave the way for brighter things.

I haven’t been looking forward to posting this very much, since I know it will disappoint a lot of people. From the lack of obvious progress over the past few months, though, it may not come as a huge surprise when you hear that I’ve decided to discontinue the Return to Dejenol project. The decision was made shortly after Christmas, in fact, when I spent quite a lot of time and consideration on how to progress.

Essentially it boils down to this: the project is simply too big and ambitious for me to accomplish alone. While I’ve had one or two offers of help from other people (and they’ve been greatly appreciated - sincere thanks to those involved), I’m a terrible project manager and M:RtD wasn’t designed well enough for any more than one person to work on it at a time. Using BlitzMax to create the game made finding other coders difficult; I daresay it would be perfectly up to the job for someone with more time, knowledge and determination - after all, take a look at the recently released Eschalon: Book I, coded entirely in Max - but I’ve come to realise that unfortunately I am not that person.

Monday - September 03, 2007

Mordor: Return to Dejenol - Update @ Official Site

by Dhruin, 23:24

Looks like this update is going to have an indie flavour...Firestorm's Mordor: Return to Dejenol has a short progress update:

August was a bit of a stop-start month for development. The codex editor is coming along quite nicely and currently allows the user to edit basic information about the codex, such as its name, description and difficulty. Races can now be added, edited and deleted freely. Only guilds, items, monsters and spells remain... and perhaps a few other things!... and then work on the game engine can begin in earnest.

Information about

Mordor: Return to Dejenol

Developer: Unknown

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· Cancelled
· Publisher: Unknown