Your donations keep RPGWatch running!

Warhammer 40,000: Mechanicus - All News

Show news in a year(yyyy), month(yyyy/mm) or day:
Show news of type:
Tuesday - December 27, 2022
Friday - December 23, 2022
Thursday - July 09, 2020
Tuesday - July 30, 2019
Friday - July 19, 2019
Wednesday - February 13, 2019
Wednesday - November 28, 2018
Monday - November 26, 2018
Sunday - November 18, 2018
Thursday - November 15, 2018
Thursday - September 13, 2018
Monday - August 27, 2018
Thursday - June 28, 2018
Box Art

Tuesday - December 27, 2022

Warhammer 40,000: Mechanicus - Review

by Hiddenx, 13:49

Mortismal Gaming has reviewed Warhammer 40,000: Mechanicus:

WH40k: Mechanicus - Review After 100%

Friday - December 23, 2022

Warhammer 40,000: Mechanicus - First Impressions

by Hiddenx, 08:49

Mortismal Gaming checked out Warhammer 40,000: Mechanicus:

WH40k: Mechanicus - First Impressions

Thursday - July 09, 2020

RPGWatch Feature - Warhammer 40,000: Mechanicus Review

by Myrthos, 10:58

Forgottenlor checked out Warhammer 40,000: Mechanicus, which has some RPG elements, but is probably not considered a real RPG. Still we did feel that there would be sufficient interest for this game, amongst our readers.

There is something that connects Games Workshop computer games and tactics games. There are a lot of them on the market at the moment and most of them are forgettable. Unlike Wizards of the Coast, which hands the D&D licence out rarely, and then mostly for games like MMORPGs or action games that have little to do with their pen and paper games, it seems anyone can apply for the Warhammer licence, and make almost any game they like. Mechanicus isn't a game with a big budget, epic proportions, or revolutionary ideas. But it does make the most of its Warhammer 40k license. For those who like tactics games with some RPG elements and are who willing to play a game without cinematic cut scenes or state of the art animations, Mechanicus has quite a bit to offer.

Tuesday - July 30, 2019

Warhammer 40,000: Mechanicus - Heretek DLC Reviews

by Silver, 08:42

Some reviews for Warhammer 40,000: Mechanicus DLC Heretek.

GameWatcher

Despite comparisons, I never found Mechanicus all that similar to XCOM – but the DLC plan definitely seems very similar to Firaxis’ one, and that decision’s a winner. I quite liked Heretek due to the way it adds up to the base campaign while simultaneously making use of your characters and giving you new ways to progress. If you’ve been looking for an excuse to get back on the metal shoes of a Tech-priest, look no further – Heretek might be exactly what you’re looking for.

PCInvasion

However, because of its primary focus, it feels as though there was a lack of creativity or imagination when making it. The other subclasses had some perk that felt as though it supported other units. The Xenarite is a pure HP tank that can take hits and that’s it. There are also additional Xenarite-based items which, surprisingly, could be used by any other subclass rendering lore-friendliness non-existent.

Warhammer 40K: Mechanicus – Heretek could’ve been a step forward for Bulwark’s stellar first foray into Games Workshop’s license. It had a chance to reinvigorate interest in a tactical RPG set in the Warhammer 40K universe. A newcomer might consider it part of a “more complete experience,” but a returning player might be vastly disappointed.

CulturedVultures

I would recommend the Heretek DLC for players who would want to engage enemies besides Necrons. The story content does not seem to impact the overall story. I would recommend taking another look at Mechanicus solely for the new updates as they have added much needed balancing and replayability options to make every new playthrough different and challenging.

Thanks Farflame!

Friday - July 19, 2019

Warhammer 40,000: Mechanicus - New Expansion July 23rd

by Silver, 20:31

@PC Gamer Warhammer 40,000: Mechanicus is getting a new expansion July 23rd.

Heretek will also add a new tech-priest class called the Xenarite, who use forbidden alien technology, two new troop types called Infiltrators and Ruststalkers, more weapons, missions, and combat that takes place on board your spaceship, the Ark Mechanicus.

Altogether it sounds like something on the scale of the Enemy Within add-on for XCOM, and fingers crossed it can reinvigorate the base game as much as that did.

Thanks Farflame!

Wednesday - February 13, 2019

Warhammer 40,000: Mechanicus - Update 1.1.3

by Silver, 11:56

The latest update for Warhammer 40,000: Mechanicus sees Linux and MacOS support. Additionally the Unity Engine has been updated.

1.1.3 + Mac OS X + Linux + Unity Engine

Great news! Mechanicus is now fully supporting MacOS and Linux.

Unity Engine update

Not groundbreaking, but if it's better... then it can't be worse, right?

Patch 1.1.3 - the clean up servitor

There have been some none critical bugs just scrapping-up our precious code for some time now. It's probably fair to say that this patch deals with a fair share of those issues.

As you may or may not know (still new fans every day :steamhappy:) you can find all Patch notes in our ChangeLog[docs.google.com].

What's Next?

We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!

Another Thank YOU

Thank you all for the kind words you still keep sharing with us. We just can't get over how much you all appreciate the game we have created and we cannot be more satisfied.

Wednesday - November 28, 2018

Warhammer 40,000: Mechanicus - Reviews

by Silver, 01:56

Farflame spotted some Warhammer 40,000: Mechanicus reviews.

Noobfeed No Score

Warhammer 40,000: Mechanicus has an unmistakable tabletop feel to it and its levels ooze a strange alien atmosphere befitting of Necron tombs. With a surprising amount of writing that fleshes out locations and choices inside missions, engaging tactical battles and a whole suite of equipment to purge xenos with, Mechanicus gives plenty of reasons to stick around for the 20-30 hours it lasts. Its pacing and balancing do begin to falter further in, as gaining Cognition Points becomes a tad too easy after a while, giving the player a little too much leeway in terms of the actions they can take within a turn. But the good outweighs the bad, ultimately and all of Mechanicus’ missteps don’t stop it from being a 40K game worth paying attention to.

RockPaperShotgun No Score

Even when things got super easy, I still really enjoyed ordering my beautifully animated, lovingly customised Pope bots around these maps, dripping with architectural oddity and detail as they were, and watching them dismantle their foes with fuck-off power axes.But there’s just no bite to it, and it sadly ends up undermining itself as a result. If difficulty options get patched in though, grab it in a heartbeat. It’s so close to being fantastic it hurts.

Glitched Africa Score: 8.9 - Great

If you love tactical, turn-based titles like XCOM 2, you will love Warhammer 40K: Mechanicus, even if you aren’t all that into the Warhammer 40K. The story and characters take a while to get used to and fully understand, but when you do and realize just how crazy everything is, the game really shines.

Warhammer 40K: Mechanicus features layers of systems that make gameplay in and out of combat a joy. It is complexed and rewarding as you level up your Tech-Priests, uncover a wealth of knowledge and gain a variety of perks and items for your characters to wield. This gameplay loop of heading into the next “dungeon” and taking on hordes of Necrons does become a little bit repetitive but thankfully there are player choices and multiple endings, as well as that sense of urgency in gameplay thanks to a system that shows you how close you are to a full awakening of the Necrons. The game looks great for what it is and apart from a few input response issues I experienced, it is technically solid. The only thing I wish was done better is the sound, which leaves a little to be desired.

In the end, fans of tactical, turn-based games shouldn’t miss out on Warhammer 40K: Mechanicus. It is a refreshing game in the massive Warhammer 40K universe that can and will suck you in right until the very end.

Twinfinite Score: 4.5/5 – Great

Warhammer 40,000: Mechanicus triumphs as a thinking man’s strategy game. Stellar writing and superb atmosphere combine to create a unique take on the 40K universe. Consequence-heavy choices in exploration add critical thinking to better aid the Mechanicus cohort in combat. And through prioritization of each lieutenant’s agenda, campaigns could conceivably branch into different outcomes.

The game’s limited budget was well-hidden with intelligent creative decisions, making such gripes a non-issue. As such, Warhammer 40,000: Mechanicus proves itself as a spectacular breath of fresh air for the 40K franchise.

Monday - November 26, 2018

Warhammer 40,000: Mechanicus - Review

by Silver, 13:12

Gaming Respawn reviewed Warhammer 40,000: Mechanicus and gave it 9/10.

The final key element that really makes Mechanicus a successful game is the storyline. The game follows a group of characters who are, at the very least, a little obtuse to get into. It would be nothing short of a miracle to make this group of characters interesting to someone who wasn’t already at least vaguely interested in them or their world. Fortunately, somehow Mechanicus has managed to pull it off. The combination of exploring an unknown world with the central struggle between pragmatism and faith woven throughout it actually makes for a powerful piece of storytelling. Even if you’ve never even heard of the Adeptus Mechanicus before, you’ll probably be at least a little intrigued by the end if you even have a passing fancy for dark science fiction stories.

[...]

Sunday - November 18, 2018

Warhammer 40,000: Mechanicus - Review

by Hiddenx, 08:44

PC Invasion checked out Warhammer 40,000: Mechanicus:

Warhammer 40,000: Mechanicus Review – Praise The Omnissiah!

It has been eons since the Imperium of Man had laid eyes on a Warhammer 40,000 (40K) video game that was exceptional. It seemed that for every step forward, there was always a step back. The advances of Dawn of War II were akin to the Great Crusade. However, mankind (especially Warhammer 40K fans) was betrayed by the Horus Heresy known as Dawn of War III. While Games Workshop hands out its licenses to various developers, very few could actually do the 40K universe justice — at least compared to what Creative Assembly and Fatshark have done for Warhammer Fantasy Battles. And so that brings us to Warhammer 40,000: Mechanicus, a turn-based strategy RPG, from Bulwark Studios and Kasedo Games.

The game will be the first to feature the Adeptus Mechanicus, the cybernetically-enhanced tech-priests, warriors, engineers, and scientists of Sacred Mars and countless Forge Worlds. Majority of 40K games tend to have Spare Marines as the usual protagonists, and so being able to play as an entirely different faction in the Imperium is a treat.

[...]

The characterization is superb! Each Magos even delivers their lines differently thanks to Ben Counter’s writing. The explanations of various features and quirks in the game are even lore-friendly to a certain degree such as telling you what happens when servitors are damaged, how to permanently remove Necrons from play, and why the tactical feed looks like the way it does. It truly captures the essence of this often underrepresented faction of the Imperium.

The visual details for Adeptus Mechanicus units and Necron opponents are admirable. Likewise, the missions are quite challenging early on when you’re building up your forces, and they’re rewarding to boot. The varied customization options also add more depth to an already engaging system. In shor…

  • “The subject’s emotional core has become heightened owing to the entertainment provided by this M3 tech. Acquire subject’s logical input.”
  • [Initializing Sequence…]
  • [Result]  Subject provides = 1011010
  • [Conclusion] Praise the Omnissiah!

End of datastream

Thursday - November 15, 2018

Warhammer 40,000: Mechanicus - Release Day

by Hiddenx, 08:48

The turn-based tactics game Warhammer 40,000: Mechanicus will be released today:

Warhammer 40,000: Mechanicus

Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.

Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.

loading...


Augment
Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.

Unique Tactical Combat
Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.

The Library of Immersion
A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.

Difficult Decisions
Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.

Canticles of the Omnissiah
Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.

Thursday - September 13, 2018

Warhammer 40,000: Mechanicus - Gameplay Video

by Silver, 10:14

Some gameplay video for Warhammer 40,000: Mechanicus.

loading...

Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris.

Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move. Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.

Release: 15 November 2018 / Windows Pc

Thanks Farflame!

Monday - August 27, 2018

Warhammer 40K: Mechanicus - Achievements As Abilties

by Silver, 06:00

PCGamesN reports that Warhammer 40,000: Mechanicus will feature Steam achievements that unlock certain abilities.

Dealing as it does with Warhammer 40K’s weird, technology-obsessed cult, it’s appropriate that Warhammer 40,000: Mechanicus is tapping into Steam’s achievement system in a new way. Steam achievements in Mechanicus will unlock in-game combat abilities that are intimately tied to 40K lore.

[...]

Thursday - June 28, 2018

Warhammer 40,000: Mechanicus - Preview

by Silver, 12:34

PC Gamer previewed Warhammer 40,000: Mechanicus and say it has unique ideas of its own.

To be fair there have been other 40K games without space marine protagonists, but even then they've shown up as allies and enemies so often it's easy to see those distinctive shoulder pads and get a bit fatigued. And yet, they keep showing up. "I think people are like, 'Oh god, if we don't have space marines it's not a 40K game' or 'It's not gonna be well-received', I guess," says producer Andrew McKerrow. "But it doesn't have to have space marines [to be Warhammer 40,000] in my eyes."

 

Instead, Mechanicus focuses on a conflict between the tech-priests of the Adeptus Mechanicus, religious cyborgs who look like Doctor Octopus if he became the Pope, and Necrons, aliens who long ago gave up on biology to go full-blown robot. There's an interesting thematic conflict between the two, each representing a different strand of transhumanism. Players will be taking on the role of the tech-priests, characters who have shown up in supporting roles in a couple of previous videogames but never been the heroes of one.

"They are a new faction as a collectible army with the actual tabletop game," says McKerrow, referencing the 8th edition of Warhammer 40,000, which rounded them out and boosted their popularity. "Probably because of their newness it wasn't really jumped on. But for me that was a great opportunity because I'd seen that and I was like, this is the coolest army ever, why is no one taking advantage of it?"

[...]

Information about

Warhammer 40,000: Mechanicus

Developer: Bulwark Studios

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Combat: Turn-based
Play-time: 40-60 hours
Voice-acting: Full

Regions & platforms
Internet
· Homepage
· Platform: PC
· Released: 2018-11-15
· Publisher: Kasedo Games