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D&D Online: New Enhancements for Module 2, #4 @ Official Site

by Dhruin, 2006-06-28 01:18:00
Part 4 of the continuing look at enhancements in Module 2 for D&DO is up at the official site, with a focus on the Fighter:<blockquote><em>New Enhancements<br><br>Module 2 will be introducing a number of new enhancements (purchased with action points) that will let players further customize and specialize your characters. Almost everyone will be getting some new enhancements to choose from; this is the fourth in a four part series of articles featuring in-depth descriptions of what these new enhancements are and how they work.<br><br>Fighter Enhancements<br><br>The wise fighter knows that the deadliest blow is not necessarily the one that does the most damage, but rather the one that hinders your opponent the most. The new Strategy line of enhancements makes it more difficult for foes to resist feats which have saving throws: Trip/Improved Trip, Sunder/Improved Sunder, Hamstring, Stunning Blow, and Slicing Blow. The enhancements run from Fightera "!s Strategy I at second level, giving a +1 to the DC check, up to Fightera "!s Strategy V at tenth level, giving a +5 bonus to the DC check. [...]</em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=457" target="_blank">More...</a>

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D&D Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


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