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Quest for Glory 1-5 - All News

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Wednesday - November 10, 2021
Sunday - October 28, 2018
Thursday - January 19, 2017
Sunday - September 11, 2016
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Wednesday - November 10, 2021

Quest for Glory IV - Enhanced

by Silver, 03:11

IndieRetroNews reports on an enhanced edition of Quest for Glory IV.

Yes indeed welcome to QFG4 Enhanced 1.1; A new update to the game which features tons of bugfixes and improvements, including but not limited to, over an hour of lost audio by the narrator, John Rhys-Davies which can now be heard as intended including death screens, all dead ends removed, annoying bugs fixed including bone cage and the paladin honor shield, improved sounds, cut encounters restored, death sequences restored, and much much you'll just have to play to experience for yourselves!

[...]

Sunday - October 28, 2018

Quest for Glory 1-5 - Digital Antiquarian on QfG3 & QfG4

by Silver, 13:10

The Digital Antiquarian shares his opinion on Quest for Glory 3 and Quest for Glory 4.

Other, less welcome changes were also in the offing: the new game’s gestation was immediately impacted by the removal of Corey Cole from most of the process. Corey had originally been hired by Sierra in a strictly technical role — specifically, for his expertise in programming the Atari ST and the Motorola 68000 CPU at its heart. His first assigned task had been to help port Sierra’s then-new SCI game engine to that platform, and he was still regarded around the office as the resident 68000 expert. Thus when Sierra head Ken Williams cooked up a scheme to bring their games to the Sega Genesis, a videogame console that with an optional CD-ROM accessory was also built around the 68000, it was to Corey that he turned. So, while Lori worked on Quest for Glory III alone, Corey struggled with what turned out to be an impossible task. The Genesis’s memory was woefully inadequate, and its graphics were limited to 64 colors from a palette of 512, as opposed to the 256 colors from a palette of 262,144 of the VGA graphics standard for which Sierra’s latest computer games were coded. Wiser heads finally prevailed and the whole endeavor was cancelled, freeing up Corey to reform his design partnership with Lori.

[...]

Thursday - January 19, 2017

Quest For Glory IV - Heretical Quest

by Hiddenx, 20:55

Richard Cobbett (RPS) reports about a Hexen mod that re-creates Quest For Glory IV:

The RPG Scrollbars: A Heretical Quest For Glory


Now, as long-time readers of this column will know, there’s a few games I like to go back to on a regular basis. Ultima VII, of course, as one of the finest RPGs ever brought to our plane of existence by carol-singing angels who admittedly suck at QA. Quest For Glory IV, as pretty much the perfect fusion of adventure, RPG and, once again, crazy amounts of bugs. I adore Quest For Glory IV. So, this week, pardon my indulgence at just wanting to show you something cool:
Quest For Glory IV… for Hexen. [...]

Sunday - September 11, 2016

Quest for Glory 1-5 - So You Want to be a Hero?

by Silver, 05:17

The Digital Antiquarian looks back at Hero's Quest (aka Quest for Glory) and analyses what made the Coles different from other developers at the time.

So, while Corey programmed in Sierra's offices, Lori sat at home with their young son, sketching out a game. In fact, knowing that Sierra's entire business model revolved around game series rather than one-offs, she sketched out a plan for four games, each taking place in a different milieu corresponding to one of the four points of the compass, one of the four seasons, and one of the four classical elements of Earth, Fire, Air, and Water. As was typical of CRPGs of this period, the player would be able to transfer the same character, evolving and growing in power all the while, into each successive game in the series.

With his established tabletop-RPG designer still not having turned up, Ken finally relented and brought Lori on to make her hybrid game. But the programmer with whom she was initially teamed was very religious, and refused to continue when he learned that the player would have the option of choosing a "thief" class. And so, after finishing up some of his porting projects, Corey joined her on what they were now calling called Hero's Quest I: So You Want to Be a Hero. Painted in the broadest strokes, he became what he describes as the "left brain" to Lori's "right brain" on the project, focusing on the details of systems and rules while Lori handled the broader aspects of plot and setting. Still, these generalized roles were by no means absolute. It was Corey, for instance, an incorrigible punster - so don't incorrige him! - who contributed most of the horrid puns that abound throughout the finished game.

Less than hardcore though they envisioned their hybrid to be, Lori and Corey nevertheless wanted to do far more than simply graft a few statistics and a combat engine onto a typical Sierra adventure game. They would offer their player the choice of three classes, each with its own approach to solving problems: through combat and brute force in the case of the fighter, through spells in the case of the magic user, through finesse and trickery in the case of the thief. This meant that the Coles would in effect have to design Hero's Quest three times, twining together an intricate tapestry of differing solutions to its problems. Considering this reality, one inevitably thinks of what Ron Gilbert said immediately after finishing Maniac Mansion, a game in which the player could select her own team of protagonists but one notably free of the additional complications engendered by Hero's Quest‘s emergent CRPG mechanics: "I'm never doing that again!" The Coles, however, would not only do it again - in fact, four times more - but they would consistently do it well, succeeding at the tricky task of genre blending where designers as talented as Brian Moriarty had stumbled.

Information about

Quest for Glory 1-5

Developer: Sierra Entertainment

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· Released: 1989-10-01
· Publisher: Activision