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Pirates! - All News

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Thursday - September 19, 2019
Friday - July 03, 2015
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Thursday - September 19, 2019

Pirates! - Retrospective Review @ Indie Retro News

by Hiddenx, 09:00

Indie Retro News looks back at one of the best games ever made: Prirates!

Pirates! - DarkwyndPT's BIGGEST retro gaming review yet!

Ahoy there mateys! Welcome back to Retro Freak Reviews. And before ye all send me down to Davy Jones’ locker for not posting a review during the entire summer, let me redeem my sinner soul by offering ye this fine review in this finest of International Talk Like a Pirate Day. I’m talking about Pirates! (the game, not in general…)

Pirates! (aka Sid Meier’s Pirates!) is an action-strategy game made by Microprose and originally released in 1987 for the Amstrad CPC, Apple II, Commodore 64 and the PC Booter. It was re-released the following year for the Apple IIgs and the Macintosh. In 1989, it was again re-released for the Atari ST, PC-89 and the PC-98. In 1990, it was ported for the Amiga, in 1991, it was ported to the NES and in 1994, the PC Booter version was officially ported to DOS (earlier DOS versions were actually the PC Booter version modified and/or hacked to play on DOS).

Pirates! came to be when famous game designer Sid Meier along with fellow designer Arnold Hendrick wanted to make a roleplaying adventure game but Bill Stealey, Microprose’s co-founder, was skeptical because Microprose was only known back then by their vehicle simulations. Still, Meier and Hendrick were able to convince Stealey to take a chance at different genres and inspired by pirate novels, they created Pirates!

[...]

Friday - July 03, 2015

Pirates! - Retro Review @ Digital Antiquarian

by Hiddenx, 00:30

Jimmy Maher released a retro-review for Pirates! - MicroProse's masterpiece:

Shortly after designing and programming F-15 Strike Eagle, the million-selling hit that made MicroProse’s reputation as the world’s premier maker of military simulations, Sid Meier took a rare vacation to the Caribbean. Accompanying him was his new girlfriend, whom he had met after his business partner Wild Bill Stealey hired her as one of MicroProse’s first employees. A few days after they left, she called Stealey in a panic: “I can’t find Sid!” It eventually transpired that, rather than being drowned or abducted by drug smugglers as she had suspected, he had gotten so fascinated with the many relics and museums chronicling the golden age of Caribbean buccaneering that he’d lost all track of time, not to mention the obligations of a boyfriend taking his girlfriend on a romantic getaway. She would just have to get used to Sid being a bit different from the norm if she hoped to stay together, Stealey explained after Meier finally resurfaced with visions of cutlasses and doubloons in his eyes. She apparently decided that she could indeed accept Meier as he was; in time she would become his first wife. And yet that was only one of the two life-changing seeds planted on that trip. Meier now had pirates on the brain, and the result would be a dizzying leap away from military simulations into a purer form of game design — a leap that would provide the blueprint for his brilliant future career. If there’s something that we can legitimately label as a Sid Meier school of game design, it was for the game called simply Pirates! that it was first invented.
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Information about

Pirates!

Developer: MicroProse

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Combat: Real-time
Play-time: 40-60 hours
Voice-acting: None

Regions & platforms
World
· Platform: PC
· Released: 1987-01-01
· Publisher: MicroProse