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Box Art

Sunday - January 22, 2017

D&D Online - Producers Letter Jan 2017

by Silver, 09:51

The latest Producers letter for Dungeon & Dragons Online details some interesting changes to come.

Greetings,

It has been a busy couple of weeks since we announced our transition to Standing Stone Games. We appreciate the patience you've shown as we continue to work on this transition, and your help in identifying various nooks and crannies that might still need attention. We all thank you! The coming year promises to bring lots of new content, so I wanted to talk about at some things you can look for in 2017.

We are currently working hard on Update 34, which will feature a new, free dungeon, a champion revamp, and the debut of Reaper difficulty. Champions are creatures that have been tainted or empowered by the Manual of the Planes with bits of planar energy to make them more powerful. To reflect this lore, and to allow you to better identify the threat they pose, champions have been revamped so they are marked with a specific plane, and gain powers from that mark. Each champion has a planar title and a crown icon to reflect the level of its empowerment, so you can identify the challenge ahead of you more easily.

One of the joys of playing Dungeons and Dragons Online is the vast amount of build customization the game offers, and many of you have told us that want more challenge for your top builds as you refine your characters and gear them up. Reaper difficulty will offer new challenges for you. Some characters cheat death so often that even Reapers take notice! In this mode the dungeons you play are much more dangerous, and Reapers roam halls that might otherwise seem familiar. In the Reaper difficulty denizens from the planes aligned with Death are actively trying to kill you, and so is the Dungeon Master! Not for the faint of heart. Reaper difficulty brings 10 Skulls worth of difficulty so you can find the challenge that is most fun for you.

At the end of February we will be celebrating the 11th anniversary of Dungeons and Dragons Online! We'll have special gifts, and the anniversary dungeon will be coming back for an encore. We are also working on Update 35, and hope to have it ready in that timeframe. It will debut several new adventures, a new raid, and a new playable race with the Dragonborn!

After Update 35, we will continue our focus on new content, with an adventure pack set in the Forgotten Realms. The Stonelands are located north of The Stormhorns, and are known as a rocky and hilly region where legend states a castle built above the clouds crashed to Earth. The Stonelands' frequent storms may indeed come from a battle against a magical realm of old. Expect Update 36 sometime in late Spring/early Summer.

After Update 36, we still have two more updates in 2017, and we have already teased that one of those will be our expansion! We are very excited about Ravenloft, which has long been a fan favorite. We are planning lots of new content, Sentient Weapons, and other surprises.

We will continue to target game performance improvements and squash bugs, like usual, and we'd like to look at Cleric, Favored Soul, Druid, and Artificer, and do other class work as necessary. We also want to hear from you! Listening carefully to your suggestions has always helped our game be its best, and we are expanding the roster of the DDO Players Council to get more feedback from more people more often.

This will be an incredible year for DDO, and we thank you for being a part of it!

~ Sev

Thursday - January 05, 2017

D&D Online - New Owners

by Silver, 20:21

Standing Stone games are the new owners of Dungeon & Dragons Online. This newly formed indie studio is made up of the veterans who developed D&D Online and LOTOR Online. This arrangement is in partnership with Daybreak Games to provide publishing services.

Standing Stone Games - A message from Rob Ciccolini
Greetings,

Today we have some momentous news! The game teams responsible for The Lord of the Rings Online (LOTRO) and Dungeons & Dragons Online (DDO) are now moving from Turbine to Standing Stone Games, a newly formed indie game studio. In addition, we've partnered with Daybreak Games to provide global publishing services. They've had a long, successful history developing and publishing MMOs, and we're happy to lean on their expertise.

With the announcement out of the way, I wanted to talk to you about what all this means.

We're embarking on an exciting adventure as Standing Stone Games, a newly-independent studio staffed by people who have been working on DDO and LOTRO for many years. The teams remain very much committed to both games and are thrilled to continue development and operations of these games as an independent studio. This is an opportunity for us to bring about our dreams while still working on two of the biggest licenses in video games. It's a huge honor, and for you this means your games will continue to grow and improve. We love to focus on games with a high level of depth and scope, and we can't wait to show you what the future brings.

Although a great many exciting things are happening on our end, you'll be able to continue playing the game(s) you enjoy with as little interruption as possible. Our development continues on track, and the plans we have already announced remain firmly in our future view. Again, although we are a new studio, we are also the same developers who have been and will continue to work on our games.

Our success has always been possible because of your support. As we move forward, this is more important than ever. The ultimate goal of our new studio is to continue to bring you amazing experiences. We are excited for the future, and we're thrilled to have you with us on this journey.

Here's to great games, epic adventures, and memorable times with friends!

~Sev

Wednesday - September 21, 2016

D&D Online - Producers Letter

by Silver, 07:58

Gamebanshee reports on the producers letter from Turbine which has annouced some ambitious plans for D&D Online. There are plans for an expansion in 2017 and a significant new content release for the 10 year old game. Now the producers letter details new features, character advancement options and quests.

Here's the list of Things We're Working On:

~ Updated Night Revels event: First up, we're working on an update to The Night Revels, our Halloween-themed event which debuted last year. We're planning to add a couple of new quests along with a handful of new items that will focus on cosmetic fun. We're expecting the updated Night Revels to debut later in October.

~ A new Questing hub: We've long wanted to help people figure out where to go and what to do when they come back to DDO from some time away, and this hub will help both them as well as anyone who'd like to get to quest entrances more quickly. We don't have a name for this new system yet, and we'll be talking a lot more about it in the coming weeks.

~ World Character Transfers: We've heard from many of you that our process to transfer characters from one world to another needs to be more intuitive and take less time. Our new launcher-based system will send a character or characters from one world to another in seconds, and players will be able to pay for their transfers directly with Turbine Points. We think you'll like this transfer system, which is already in place in our sister game Lord of the Rings Online. Expect to see it debut by the end of the year.

~ Deity feats: We'll be adding new Deities that players can follow, and new feats that can be unlocked by players who find favor with their deity of choice.

~ A new free dungeon: We're expecting to release a new free dungeon in December that we think fans of A Study in Sable will enjoy. This quest sends adventurers to a popular type of pen and paper location that hasn't had much representation in DDO. I'd say more, but I don't want to spoil it.

~ Character Bank Storage: We're working to take the user interface used for your Shared Account Bank and Crafting Storage and bring it to your personal character bank. Besides an improved look and functionality, this change will allow us to offer additional character bank storage space in the future.

~ Monks and Favored Soul updates: Continuing our class work, you can expect an overhaul of handwraps in addition to updated enhancement trees for both classes.

Looking beyond 2016, we know many of you have been hearing the rumors and teases about Ravenloft, so let's talk Strahd. We're 100% interested in bringing Ravenloft to DDO, and are working through the process to make it happen. We don't have an exact time frame in mind, although our current plan has it coming to DDO sometime towards the end of 2017. We can't wait to bring one of the most popular and classic adventures in Dungeons & Dragons history to the game.

Thursday - May 12, 2016

D&D Online - Update #31 Released

by Aubrielle, 14:11

Update #31 for Dungeons and Dragons Online launched yesterday.

Umber Hulks have officially reared their mandible-sporting heads in Dungeons & Dragons Online, as Turbine has released Update 31: Gnomework for the venerable MMORPG and ushered in the classic creature (within The Temple of Elemental Evil, no less), a handful of new quests, and a few other notable gameplay tweaks. I'll quote things directly from the release notes, while also sending you to the item list:

Of Special Note:

Free Quests!

  • Search and Rescue - An adventurer in Eveningstar learns the hard way to "never split the party!" While exploring an ancient tomb, her group get separated, and she needs your help to find them. However, it turns out the tomb is just the beginning. The problems here are much deeper – and bigger – than they first seem.
  • Memoirs of an Illusory Larcener - A DDO take on the classic choose-your-own adventure story. A Gnome Illusionist in the Harbor has a tale to tell, and brings the story to life using the power of his illusory magic. As the tale unfolds, your choices will affect the outcome. Is his story just for good ol' amusement - or does he have something else up his sleeve?
  • Good Intentions - Find out why good intentions can lead to bad results! A mysterious enchanter's greatest invention creates an instant workforce to repair damaged sections of Stormreach, and you are there to see its debut. What could possibly go wrong?

Fighter Kensei

The Fighter Kensei enhancement line has been updated. See the full details below in the Release Notes.
News and Notes: Daily Dice
  • The Daily Dice reward tables have been updated. No items have been removed, and Invisible Stalker Creature Companion Certificates, Treasure Hunter's Elixirs, and Bigby's Pointing Fingers have been added to both the Silver and Gold tables.
DDO Store
  • Fixed an issue that could cause the DDO Store to crash when being opened.
Enhancements
  • Fixed an issue with the DC of Vanguard's Shield Charge.
  • The Fighter Kensei has been updated:
    • ​Core Abilities:
      • ​Strike With No Thought: Gain a +1 competence bonus to critical multiplier.
      • Power Surge now gains a +8 Psionic bonus to all attributes for 60 seconds. If you possess the ability to generate Ki, you gain on hit +2 Ki.
      • Alacrity now provides a +2 to all ability scores, and the additional action boosts have been increased to four.
    • ​Tier One:
      • ​Action Boost's Attack Boost now adds +4/6/8 to hit and damage for 20 seconds.
      • Haste Boost's third tier no longer erroneously lists its duration as 30 seconds, and now states its proper 20 seconds.
      • Reed in the Wind's cooldown is reduced to 15 seconds, and now does +1/2/3[W].
    • ​Tier Two:
      • ​Improved Dodge's AP cost has been changed to 1/1/1.
      • Improved Dodge now has a multiselector.
      • Weapon Meditation has been removed.
      • Ascetic Training's AP cost has been reduced to 1/1/1.
      • Conditioning has been changed to +1/2/3 Fortitude saving throws, +5/10/15 hit points, and +5/10/15 Fortification.
      • Weapon Group Specialization: Gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +3 damage with two-handed weapons and non-repeating crossbows.
    • ​Tier Three:
      • ​Critical Accuracy has been changed to Critical Mastery: +1/2/3 bonus to critical damage and to confirm critical hits.
      • Improved Mobility has been removed and replaced with Athletic Mastery: +1/2/3 Maximum Dexterity Bonus and Dodge Cap, -1/2/3 Armor Check Penalty. Works in any armor. Cost: 1/1/1
      • Shattering Strike's cooldown has been reduced to 10 seconds. Fortification loss no longer has a saving throw, and no longer requires Weapon Mediation.
      • Weapon Group Specialization: Gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two-handed weapons and non-repeating crossbows.
    • ​Tier Four:
      • ​Critical Damage has been removed and combined into Tier Three's Critical Mastery.
      • Weapon Group Specialization: Gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two-handed weapons and non-repeating crossbows.
    • ​Tier Five:
      • ​A Good Death: Cooldown has been reduced to 15 seconds. Extra damage now activates if the target is below 30% health. Extra damage scales with 400% Melee or Ranged Power. Requirements have been removed.
      • One with the Blade: Passive: Gain +20 Melee and Ranged Power. Requirements have been removed.
      • Deadly Shot/Strike: No longer requires an action boost. Cooldown reduced to 20 seconds. Change the vorpal ability to cause an extra 500 damage which scales with Melee or Ranged Power.
      • Weapon Master: You gain +3 to hit and damage with all weapons.
      • NOTE: We expect to add two additional enhancement options in the fourth tier of Kensei soon.
Items
  • Fixed an issue where equipped quivers were not automatically gathering items correctly.
  • Fixed some end reward lists that could still have +0 items appear in them.
  • Fixed some item properties that could still appear with a +0 benefit.
Quests and Adventure Areas
  • Temple of Elemental Evil
    • ​Flying Griffons and Umber Hulks can now be found in this dungeon.
​Races
  • Two new hairstyles are now available for human male characters.
  • Six new beards are now available for gnomes.
  • Several new beards are now available for human male characters.
  • Fixed an issue where the projectile offset was incorrect for gnomes.
  • Deep Gnome Iconic tattoos now display correctly.
UI
  • A Default Group Volume preference has been added to the Voice section of the Audio options UI. This volume slider sets the default voice volume level of new group members.
  • The default group volume slider and party UI slider is now 75% by default.

More.

Source: GameBanshee

Sunday - April 12, 2015

D&D Online - Why We Still Love it @ MMO-Play

by Couchpotato, 04:02

Jeff Francis of MMO-Play published his thoughts about why he still loves playing Dungeons and Dragons Online. Here is a short sample of one of his reasons why.

D&D 3.5 Rules

One of the main reasons why I love Dungeons and Dragons Online is that its system is loosely based on the 3.5 edition of the D&D pen-and-paper rpg. I've been playing D&D for over thirty years, starting back with the 1st edition Advanced Dungeons and Dragons as well as the Basic and Expert boxed sets. I really like the 3.5 rules for the game, so I feel incredibly at ease within DDO as their in-game systems are based upon it. When I read that a ring is +5 of Protection, I know exactly what the game is talking about. The gaming group I had for about a decade broke up as we moved to different parts of the country, but we still got together to play DDO. So, the nostalgia factor is a big reason why I love DDO.

Friday - January 09, 2015

D&D Online - Another 2015 Producers Letter

by Couchpotato, 01:57

Seems another MMO game got a Producers Letter this time it's for D&D Online from
Executive Producer Robert Ciccolini. I still play the game but it has a been a while.

My name is Robert Ciccolini, although many of you might know me as “Severlin” on the forums or from podcasts. I am the Executive Producer for Dungeons and Dragons Online. I wanted to take this opportunity to look back on our previous year and look forward to the year ahead.

Thanks go to Gamebanshee for this one as I missed it today.

Friday - December 12, 2014

D&D Online - Update 24 Launched

by Aubrielle, 19:57

Dungeons & Dragons Online just got its latest update.  It enhances the Tyranny of Dragons storyline and updates the Barbarian class.

New Quests
  • A new adventure pack is now available that continues the Xoriat story line in DDO!
  • A new free quest is now available that is linked to the Tyranny of Dragons story line!
Mirror of Glamering: Weapons and Auras
  • Weapons can now be created using the Mirror of Glamering! NOTE: The item from which the cosmetic copy is being made from is not consumed, nor altered. The created cosmetic item is Bound to Account. Items which have special racial requirements will create a cosmetic item with the same racial requirements. Items that appear and remain in the quest upon exit cannot be Glamered. The Mirror of Glamering can be purchased in the DDO Store, and can also rarely appear in Daily Dice.
  • The Mirror of Glamering will make a copy of the base look of a weapon, and will retain the weapon's particle effects (such as flaming.)
  • The weapon cosmetic will only display on your character when you are wielding a weapon with the same combat style. The current combat styles are one-handed, two-handed, quarterstaff, great axe, crossbow, repeating crossbow, bow, rune arm, orb, and shield-only. Handwraps, and thrown weapons are not able to be made into cosmetics.
  • A Glamered Weapon Aura can be used to create a cosmetic "look" on a weapon (such as flaming.) An Aura recipe also exists that allows someone to remove the visual effect of their weapon (such as flaming.) Glamered Weapon Auras do not function on bows, crossbows, or repeating crossbows.
Airships
  • Airship Captains now give players the option to be dropped off in the Hall of Heroes in Eberron.
  • The Farshifter and Captain (with the Farshifter Amenity) now offer to take players to Three Barrel Cove.
Classes
  • Druid Fire and Water elemental forms have been buffed. The casting penalties to other damage types have been reduced to only the opposing type, and the bonus for the corresponding element has been increased. New text:
    • Wild Shape: Fire Elemental - Form: Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but your water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Fire resistance, and a -10 penalty to cold resistance. While in Fire Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
    • Wild Shape: Water Elemental - Form: Transform into a Water Elemental. While in water elemental form, you have a +3 bonus to caster level and max caster level for water and cold spells, but your fire spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Cold resistance, a large bonus to your swim skill, and a -10 penalty to Electricity resistance. While in Water Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
  • Tireless Rage, granted with 17 Barbarian levels, now grants a stacking +2 Strength and Constitution Bonus along with a +1 Morale Bonus to Will Saving Throws while raging. The benefit still prevents Fatigue from Barbarian rage.

More information.

Saturday - September 26, 2009

D&D Online - Interview @ MMORPG.com

by Myrthos, 17:35

In an interview with Turbine's Craig Alexander,  the new Free-To-Play Dungeons & Dragons Online,  Lord of the Rings Online, and moving MMOs to the console space are discussed.

In regards to the future plans of DDO, Turbine is looking to provide players with the full offering of D&D classes and races. Some of the classic classes are still not in the game, Craig pointed out the Druid as an example. The plans are to eventually provide these classes to players so that the online experience matches the pen and paper experience with all of the options. I asked if he could put half-orcs in the game as a playable race. Craig smiled and said they are working to bring the races into the game as well. Hopefully we will see DDO expand its content in the free-to-play space and grow as a game. DDO had a fantastic combat system that is much more interactive than just a hot bar. The game has always been worth checking out. Now that it is free-to-play it may be a good time to give it a try, if you are not a fan of subscription models.

Monday - September 21, 2009

D&D Online - Re-review @ Eurogamer

by Woges, 17:50

Eurogamer re-review DDO - 8/10.

While those who understand the DDO rulebook (3.5, detail-fans) may flourish, those who just like a good old RPG romp will too, appreciating the new character facilities and the ability to survive without the need to stake out Craigslist for like-minded men and women to play with. Though it may lack the glamour of some of its peers, it makes up for it in sheer complexity and size, and those with a head for numbers (and the time to read) will be able to create the most individual RPG characters in an online game.

The question is, ultimately, what kind of gamer you are. If you're very much part of the casual RPG crowd you may want to play DDO Unlimited and pay (and play) piecemeal. In bite-sized chunks, DDO's new model flourishes, with a few casual hours here and there and the occasional $5 investment into a content pack proving a fun diversion. If you have the time to invest - and we're not talking 1999-era-EverQuest, but just a little more than WOW's current demands - learning and questing in DDO is worthy of your attention and a subscription fee.

DDO is an easy taste to acquire, but an acquired taste nonetheless. Anyone looking for the sense of wonderment and exploration that your EverQuests and LOTROs provide will be disappointed. However, those who want their experience distilled to raw adventure itself will find a door-to-door dungeon crawl that satisfies if not elates, and continues to entertain far longer than many competitors, free-to-play or otherwise.

Wednesday - September 09, 2009

D&D Online - Eberon Unlimited is Live

by Myrthos, 21:24

Turbine sent out the message that Dungeon & Dragons Online Unlimted is now live.

TURBINE LAUNCHES FREE-TO-PLAY DUNGEONS & DRAGONS ONLINE®: EBERRON UNLIMITED

First Premium Free-to-Play Game Now Open For Business

WESTWOOD, MA - September 9, 2009 - Turbine, Inc. announced today the launch of Dungeons & Dragons Online: Eberron Unlimited (DDO Unlimited), a free-to-play massively multiplayer online role playing game (MMORPG) which delivers heart-pounding game play featuring the industry's best combat system, a massive world with state-of-the-art graphics and gameplay, and a rich set of features that until now could only be found in premium subscription-based MMOs. DDO Unlimited introduces an innovative new pricing model that allows players to download and play for free, purchasing adventure packs, items, and account services a la carte from the new DDO Store, or to subscribe to get unlimited access to all of the game's content. Starting today, players can download and play DDO Unlimited for free by visiting http://www.ddo.com.

"Today Turbine changes the way gamers experience their online entertainment by providing them with a choice in how they pay and play for a premium MMO," said Jim Crowley, CEO of Turbine, Inc. "The DDO Unlimited Beta program has been a huge success and the initial response to the game from both press and players has been nothing short of phenomenal. In response, we have already more than doubled our capacity to handle the increased demand."

"DDO Unlimited is the most innovative, exciting and feature rich MMO to ever hit the free to play market," said Fernando Paiz, Executive Producer of DDO Unlimited. "We've come a long way since our launch and it has been very rewarding to see the positive response to the game from players and reporters alike. DDO Unlimited's future is very bright and we're already getting more adventures ready to introduce to the game later in the year."

DDO Unlimited delivers the best combat of any MMO and the most heart-pounding action this side of a keyboard, plus a lot more!

  • DDO Unlimited's New Content & Features - DDO Unlimited delivers a new class, increases the level cap to 96 ranks, introduces new adventure packs including a new 12-player raid, and features major combat improvements.
  • The Fiercest Combat of any MMO - DDO Unlimited features an extraordinary heart- pounding combat experience that requires players to fully engage in the battle by relying on their wits and reflexes in real time. No more clicking skills and watching the action from the sideline. 
  • Mind-blowing Visuals - Explore a vast and dangerous online world that features the most advanced graphics in the industry and is stuffed with the legendary monsters, glorious treasures, devious traps, mind-bending puzzles and endless adventures from the world's best known RPG.
  • Full-featured MMO - Experience sophisticated systems found only in the best games including auctions, NPC hirelings, arena death matches (Player versus Player), crafting, and powerful social tools for finding a group, forming a guild or planning an epic raid! 
  • Easier Than Ever! - DDO Unlimited gets you playing in minutes instead of hours, using new proprietary Turbine technology. Creating a new character is incredibly simple with guides and templates that speed you through the process. Features an all-new new player experience that gives gamers their first taste of excitement quickly while teaching them how to play solo or with a group of fellow adventurers.

 

Tuesday - September 01, 2009

D&D Online - Q&A @ MMORPG

by Myrthos, 22:12

MMORPG asks some questions about D&D online to the game's Executive Producer Fernando Paiz.

MMORPG.com: Tell us about the choice to make DDO Free-to-Play? How did Turbine come to this decision?

Fernando Paiz: Turbine has been exploring Free-to-Play and micro-transactions based business models for several years now. We have seen the growing popularity of these models, particularly in the Asian markets, and we've been on the lookout for the right opportunity to bring a compelling offering to the West. We didn't know if that would mean importing and operating a game from another developer, applying the model to a new game, or something else.

About 2 years ago we started to seriously look at the possibility of converting one of our existing franchises to Free-to-Play. As we prepared some analysis on what this would entail for each of our major franchises, we quickly came to see that DDO was a great fit. Although some big design changes were needed to make this work, we found that we were able to make a new model which fit cleanly with the existing core game play mechanics and the game world. Many people have remarked that this also feels like a great fit for the D&D IP. After all, when D&D got started this was the model: you bought the base rule book and then you would buy incremental content and miniatures and other ways to enhance your game play when you were ready.

 

Wednesday - August 26, 2009

D&D Online - Turbine Sues Atari

by Myrthos, 21:38

Ten Ton Hammer has news that Turbine is sueing Atari for $30 millions claiming that Atari "breached agreements by accepting payments - including future royalty payments - in return for extending their relationship and paving the way for the launch of Turbine's free-to-play DDO: Unlimited service, though Atari knew it would not perform its obligations under the agreements and knew it would pretextually seek to declare Turbine in breach of the agreements."

Read more here.

Saturday - August 15, 2009

D&D Online - Unlimited goes Gold

by Dhruin, 13:23

Another Gold announcement - this time for DDO Unlimited.  VIP members can play from September 1st and everyone else from the 9th:

Turbine, Inc. announced today Dungeons & Dragons Online®: Eberron Unlimited™ (DDO Unlimited), a free digital upgrade for Dungeons & Dragons Online®: Stormreach™, has successfully completed beta and has now gone gold. Turbine will provide DDO VIPs early access to the game beginning September 1, 2009 prior to the official North American launch on September 9, 2009.

DDO Unlimited will raise the level cap, introduce a new player class and add major new content, as well as make the game free to play for everyone. The new DDO Unlimited delivers heart-pounding gameplay featuring the industry’s best combat system, a massive world with state-of-the-art graphics and gameplay, and a rich set of features that until now could only be found in premium subscription-based MMOs. DDO Unlimited will introduce an innovative new pricing model that allows players to download and play for free, purchasing adventure packs, items, and account services a la carte from the new DDO Store, or subscribe to get unlimited access to all of the game’s content.

DDO Unlimited is based on the world-renowned DUNGEONS & DRAGONS® franchise of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.® (NYSE: HAS), under license to Infogrames Entertainment S.A.® Published by Atari, Inc.®, DDO has been enthusiastically received by many gaming critics, including The New York Times, PC Gamer, Game Informer and many more. For the latest information, please visit www.ddo.com.

Monday - July 20, 2009

D&D Online - Ten Facts You Should Know

by Myrthos, 12:34

Ten Ton Hammer has lined up 10 facts that should make your time in beta when playing D&D Online more enjoyable. I might be mistaken, but it looks like these 'facts' can be applied to most MMOs.
As DDO is moving to a F2P concept you might as well try the game out anyway based on 'fact' 11: It's free.

1. It's a great time to be a new or veteran DDO player. The DDO developers will also be introducing a new class (the Favored Soul), raising the level cap to 20, and introducing a new area known as the Plane of Battle. This is also a big step in the process, as the "natural" level cap for D&D was always 20 and the Favored Soul was a staple among D&D vets. As a healer class, the Favored Soul will definitely be needed in any higher level content the developer continue to produce.

2. If you plan on actively playing DDOU more than two hours a day, it's probably worth your money to invest in the VIP program.

3. Don't be afraid to select a pre-made path.

4.  DDO has one of the most active combat systems you'll find in any MMO.

5. Be wary of your race/class combinations.

6. Don't be afraid to repeat a quest.

7. Enhancements are important, so don't pick silly options.

8. The DDO Store is your best friend, especially the conveniences section.

9. Be social.

10. Try out the beta.

Monday - July 13, 2009

D&D Online - Release Date Set

by Myrthos, 12:36

The releasedate of the F2P update to Dungeons & Dragons Online is set for August 6th.

TURBINE ANNOUNCES LAUNCH DATE FOR DUNGEONS & DRAGONS ONLINE®: EBERRON UNLIMITED™

Free Digital Upgrade Goes Live on August 6th

Turbine, Inc. announced today Dungeons & Dragons Online®: Eberron Unlimited™ (DDO Unlimited), a free digital upgrade for Dungeons & Dragons Online®: Stormreach™ will launch on August 4, 2009 in North America. DDO Unlimited will raise the level cap, introduce a new player class and add major new content, as well as make the game free to play for everyone. The new DDO Unlimited delivers heart-pounding game play featuring the industry's best combat system, a massive world with state-of-the-art graphics and gameplay, and a rich set of features that until now could only be found only in premium subscription-based MMOs. DDO Unlimited will introduce an innovative new pricing model that allows players to download and play for free, purchasing adventure packs, items, and account services a la carte from the new DDO Store, or to subscribe to get unlimited access to all of the game's content. Turbine will provide DDO VIPs early access to the game to beginning August 4, 2009 and will provide free, unlimited access to everyone on August 6, 2009.

"The DDO Unlimited Beta has been a huge success and we want to thank all of our players who have participated to help us make this the best free-to-play game on the market," said Fernando Paiz, Executive Producer of DDO Unlimited. "On August 6th we are going to change what it means to be free-to-play with the most immersive, action-packed and full-featured MMO that provides players with a choice in how they play and pay for the game."

DDO Unlimited delivers the best combat of any MMO and the most heart-pounding action this side of a keyboard, plus a lot more!

  • Brand New Content & Features - DDO Unlimited will deliver a new class - favored soul, increase the level cap, introduce new adventure packs including a new 12-player raid, major combat improvements and more!
  • The Fiercest Combat - DDO Unlimited features an extraordinary heart-pounding combat experience that requires players to fully engage in the battle by relying on their wits and reflexes in real time. No more clicking skills and watching the action from the sideline.
  • Mind-blowing Visuals - Explore a vast and dangerous online world that features the most advanced graphics in the industry and is stuffed with the legendary monsters, glorious treasures, devious traps, mind-bending puzzles and endless adventures from the world's best known RPG.
  • Full-featured MMO - Experience sophisticated systems found only in the best games including auctions, NPC hirelings, arena death matches (Player versus Player), crafting, and powerful social tools for finding a group, forming a guild or planning an epic raid!
  • Easier Than Ever! - DDO Unlimited gets you playing in minutes instead of hours, using new proprietary Turbine technology. Creating a new character is incredibly simple with guides and templates that speed you through the process. Features an all-new new player experience that gives gamers their first taste of excitement quickly while teaching them how to play solo or with a group of fellow adventurers.
  • DDO Unlimited is based on the world-renowned DUNGEONS & DRAGONS® franchise of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.® (NYSE: HAS), under license to Infogrames Entertainment S.A.® Published by Atari, Inc.®, DDO has been enthusiastically received by many gaming critics, including The New York Times, PC Gamer, Game Informer and many more. For the latest information, please visit www.ddo.com.
  • Wednesday - July 01, 2009

    D&D Online - Developer Tour

    by Myrthos, 00:26

    A description of the developer tour of Dungeons & Dragons Online Unlimited can be found on both Massively and Ten Ton Hammer.

    Saturday - June 27, 2009

    D&D Online - Interview @ MMORPG

    by Myrthos, 21:25

    MMORPG spoke with the husband and wife team of Fernando and Kate Piaz from Turbine's Dungeons and Dragons Online to talk about the game's transition from a subscription based title to the free to play model. Formerly known as Dungeons and Dragons Online: Stormreach, the new incarnation of the game will be called Dungeons and Dragons Online: Eberron Unlimited.

    The DDO Dynamic Duo explained that they felt it was necessary to rename DDO due to the new business model. "It's also to reflect," he elaborated, "just how far the game has come since launch." He went on to list a number of major elements that are present in today's game that weren't around at launch: soloable, PvP elements, outdoor adventures, a higher level cap, and more.

    Dungeons and Dragons will be among the first major subscription based MMORPG to make the move to an item shop model. While this may seem like a good idea on the surface, industry insiders have warned that the key to the success of an item shop game is that the store not be "tacked on" at the end, but rather be fully incorporated into the game's original design.

    "I think we're really fortunate with DDO,' answered Kate Piaz, "in the sense that D&D has always followed the notion that you would buy a module and play it and when you were ready to move beyond it you would go down to the hobby shop and you would expand your experience... It's not that it's a big change for us. We've always been the different MMO. We've always had mechanics that were more diverse than the other more classic MMOs so for us, this felt like a relatively easy migration because we're not trying to sell the endgame, we're not selling raid loot, we're enhancing the overall experience by providing conveniences, luxury items, cosmetic items and stuff like that that's really going to enhance the kind of gameplay that you have but don't in any way change that moment to moment gameplay."

    Wednesday - June 24, 2009

    D&D Online - Interview @ Ten Ton Hammer

    by Myrthos, 23:16

    After the announcement of Dungeon & Dragons going to the Fre to Play model (when you not live in Europe) there were plenty of questions and plenty of answers from Turbine. Some more questions and answers from DDO Executive Producer Fernando Paiz, Senior Producer Kate Paiz and Turbine PR Director Adam Mersky on the subject can be found here.

    Ten Ton Hammer: There seems to be a big ruckus going on over the “sexy” avatar that you’re using to promote DDOU. Why’d you go with the big-chested succubus?

    Kate Paiz: The succubus came out so well when we created her that it sort of felt like a real natural fit for what we were doing. Obviously she's provocative. The whole lore basis for what she is and what she does; it really took course from that rendering. What you see on all the marketing materials and the website is the same character that you're going to play against in game. And this is really about reaching out to a new audience, getting some new attention, generating some new buzz, and it felt like the succubus really helps us do that.

    Friday - June 12, 2009

    D&D Online - Interview @ Armchair Empire

    by Dhruin, 23:23

    The Armchair Empire writes in with another interview on DDO's move to free-to-play:

    Why did you decide to switch to a Free-to-Play model for DDO?

    We launched DDO over 3 years ago and LOTRO just over 2 years ago.  Since then we’ve launched the games across Asia where they were competing with very successful free-to-play games.  For several years we have had plans to enter this space.  After looking at titles to import and even new games to create based on this model, we realized that DDO was very well suited due to unique form of gameplay.  D&D was always marketed in this way where players could buy a series of adventures and then when they were ready, they could head down to the hobby store and pick up some new ones and enhance their game experience with new dice, minis and other items.  Everything just clicked, and a little over a year ago we went to work re-engineering the game to create a unique model that provided players with a choice in how they pay and play our game.

    D&D Online - Interview @ Gamasutra

    by Dhruin, 00:32

    Turbine's Adam Mersky lines up to explain the DDO changes to Gamasutra:

    Looking at DDO having moderate success, but definitely a niche game, it was definitely well-suited," he says. Just the nature of Dungeons & Dragons as a property lends itself well, Mersky adds -- players of the pen-and-paper game know what it’s like to visit the hobby store regularly for new dice, miniatures and modules to add onto their existing play set.

    "We’re always trying to lead and do things interesting in the market as it evolves, and it made sense for this product," he says.

    And far from a last-ditch decision in response to subscriber levels, Mersky stresses the transition for DDO has been carefully planned for over a year, from both a roll-out and a game design perspective.

    Thursday - June 11, 2009

    D&D Online - Interview @ Ten Ton Hammer

    by Myrthos, 12:46

    After the announcement of D&D Online going free to play the guys from Ten Ton Hammer interviewed developers Adam Mersky, Fernando Paiz and Kate Paiz to find out more.

    Ten Ton Hammer: Why go free to play? What drove you to make this decision? Why do it now? Why not three months earlier or later?

    Adam Mersky: We were just as E3, and there were all these free to play games on the show floor this year. We’ve been in Asia for awhile now with our product, and we’ve seen the power of this model. As leaders in this space, we needed to do something with the free to play model.

    After examining things, we realized that DDO was actually a pretty good fit for it. If you look, you can go back and examine how the original D&D IP was marketed: As you went through your adventures and wanted more options with your group, you just hopped down to the hobby store and picked up another book, better dice, or better miniatures.

    The joke is that Wizards of the Coast and TSR actually pioneered micro-transactions. They always made you want to go back and buy more.

    That right there fit in with the game, but the way DDO is set up also was a…

    Kate Paiz: A natural fit.

    Adam: I think it’s important to note that this isn’t a bolted on solution. We didn’t just want to toss an item mall into the game and see what happens. We’ve put well over a years worth of work into this to sort of “re-engineer” the game and fit this model.

    We didn’t want people’s worse nightmares to happen, i.e. “I have a bigger wallet, therefore I’m going to be the best player in the game.” We’re going to have distinct types of players – VIPs, casual purchasers, and free players – all be able to interact together in the same world in a balanced and entertaining way.

    That was really the fit. We would have done a free to play game no matter what the circumstance, but the best part was that DDO was a perfect fit.

    D&D Online - Not Free in Europe

    by Dhruin, 00:22

    From GamesIndustry:

    While Turbine intends to turn MMORPG Dungeons & Dragons Online into a free-to-play title in the US, there are no current plans to do the same in Europe, according to regional publisher Codemasters.

    A digital upgrade for the game titled Dungeons & Dragons Online: Eberron Unlimited will go live this summer in North America, allowing new users to play for free and purchase content via micro-transactions.

    "To clarify, for the time being, DDO Europe will not be assuming this new business model and the European DDO game service will remain a monthly subscription-based game with all new content created available to all subscribers, as has been the model up until now," said Codemasters in a statement.

    Tuesday - June 09, 2009

    D&D Online - Now DDO Unlimited and Free Play

    by Dhruin, 22:15

    Turbine has announced Dungeons & Dragons Online will soon offer a free-to-play model, although subscriptions will buy a VIP level service.  Billed as an upgrade, the official name has also been changed to Dungeons & Dragons Online: Eberron Unlimited.  Here's the PR:

    TURBINE® ANNOUNCES DUNGEONS & DRAGONS ONLINE®: EBERRON UNLIMITED™

    Free Digital Upgrade Introduces Unlimited Free Play and Raises Level Cap; Beta Begins Today

     

    WESTWOOD, MA – June 9, 2009 – Turbine, Inc. announced today the start of the Beta program for Dungeons & Dragons Online®: Eberron Unlimited™ (DDO Unlimited), a free digital upgrade for Dungeons & Dragons Online®: Stormreach™. DDO Unlimited will raise the level cap and add major new content, as well as make the game free to play for everyone. The new DDO Unlimited delivers heart-pounding game play featuring the industry’s best combat system, a massive world with state-of-the-art graphics and gameplay, and a rich set of features that until now could only be found only in premium subscription-based MMOs. Launching later this summer, DDO Unlimited will introduce an innovative new pricing model that allows players to download and play for free, purchasing adventure packs, items, and account services a la carte from the new DDO Store, or to subscribe to get unlimited access to all of the game’s content. Players interested in getting a sneak peak of the new DDO Unlimited can sign up for a chance to participate in the Beta program at http://www.ddo.com.
     
    “Our team has spent years crafting DDO Unlimited into a powerhouse experience featuring cutting-edge graphics, a kick-ass combat system, high level content, and cutting-edge social tools. Today marks a major milestone as we prepare to launch the world’s most exciting free MMO,” said Kate Paiz, Senior Producer. 
     
    “Turbine is blazing a new trail with an innovative new pricing structure that will deliver a new era of choice for the growing market of online gamers, and we are very excited to invite players to work with us in the DDO Unlimited Beta program as we redefine how people play and pay for MMOs,” added Fernando Paiz, Executive Producer.
     
    DDO Unlimited delivers the best combat of any MMO and the most heart-pounding action this side of a keyboard, plus a lot more!

    Brand New Content & Features – DDO Unlimited will deliver a new class, increase the level cap, introduce new adventure packs including a new 12-player raid, major combat improvements and more!

    The Fiercest Combat – DDO Unlimited features an extraordinary and heart stopping combat experience that requires players to fully engage in the battle by relying on their wits and reflexes in real time. No more clicking skills and watching the action from the sideline.

    Mind-blowing Visuals – Explore a vast and dangerous online world that features the most advanced graphics in the industry and is stuffed with the legendary monsters, glorious treasures, devious traps, mind-bending puzzles and endless adventures from the world’s best known RPG.

    Full-featured MMO – Experience sophisticated systems found only in the best games including auctions, arena death matches (Player versus Player), NPC hirelings, gambling, crafting, and powerful social tools for finding a group, forming a guild or planning an epic raid!

    Easier Than Ever! – DDO Unlimited gets you playing in minutes instead of hours, using new proprietary Turbine technology. Creating a new character is incredibly simple with guides and templates that speed you through the process. Features an all-new new player experience that gives gamers their first taste of excitement quickly while teaching them how to play solo or with a group of fellow adventurers.
     
    DDO Unlimited is based on the world-renowned DUNGEONS & DRAGONS® franchise of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.® (NYSE: HAS), under license to Infogrames Entertainment S.A.® Published by Atari, Inc.®, DDO has been enthusiastically received by many gaming critics, including The New York Times, PC Gamer, Game Informer and many more. For the latest information, please visit www.ddo.com.
    This page outlines the VIP offer, which includes all character classes, 10 character slots and all areas.  Conversely, free players won't have access to classes like the Monk and can only access the Stormreach area.
    Finally, IGN has a preview of the changes:
    The game, set to launch this summer, will be renamed D&D Online: Eberron Unlimited (or simply DDO Unlimited). Available as a digital upgrade to existing subscribers, newcomers will be able to download and start playing the game for free. A new DDO store, instantly accessible anywhere within the game itself, will sell equipment, new adventures, added character content (including the brand new monk class), hirelings and a host of other things. All the new items are loaded within the client, so once a player purchases an item, it's immediately available.

    Source: Blues News

    Saturday - February 28, 2009

    D&D Online - 3rd Birthday Celebrations

    by Dhruin, 23:02

    Bonuses for Dungeons & Dragons Online's 3rd birthday:

    DDO is celebrating its 3rd Birthday! As part of the celebration, we're giving out bonus XP and Loot!

    Starting this Friday, February 27th, and running through March 1st, DDO Players will gain a 50% XP bonus and +1 tier bonus to loot quality! But the fun doesn't stop there! Once 50% XP and +1 loot are over with on Sunday March 1st, starting Monday March 2nd, enjoy 10% bonus XP for 2 weeks!

    Be on the look out for more fun and previews as we celebrate DDO's 3rd Anniversary together! Happy Birthday DDO!

    Wednesday - November 05, 2008

    D&D Online - Interview @ GameBanshee

    by Dhruin, 23:09

    GameBanshee dropped us a line about a new interview they have with executive producer Kate Paiz to catch up on D&DO updates.  Here's a partial snip from a loooong answer:

    GB: For those who haven't followed DDO for awhile, can you give us an overview of what you've added to the game over the past year and what we can expect from Module 8: Prisoners of Prophecy?

    Kate: You bet. We’ve added a tremendous amount of new game features and content over the course of the year, starting with Module 6, The Thirteenth Eclipse. Mod 6 was released in January, and included a new content module, the Vale of Twilight, and increased the Level cap to 16. The level cap included new feats, enhancements and level 8 spells. My favorite 8th level spell introduced was Trap the Soul, which allows a Sorcerer or Wizard to force a particularly nasty monster’s life force and its body into a gem on a failed Will save. This gem can then be used as an ingredient in an Eldritch Device for certain crafting rituals.

    The Vale of Twilight brought to life a storyline which has dominated our playerbase this year – the invasion of the Devils Armies of Shavarath, the Plane of Battle. In this first chapter, players had to go to the Vale of Twilight and defend against the Pit Fiend General Arraetrikos, who was aligning the power of Shavarath with Xen’drik in an attempt to open a permanent, coterminous gateway between them.

    Saturday - May 31, 2008

    D&D Online - Walkthrough of Module 7 @ TTH

    by Woges, 21:52

    Very positive article on the upcoming module 7: Way of The Monk.

    In combat the monk lives up to your expectations, being very hard to take down, being effective in combat, having great saves.  There will be a lot of pleased players when the monk is released, and  so many monks will be made that Stormreach will be better named  “Monkreach” or a similar catchphrase, the fun will be well worth it.  The monk abilities are well done.   I note that some of the monk abilities are missing, and have been replaced with similar abilities.  These abilities blend seamlessly with the concept of the monk, not being out of place of feeling artificial.  I can't go into too much detail, but trust me, your going to love it.

    Tuesday - April 01, 2008

    D&D Online - Q&A on Monk & Module 7 @ TTH

    by Asbjoern, 16:07

    Kate Paiz answers questions about the new Monk class and Module 7 in a Q&A session with Ten Ton Hammer:

    Ten Ton Hammer: Looking in the past a bit, what kind of response was there to the anniversary event? Was it a big success with lots of people starting up their subscriptions again?

    Kate: We certainly had a lot of really enthusiastic players that were certainly excited about the whole thing. If you look on YouTube,  there are a bunch of neat videos uploaded that highlight players experience of the event.

    It also drew a lot of attention because of the type of event it was – one with a permanent effect on the world. In the end, we just went for it to see how the players would react, and I think the response has been positive enough to warrant similar types of events in the future. We want to bring more of these live events into our worlds, and I think this is the first step on innovating in that department.

    Source: Bluesnews

    Friday - March 21, 2008

    D&D Online - Second Anniversary Interview

    by Asbjoern, 17:48

    RPG Vault features an interview with Senior Producer of Turbine Kate Paiz. The interview gives a fine summary of the past, present and future of Dungeons & Dragons Online. Worth reading even if you aren't interested in the game:

    Jonric: Are there any common misconceptions held by MMOG fans who aren't familiar with the current state of this particular game?

    Kate Paiz:
    I think some players believe that Dungeons & Dragons Online is only for people who have played D&D in the past, but I believe it is a rich, online RPG that any MMO player will find appealing. We're redoing our tutorial and character generation (for release this summer) to make it easier to create satisfying characters for those players unversed in the D&D rules. In addition, the solo experience in the early third of the game helps MMO players know how to play their respective classes and to know what their special skills are, which is a must when joining parties to engage the tougher adventures that are available.

    Source: Bluesnews

    Monday - March 17, 2008

    D&D Online - Q&A @ Massively

    by Asbjoern, 23:18

    Massively has a Q&A with Kate Paiz, senior producer of Dugeons & Dragons Online. She talks about the new Monk class that is going to be introduced in Module 7 and some other questions too:

    The aim while developing the Monk was to keep the class authentic but add a touch of style at the same time. Kung-fu inspired moves and clothing combine with a special power called Qi, which can be built up while fighting and then released in powerful targeted attacks. The Monk will have enhancements in four directions -- earth, water, air and fire. Earth provides toughness, air speed, fire power and water "other special abilities". These can be combined for a customisable spiritual journey.

    Source: Ten Ton Hammer

    Tuesday - January 29, 2008

    D&D Online - Module 6 Preview @ WarCry

    by Inauro, 20:45

    It seems Turbine has some old fashioned pen and paper goodness in store for players of DDO with the upcoming release of module 6.

    The dungeons are interesting in that you must find the dungeons while exploring the landscape of the Vale of Twilight. No NPC to send you to the dungeon. In each of the dungeons you are working on finding one of the missing members of the Twelve. Now I remember in my old Pen & Paper games, we always had to walk through a dungeon carrying a torch. This was a feature the developers always wanted to implement, well they grinded out the code and the content to make this happen and on enter the dungeon "Rainbow in the Dark" one member needs to carry a torch (well a scepter that has a light spell on it). I was the lucky one to pick up the scepter and off I went. Our party was fighting a group of rust monsters and I ran forward to fight the next one near me. All of the sudden I hear "Get back here! I can't see". Yep, I had gone too far with the light and our Wizard was in the dark. It was funny as all get out.

    Source: WarCry

    Thursday - December 13, 2007

    D&D Online - Dev Chat Log @ WarCry

    by Inauro, 21:06

    The Dungeons and Dragons Online development team field questions from the WarCry community.

    WarCry: DaveyCrockett: Is there any real consideration to introducing PRCs through the enhancement system per MT's thread, as the new Ranger enhancements would indicate?
    Quarion: Eladrin, type faster!!
    Eladrin: We've been introducing enhancements in the theme of various prestige classes for some time now, beginning with the Way of the Assassin and Way of the Thief-Acrobat enhancements that the Rogues received now so long ago. We do intend on continuing to expand the enhancement system as time goes on...
    Eladrin: I'll break it into lines, fine. :)
    Eladrin: The Rangers received Deepwood Sniper, Tempest, and Arcane Archer this time around. There'll be more iconic prestige classes getting enhancement treatment as well.

    Source: WarCry

    Wednesday - December 05, 2007

    D&D Online - Interview @ Ten Ton Hammer

    by Inauro, 21:34

    Kate Paiz and Stephen Muray chat to Ten Ton Hammer about the future of Dungeons and Dragons Online.

    Ten Ton Hammer: Your two year anniversary is coming up very soon (late February). Should players expect anything big to be released around that time?

    Kate Paiz: We’ve got a few things that we’re very excited about in the works, but we’re not really ready to talk about them just yet. There are a number of items that we’re very enthusiastic about; we’re hoping to release a new system along with new content for the players. The anniversary period should be pretty fun.

    Source: Ten Ton Hammer

    Tuesday - October 09, 2007

    D&D Online - Interview @ DDOcast

    by Inauro, 23:23

    DDOcast talks to Jerry Snook about what's in store for Dungeons and Dragons Online, including "Monks, Level Caps Increases, and how things work behind the scenes". 

     

    Saturday - September 15, 2007

    D&D Online - Live Event @ Official Site

    by Inauro, 02:04

    A new Dungeons and Dragons Online live event entitled The Emerald Conspiracy is underway.  The official forums have the details.

    There have recently been a rising number of reports around Stormreach of +Tchurvul the Vulture and the Emerald Claw. The Coin Lords and I believe that the two may be planning a partnership which will bode ill toward our city and its surrounding allies.

    Source: Turbine Entertainment

    Tuesday - September 11, 2007

    D&D Online - Bags @ Official Site

    by Inauro, 23:28

    Overburdened adventurers will be pleased to know that Turbine has added bags to Dungeons and Dragons Online.

    Adventurers like shiny things, and what shines more then gems? So, why are so many gems left lying on the sewer floors? No more! Gems can now be placed into gem bags and then sold to vendors in a snap by telling vendors to go ahead and take all the gems they can find in player's packs, including their new gem bags. Gem bags are available in three sizes and each back only takes up one space in your backpack!

    Source: Turbine Entertainment

    Tuesday - August 07, 2007

    D&D Online - Revisited Review @ WarCry

    by Inauro, 23:20

    WarCry heads back to Stormreach to see what, if anything, has changed since its initial review of Dungeons and Dragons Online.

    As I'm writing this, the servers are being merged from a total of fourteen into five servers that will be left after August 6th. I don't see this as a sign that DDO is in trouble, I see it as the same number of people that were playing 4 or 5 months ago are still playing. They are just spread out on fourteen servers. I think that consolidating the players will make finding groups much easier and make the game more enjoyable for everyone who logs in.

    Source: WarCry

    Saturday - July 28, 2007

    D&D Online - Monster Profile @ Official Site

    by Inauro, 01:25

    Undead rats and carcass eaters put in a rather grisly appearance in this week's Monster Profile at the official Dungeons and Dragons Online site.

    The rats can get pretty big in a typical city, but they usually stay out of view and mind their own business, cleaning up refuse in the dumps or the sewers - or chasing the odd cat. Unfortunately, adventurers not too far from Stormreach recently sighted something altogether different, something they have taken to calling an undead giant rat. As this name implies, these rodents seem to be undead and have been described as larger than large dogs and twice as heavy.

    Source: Turbine Entertainment

    Monday - July 23, 2007

    D&D Online - Server Merge News @ Official Site

    by Inauro, 23:15

    An announcement at the official Dungeons and Dragons Online site indicates that a server merge is imminent.

    Dungeons & Dragons® has always been about having a good time with a party of your friends. With DDO, we bring that experience to life online for the first time, and appreciate all the time you, the players, spend inside Stormreach fulfilling the promise of D&D®.

    Over the last few months we have seen an increase in the number of players asking us to make it easier to find groups. Since grouping is such a core part of the DDO experience we looked at a variety of ways to make the grouping process easier for players of all levels. Various options were considered, but the best way to make a change that improves the situation for everyone is to concentrate active players on a smaller number of servers.

    To this end we have developed a plan to merge the game’s servers which will greatly improve player experience across the board while also improving the performance of the game by upgrading to a stronger infrastructure on the back end.

    Source: Turbine Entertainment

    Sunday - July 08, 2007

    D&D Online - Razor Cats @ Official Site

    by Inauro, 02:42

    A new monster profile featuring razor cats is available at the official Dungeons and Dragons Online site.

    Razor cats have great strength and dexterity, and can claw and bite their enemies with incredible accuracy. They do, however, have an additional secret weapon that is even more lethal, and especially so to those ignorant of the threat. A razor cat’s coat bristles with a combination of sharp spines, bone-like blades, and fine quills. As a result, anyone who hits a razor cat in melee combat risks being injured by these spiky projections. For every successful melee hit, the attacker must rely on his reflexes to avoid being injured by the spikes. This was one reason the hill giants faired so poorly.

    Source: Turbine Entertainment

    Tuesday - June 26, 2007

    D&D Online - Update 42 @ Official Site

    by Inauro, 23:22

    Turbine has posted a preview of the spells and enhancements being developed for Update 4.2: Searing Heights. 

    Source: Turbine Entertainment

    Saturday - June 23, 2007

    D&D Online - Stone Giants @ Official Site

    by Inauro, 03:00

    A new monster profile featuring the stone giants is available at the official Dungeons and Dragons Online site.

    Stone giants are difficult to generalize about. When in battle, a stone giant can hurl great boulders with devastating effect. When back in the friendly confines of their mountain abodes and feeling playful, they throw rocks directly at each other for fun, and a wonderful time is had by all. They have an interesting culture, and almost all stone giants have a great fondness for stone and stonework, and use the material in art and architecture, as well as in combat.

    Source: Turbine Entertainment

    Monday - May 21, 2007

    D&D Online - Mark of the Dragon @ Official Site

    by Inauro, 23:21

    Turbine has posted a preview of the release notes for Update 4.1: Mark of the Dragon at the official Dungeons and Dragons Online site.

    Three thousand years ago the first dragonmarks appeared in the elven kingdom of Aerenal. Strange patterns on the skin, more an elaborate birthmark than a tattoo, they gave their bearers magical abilities that have been a source of power and conflict for centuries. Nobody knows the origins of dragonmarks or when and why they appear, yet some of the citizens of Stormreach have recently begun to manifest these strange and powerful markings.

    Source: Turbine Entertainment

    Sunday - May 13, 2007

    D&D Online - Chat Transcript @ Official Site

    by Inauro, 23:08

    A transcript of the recent European dev chat is available at the official Dungeons and Dragons Online site.

    Ryan] When are AoO's going to be implented?

    [Eladrin_DDO] Attacks of Opportunity are meant to simulate active combat in a turn based environment.  Since DDO already possesses an active combat system, we do not have plans to add them.

    Source: Turbine Entertainment

    Saturday - May 12, 2007

    D&D Online - Dragonmarks @ Official Site

    by Inauro, 01:29

    The official Dungeons and Dragons Online site has details about the upcoming Dragonmark system.

    Dragonmarks are feats that come in three tiers of power, Least, Lesser, and Greater. These are restricted by race and neither Drow nor Warforged can be dragonmarked.

    Least Dragonmarks grant a (passive) +2 bonus on a single associated skill and the ability to use a single spell-like ability three times per day. When this feat is purchased, a dragonmark will appear on the player’s skin (the mark can be removed from your character’s face by unchecking the relevant box in the Options Menu). The caster level for your dragonmark is equal to your character level, and the saving throw DC is 10 + the level of the spell + your Charisma modifier. Once a least dragonmark is chosen, a player can no longer purchase any other least dragonmarks. The player must unlock the ability to purchase a dragonmark, but once unlocked, any character of any race (except Drow or Warforged) on that account of any level can purchase a dragonmark.

    Source: Turbine Entertainment

    Saturday - May 05, 2007

    D&D Online - Orcs @ Official Site

    by Inauro, 01:16

    Orcs are the subject of the latest Monster Profile at the official Dungeons and Dragons Online site.

    If you face these evil orcs in combat, there are a few things you should know. Through prolonged intensive training, orcs can amplify their already high natural strength and constitution. They often become barbarians and tap into the raw energy and wildness of nature. Orcs prefer offense over defense and almost always wield large two-handed weapons in battle. They wear little armor and attempt to overwhelm opponents before they can meaningfully fight back. When struck in battle, orcs often erupt into a violent rage, further enhancing their offensive abilities. Shamans, though somewhat rare, can be powerful, drawing on dark and twisted versions of their ancestors’ magical traditions.

    Source: Turbine Entertainment

    Tuesday - May 01, 2007

    D&D Online - Dev Diary @ Official Site

    by Inauro, 23:15

    A new developer diary at the official Dungeons and Dragons Online forums takes a look at the revamp of the friends list.

    The first thing you will likely notice about the new Friends panel is that the information you see for each friend now looks a lot like what you find in the Who panel. When viewing your friends list you will see all the relevant information about your friend: race, gender, class, level, guild, and party status (when they are online). Looking for a rogue? You can now sort your friends list for each of these categories.

    Source: Turbine Entertainment

    Thursday - April 12, 2007

    D&D Online - Module 4 Released

    by Inauro, 23:35

    Turbine has announced the release of Dungeons and Dragons Online Module 4, Reaver's Bane.  Head on over to the official site for the full patch notes and background lore .

    40,000 years ago, Gianthold was the capital of the Lost Empire of the giants on Xen'drik. Protected by the fortress of Gianthold Tor, the giants of Gianthold learned mighty magics, trained fearsome soldiers, and created great works of art. But Gianthold was destroyed by the dragons of Argonnessen. Only the dragons themselves remember this event well, and their historians believe that the giants brought about their own downfall by misusing the magical secrets entrusted to them by the dragons. This is true -- but it is only part of the story…

    Source: Turbine Entertainment

    D&D Online - Interview @ MMORPG.com

    by Inauro, 23:22

    MMORPG.com talks to James Jones, the Executive Producer of Dungeons and Dragons Online and Kate Paiz, the game's Producer.

    Enhancements are stronger than both Feats and Skills, providing bonuses in a number of different areas. They can offer: resistances to things like cold and fire, increases to your abilities (like strength and dexterity), damage increases, feat increases and the like.

    Under the old Enhancement system, you were only able to have four active enhancements on your character at any given time. You could then, as Jones said, "swap it out for another one."

    The new system was described to me as "more of a tree", meaning that now that Module 4 has launched, Enhancements will function more like a skill tree. Not only that, but you can now hold as many as you like. Each enhancement carries a different cost, depending on its power.

     

    Source: MMORPG.com

    Monday - April 09, 2007

    D&D Online - Module 4 Info @ WotC

    by Inauro, 23:33

    The Wizards of the Coast website previews the changes that Module 4 will bring to Dungeons and Dragons Online.

    As a player of the D&D game, you know that levels in DDO are completely unlike levels in other massively multiplayer online (MMO) games. Instead of getting a more powerful version of your fire-based spell, you’re getting completely new spells that change the dynamic of the game. The latest update to the game brings new spells and abilities, such as crippling strike, destruction, freedom of movement, indomitable will, summon nature’s ally, Tenser’s transformation, and more!

    Source: Turbine Entertainment

    Wednesday - March 28, 2007

    D&D Online - Dev Dungeon @ Official Site

    by Inauro, 23:20

    The latest developer dungeon article, "The Storm Gathers", follows on from the story begun in "A Pact Between Two Souls".

    The Thunder Sea was oddly calm this afternoon. Usually storms rage constantly across the ocean that connects Xen'drik with Khorvaire, but at this moment, the clouds parted and the sun lit the gently rolling waves. Suddenly, it was if the gods had flipped a switch. In an instant the waves rise up to the heavens and deep black storm clouds darken the once bright scene. Thunder and lightning violently tear the sky apart. The surface begins to part and open as a body slowly ascends out of the maelstrom. The storm's intensity impatiently grows as the creature makes his way towards the cliffs of Xen'drik. The Stormreaver has returned.

    Source: Turbine Entertainment

    Tuesday - March 27, 2007

    D&D Online - New Journal @ Official Site

    by Inauro, 23:48

    A new game journal entitled Beyond the Gates of Stormreach is available at the official Dungeons and Dragons Online site.

     The guards are not to my liking.  I had heard of adventures elsewhere in the confines of this stodgy city, and being a short term resident of Stormreach, I have come to learn that no greater gossip is left unspoken – or unsung by the lips of a bard. Luckily, and to my utter dismay, there was an obnoxious singing bard across the way.

    Source: Turbine Entertainment

    Saturday - March 24, 2007

    D&D Online - Test Server Online Fulltime

    by Inauro, 22:21

    The official Dungeons and Dragons Online site has word that the Risia test server will now be online full time , giving players an opportunity to try out forthcoming changes to the game. 

    Source: Turbine Entertainment

    Thursday - March 22, 2007

    D&D Online - Monster Profile @ Official Site

    by Inauro, 21:34

    A new monster profile featuring the blue dragon is available at the official Dungeons and Dragons Online site.

    The blue dragon is certainly among the most intelligent and dangerous of the dragons. In combat, a blue dragon uses its breath weapon, a powerful line of lightning, with lethal precision and has fearsome bite and claw attacks. Along with the universal dragon qualities, like immunity to sleep and paralysis, blues have immunity to electricity. Like all dragons, blues gain spell resistance and their draconic frightful presence once they become young adults. They generally prefer to dwell in arid desert areas and often use hallucination inducing spell-like abilities to confound trespassers in their jealously guarded territory. 

    Source: Turbine Entertainment

    Wednesday - March 21, 2007

    D&D Online - Dev Dungeon @ Official Site

    by Inauro, 21:32

    A new developer dungeon article ventures into the depths of Gianthold at the official Dungeons and Dragons Online site.

    40,000 years ago, Gianthold was the capital of the Lost Empire of the giants on Xen'drik. Protected by the fortress of Gianthold Tor, the giants of Gianthold learned mighty magics, trained fearsome soldiers, and created great works of art. But Gianthold was destroyed by the dragons of Argonnessen. Only the dragons themselves remember this event well, and their historians believe that the giants brought about their own downfall by misusing the magical secrets entrusted to them by the dragons. This is true -- but it is only part of the story…

    Source: Turbine Entertainment

    Tuesday - March 20, 2007

    D&D Online - Interview @ Ten Ton Hammer

    by Inauro, 21:10

    Ten Ton Hammer speaks with James Jones, the Executive Producer of Dungeons and Dragons Online.

    Darkgolem:  Now that DDO has been around for a year, what are you happy about and unhappy about with what Turbine has done so far in the development of the game?

    James: You know, I think the thing I like about DDO the most centers around the active combat, and I really think that we have the best dungeons around there, the best player interaction around there.  On the other side there are a lot of features we wanted to put in the game, which we didn’t have a chance to add, which we plan to add later.

    Source: Ten Ton Hammer

    Monday - March 19, 2007

    D&D Online - Video Dev Diary @ GameSpot

    by Inauro, 21:27

    A new Dungeons and Dragons Online video developer diary is available at GameSpot.  Here's the official word from Turbine:

    Gamespot.com has just posted an official Video Dev Diary, featuring DDO's producer, Kate Paiz. In the video, she talks about how the game has grown, whats coming in the next few weeks and gives a glimpse into the future, with first looks at the Stormreaver, guild housing and even previews the next release in player class: Monks! Click Here to watch.

     

    Source: GameSpot

    Thursday - March 15, 2007

    D&D Online - Monster Profile @ Official Site

    by Inauro, 21:12

    A new monster profile is available at the official Dungeons and Dragons Online site.

    As strong and tough as lions are, their power cannot match two other large cat-like creatures. The bezekira and the jarilith are lion-like evil outsiders who attack ferociously and use their powerful jaws and sharp claws to ruthlessly rend prey and enemies alike. These beasts usually dwell on Shavarath, the plane of endless battle, but often prowl Eberron as well. Inexperienced adventuring parties have been completely wiped out by these maned menaces.

    Source: Turbine Entertainment

    Tuesday - March 13, 2007

    D&D Online - Module 4 Preview @ WarCry

    by Inauro, 21:32

    WarCry previews Gianthold Tor , one of the new areas to be added to Dungeons and Dragons Online with Module 4.

    I recently had the opportunity to get a sneak peek at part of the upcoming Module 4 and the Gianthold Tor adventure. We logged in with our new level 14 characters, with new spells and abilities ready to go. First order of business was setting up my enhancements using the new enhancement system and getting my hotbar in order for battle. Our guide Narrel led us into the new wilderness area where we took a short tour of the area, gaining XP as we explored (one of the feature of the new landscape technology). We also ran across a few of the residents of the wilderness area and quickly made short order of them.

    Source: WarCry

    Tuesday - March 06, 2007

    D&D Online - Creating a Dragon @ Ten Ton Hammer

    by Dhruin, 12:05

    Creating a Dragon is an art dev diary for D&DO at Ten Ton Hammer, written by Turbine's Todd DeMelle:

    While the world of Eberron® was chosen as the backdrop for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO) in part because its relative newness allows so much creative freedom, the campaign setting’s roots still lie in the traditional Dungeons and Dragons® core.  Many of us on the Turbine dev team have long histories exploring that core and a great appreciation and reverence for it.  As an opportunity to pay homage, the responsibility for bringing the dragons to life again in this new setting has been an honor and a privilege. 

    Saturday - February 17, 2007

    D&D Online - Sola's Dev Diary - Wilderness Quests

    by Dhruin, 02:26

    Turbine's D&DO forums has a new dev diary from Sola on creating better wilderness areas and quests:

    Prior to launching DDO we really focused on building great dungeons and I’m very happy with how the dungeons turned out. However, this left the wilderness areas of Xen’drik less well developed. A few months back, I set out to build a new, better kind of quest model for our outdoor areas.

    What are wilderness areas?

    When I talk about wilderness areas, I mean places like Tangleroot Gorge, Three Barrel cove, and the Menechtarun Desert. These outdoor areas usually lead to some dungeons – the way that Tangleroot leads to Splinterskull, for example. Wilderness areas don’t really have a true quest – just “encounters” which give a bit of XP. Unfortunately, they tend to be underplayed, because the XP and treasure for encounters are (in technical game design terms) crappy.

    Wednesday - February 07, 2007

    D&D Online - Module 4 Spells @ Official Site

    by Inauro, 21:41

    Turbine has posted a preview of the new spells in development for Module 4 at the official Dungeons and Dragons Online forums. 

    Source: Turbine Entertainment

    Wednesday - January 24, 2007

    D&D Online - Release Notes @ Official Site

    by Inauro, 21:26

    The release notes for Litany of the Dead Part 2 are available at the official Dungeons and Dragons Online site.

    Several months ago the gates to the Blood Crypt opened and daring adventurers recovered The Heretical Path from the grasp of the vampire Brother Salasso. As a new moon rises over the hills of the Necropolis, Brother Nerezza, the second of the prophets, pens the final verses of The Twisted Apocrypha. The gates to the Shadow Crypt are preparing to open.

    Source: Turbine Entertainment

    Monday - January 22, 2007

    D&D Online - New Event @ Official Site

    by Inauro, 21:14

    A new in-game event kicks off at the official Dungeons and Dragons Online site with the release of the Journal of Dame Calla Swiftmare.

    7 Aryth:
    Through the grace of the Silver Flame, I have survived to write another entry in this journal. Always, I feel the gaze of Tira Miron watching me from afar, urging me to hold back nothing in my sacrifice for our faith, just as Tira gave herself to become the Flame that guides us all. 

    Source: Turbine Entertainment

    Tuesday - January 16, 2007

    D&D Online - New Enhancement System @ Official Site

    by Inauro, 21:43

     The official Dungeons and Dragons Online forums have a sneak preview of the new enhancement system.

    1. Each action point is important.

    As you level, you gain action points. As you spend your action points to buy enhancements, your old enhancements don’t go away. You never have to ‘unslot’ an enhancement in order to fit a new one in. Instead, enhancements build on each other. While before you got new, more powerful versions of old enhancements automatically as you leveled up, with the old ones disappearing, now your old versions stick around. You can then choose to spend more action points and buy the better version or buy an entirely new enhancement instead.

    Source: Turbine Entertainment

    Thursday - January 11, 2007

    D&D Online - Monster Profile @ Official Site

    by Inauro, 21:34

    The latest monster profile to hit the official Dungeons and Dragons Online site is that of the Warforged Titan

    Warforged are properly classified as Living Constructs – they possess free will and sentience, while combining aspects of both constructs and living creatures. In Khorvaire, they were perfected in 965 YK by House Cannith to fight in the Last War, and were based on earlier models that lacked true living construct qualities. These earlier models were often quite large, and included the massive titans.

    Source: Turbine Entertainment

    Wednesday - January 10, 2007

    D&D Online - Risia Server Open for the Weekend @ Official Site

    by Inauro, 21:43

    The Risia test server will be open again this weekend.

    Two weekends in a row! Risia will be open once again this weekend! We encourage everyone to take this opportunity to download the Risia client since Risia will be open again to preview a newer version of Litany of the Dead Part 2. To see a complete Risia schedule for this weekend please click here. So, give the new content a whirl and let us know what you think!

    Source: Turbine Entertainment

    Saturday - January 06, 2007

    D&D Online - Risia Server Open @ Official Site

    by Inauro, 22:52

    The official Dungeons and Dragons Online site has word that the Risia test server will be open this weekend.

    Risia is up with the new Litany of the Dead Part 2 content! Five new quests, five new monsters, five times the fun!

    Source: Turbine Entertainment

    Monday - December 18, 2006

    D&D Online - Evil Resurgent Released

    by Inauro, 21:13

    Turbine has announced the release of Evil Resurgent, a new update for Dungeons and Dragons Online which includes six new dungeons.

    Turbine, Inc. announced today the release of the latest update for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO), the first and only massively multiplayer online (MMO) roleplaying game based on the world-renowned DUNGEONS & DRAGONS® brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS). The Evil Resurgent update features six new handcrafted dungeon experiences for advanced players in the game. Turbine will offer the Evil Resurgent update free of charge for all current DDO subscribers. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.

    “DDO has always offered the best dungeon crawling experience and with the release of Evil Resurgent, we are continuing our aggressive push to provide new and compelling content for our fans,” said Jeffrey Anderson, president and CEO of Turbine, Inc. “Evil Resurgent delivers six new dungeons that challenge players with fearsome monsters including mindflayers, a lich, ogre magi and a necromancer.”

    Evil Resurgent delivers six new dungeons to DDO players:

    · Parthilcar Tower Crypt - Mirra heard a noise in her basement. When she sent her brother to check it out, he discovered several mindflayers lurking in the crypt. The mindflayers have been secretly taking several members of each of the major houses of Stormreach and turning them into voidminds. The mindflayers are preparing to release their voidmind house members to take over the great houses of Stormreach from within, unless they are destroyed.

    · From Beyond the Grave - Deathshadow is long in the ground, but his evil lives on. Through dark magics and sheer force of will, the necromancer haunts the convict cemetery called Penitent’s Rest, and is now summoning forth an army of the undead. With a legion of walking corpses and ethereal horrors at his command, he intends to break out from his pauper’s grave and invade Delera’s Graveyard, the resting place of Stormreach’s prosperous and elite. The players must meet his forces head-on in a fight to the death…again!

    · Spire of Validus - The Spire of Validus was buried under the earth. The lich buried there used his magic to cause his tomb to grow like a beanstalk, causing it to burst forth and rise high into the sky. Players must journey to the top of the tower to discover that the lich has awakened, and defeat him.

    · Whisperdoom - When Splinterskull fell, Whisperdoom found herself with a very large new lair. However, a group of ogre magi came upon Whisperdoom and captured her. They have taken her to a new lair, and have begun to imbue her with magical abilities, with the hopes of creating an army of magic wielding spawn of Whisperdoom to do their bidding.

    · Haywire’s Grotto - Haywire has struck a deal with a tribe of duergar: they allow him to live in their caves and provide him with materials, and he makes golems. Things were going well for Haywire, until he became convinced that he should start replacing his body parts with those of a warforged. The Marut discovered this, and Haywire is again stuck, this time inside a panic room he fortunately had built, but who knows how long he’ll last against the combined might of the Marut, the golems, and the now quite upset Duergar.

    · Gate of Nightmares - Long ago when the Dal Quor invaded Xen’drik, they built many temples that were attuned to the Plane of Dreams, and served as conduits for their soldiers. The Cult of Madness has found one of these temples, and has managed to alter its attunement to be aligned with Xoriat. Several of the smaller portals have been reopened, and the central gateway is not far from becoming fully operational.

    Source: Turbine Entertainment

    Thursday - December 14, 2006

    D&D Online - Release Notes @ Official Site

    by Inauro, 21:51

    The release notes for the Evil Resurgent update are available at the official Dungeons and Dragons Online site.

     

    Source: Turbine Entertainment

    Friday - December 01, 2006

    D&D Online - Scavenger Hunt @ Official Site

    by Inauro, 23:36

    Sir Lawrence's Scavenger Hunt is on again.  Swing past the official site for more information.

    Located throughout Smuggler's Rest and Stormreach's various wards (Harbor, Marketplace, Houses Deneith, Phiarlan, Kundarak and Jorasco as well as the Cemetary), I have hidden rare collectibles in obscure corners, bushes and waters in the city.

    My challenge to you, is to find the following:

    50 Twelve-Sided Crystals collectibles
    50 Tears of Vulkoor collectibles
    50 Alchemist’s Chapbooks collectibles
    Feel free to trade items with friends (or sell if you're an entrepreneur) to collect every collectible needed to win an exclusive Wayfinder Scepter! 

    Source: Turbine Entertainment

    Thursday - November 23, 2006

    D&D Online - Risia Server Open Weekend @ Official Site

    by Inauro, 21:56

    Turbine has announced that the Risia server will be open this weekend as a special Thanksgiving treat.

    As a special treat for the Thanksgiving holiday we are bringing up the Risia Server to give you a chance to play and give feedback on the new dungeons we are adding in the "Evil Resurgent" update. We are using the same servers and character data that we used last time Risia was up, therefore we are giving out 10x the normal XP rate to help get you up and running on the Risia server faster. As a reminder, the servers that had character data copied to Risia last time were: Adar, Aerenal, Argonnessen, Aundair, Fernia, Ghallanda, Kyber, and Lhazaar, and the characters were copied at the beginning of October. Don't worry if your server isn't on this list or if your character has gained levels since the data was copied – the XP bonus will help you catch up in no time!

    Source: Turbine Entertainment

    Wednesday - November 15, 2006

    D&D Online - Release Notes @ Official Site

    by Inauro, 21:56

    Head on over to the official Dungeons and Dragons Online site for the latest in release notes

    Source: Turbine Entertainment

    Tuesday - November 14, 2006

    D&D Online - Mail & Auction House Changes @ Official Site

    by Inauro, 21:50

    Turbine has announced that changes to the Dungeons and Dragons Online in-game mail and auction house systems will be made in the next game update. 

    Source: Turbine Entertainment

    Monday - November 13, 2006

    D&D Online - Death Penalty Changes @ Official Site

    by Inauro, 21:34

    Turbine has announced that changes to the Dungeons and Dragons Online death penalty will be made with the next update to the game.

    For the next update we are adjusting the curve that defines the death penalty. You should see a much smoother progression from now on, and there shouldn't be any radical jumps in the death penalty as you level. You will notice that the death penalty for levels 11 and 12 have dropped significantly. We have also adjusted/lowered the rate for multiple deaths. You will find lower death penalties across the board – releasing will no longer be devastating to your XP bar.

    More... 

    Source: Turbine Entertainment

    Tuesday - October 31, 2006

    D&D Online - Equipment Database @ GameBanshee

    by Dhruin, 23:30

    GameBanshee has released on online equipment database for D&DO:

    We're pleased to announce the launch of a new massive equipment database for Turbine's Dungeons & Dragons Online: Stormreach. The database spans nearly 1300 static items (randomly generated items were intentionally left out) and features up-to-date statistics for new or modified Module 2 and Module 3 equipment.

    Thursday - October 26, 2006

    D&D Online - Video Diary @ MMORPG.com

    by Inauro, 23:32

    A new Dungeons and Dragons Online developer diary video is available at MMORPG.com. 

    Source: MMORPG.com

    Wednesday - October 25, 2006

    D&D Online - Demon Sands Preview @ MMORPG.com

    by Inauro, 23:26

    MMORPG.com's Carolyn Koh tours The Demon Sands with four of Turbine's Dungeons and Dragons Online developers.

    The first area we explored were the sprawling dunes of Menechtarun, a desert landscape with towering pillars of rock, vast sand dunes and deep canyons. It is a completely new look and feel for DDO: Stormreach, which until now have been limited to the city of Stormreach and apart from the newbie practice zone of Kobold Island, were all in-door zones - sewers, warehouses, dungeons and basements. The area is peppered with different groups of Gnolls at war with each other, pockets of mummies lurking in the shifting sands and other dessert nasties. The Demon Sands lives up to its name.

    More...

    Source: MMORPG.com

    D&D Online - PvP Leaderboard for Demon Sands

    by Dhruin, 01:10

    Turbine has announced a PvP Leaderboard for D&DO with the upcoming release of Demon Sands:

    Hi Everyone!

    So while you're excited for the impending launch of The Demon Sands, you've probably been thinking "Gee, as awesome as this PvP system sounds, I really hope I can track my progress as compared to my peers and contemporaries. Is Turbine adding some kind of PvP Leaderboard feature?"

    The answer, my friends, is a resounding "Yes!"

    It's our pleasure to announce the launch of a web-based PvP Leaderboard (and a redesigned website to boot) with the release of The Demon Sands. Gloat over the public display of your complete and utter dominance in the PvP arenas!

    Tuesday - October 24, 2006

    D&D Online - Developer Diary @ Official Site

    by Inauro, 23:43

    A new developer diary from Joe Barry discussing the development of The Demon Sands is available at the official Dungeons and Dragons Online site.

    Hello all,

    I'm jwb and I'm one of the quest designers here on DDO. I just wanted to take some time out of my day to explain to you some of the things we consider when we plan out a dungeon.

    To preface, I'll give you a little background info on myself and what I've done on the project. I've been the quest designer for The Pit, Invasion, Jungle of Khyber, Xorian Cipher, Tear of Dhakaan, Graverobber, Arachnophobia, Scrag's Sewer, Sharpwood's Warehouse, Kobold Island, the Necropolis series, and half a dozen quests coming in Module 3: Demon Sands. As you can see, it's a wide variety of dungeons and quests covering a large level spread and showcasing a variety of playstyles.

    For the rest of this dev diary, I'm going to specifically talk a bit about The Pit and then delve into how some of those decisions came forth in Demon Sands.

     More...

    Source: Turbine Entertainment

    Monday - October 23, 2006

    D&D Online - Demon Sands Release Notes @ Official Site

    by Inauro, 23:33

    Turbine has published the release notes for The Demon Sands, the upcoming Dungeons and Dragons Online expansion, at the official forums.

    The sprawling dunes of Menechtarun hide deadly secrets and are home to powerful new enemies. Beware – despite these new monsters your most dangerous enemy might now be another adventurer….

    • Battle other players in tavern free-for-all brawls, compete to Capture the Flag, or fight team vs. team and player vs. player in Death Matches with the new PVP system.
    • Learn amazing new spells, enhancements, and feats with the level cap increase to Level 12 (Rank 60).
    • A new desert adventure with a massive landscape and 12 new high level dungeons.
    • Visit the Auction House to buy and sell the magical treasures of Xen'drik with other players.
    • Enjoy new favor rewards.
    • Trade feats you no longer want with the new Feat Respec System.
    • Benefit from improvements to the shop interface and treasure system.
    More...

     

     

    Source: Turbine Entertainment

    Wednesday - October 18, 2006

    D&D Online - Sir Lawrence's Scavenger Hunt @ Official Site

    by Inauro, 23:50

    Sir Lawrence D'Deneith has returned to Stormreach and his scavenger hunt is on again.  Head on over to the official Dungeons and Dragons Online site for further details.

    Source: Turbine Entertainment

    D&D Online - Scavenger Hunt Event

    by Dhruin, 06:31
    The D&DO site is pointing out an upcoming scavenger hunt event:

    Sir Lawrence D'Deneith is visiting Stormreach again, with another challenge for adventurers!

    Located throughout Smuggler’s Rest and Stormreach’s various wards (Harbor, Marketplace, Houses Deneith, Phiarlan, Kundarak and Jorasco as well as the Cemetary), I have hidden rare collectibles in obscure corners, bushes and waters located throughout the city.

    My challenge to you, is to find the following:

    * 50 Alchemist's Chapbooks collectibles
    * 50 Tears of Vulkoor collectibles
    * 50 Twelve-Sided Crystals collectibles

    Feel free to trade items with friends (or sell if you’re an entrepreneur) to collect every collectible needed to win an exclusive Wayfinder Scepter!

    I'll be hiding the items for the duration of two bells, during that time, if you find the necessary amount of collectibles, send me a message and I will trade you for a Wayfinder Scepter!

    Good luck, and sally forth!

    -Sir Lawrence d’Deneith

    Wednesday - October 11, 2006

    D&D Online - D&D Online: Module 3 Feat Respec @ Official Site

    by Inauro, 22:53

    Head over to the official Dungeons and Dragons Online site for a glimpse of the feat respec to be made available with the launch of Module 3: The Demon Sands.

    D&D Online - Review @ Gaming Age

    by Dhruin, 22:29

    Gaming Age has a review of D&DO that takes into account some of the changes made over time since the game's release:

    The first thing to cover? Leveling. I could easily sum it up with one word: Slow. Seriously, if you come into this game after playing something like World of Warcraft, Everquest, or the like, you're going to wonder what the hell happened to your experience bar. Granted, there are only 10 levels so far in the game, but it's a long, long haul to those 10 levels, at least for the casual gamer. Each level is divided into 4 tiers, and once you complete a fourth of your experience bar, you gain a point to build up/attain a skill. However, you only get experience from quests, not from enemy kills. In each quest you encounter, there are a few optional goals that you can complete that will add a bonus to your overall experience, but its nothing substantial. Even though the dungeon layouts are well designed, it can become quite a long and slow grind if your goal is to hit level 10 as fast as possible. It nearly becomes impossible to do so later, as most of the quests you'll encounter require a group of some sort to complete.

    Saturday - October 07, 2006

    D&D Online - The Demon Sands @ GameSpy

    by Inauro, 01:14

    GameSpy previews The Demon Sands and some of the new areas to be added to Turbine's Dungeons and Dragons Online with the forthcoming release of Module 3.

    One of the complaints about Dungeons & Dragons Online is how claustrophobic the game feels with only one city to explore and adventures that take place mostly underground. As we sat down for our session, game designer David Eckelberry acknowledged that that was one of the issues the team hopes to address with The Demon Sands. "Menechtarun is only the first of several huge interconnected outdoor regions we'll be introducing going forward," he said as I familiarized myself with my 12th-level Dwarf Paladin. The desert of Menechtarun is a huge expanse of windblown sands, stark canyons and deep cave complexes chock full of forgotten tombs, deadly wildlife, warring gnoll tribes, restless mummies and a huge sleeping evil that's beginning to stir under the dunes.

    More...

    Source: GameSpy

    Thursday - October 05, 2006

    D&D Online: Vampire Profile @ Official Site

    by Dhruin, 23:57
    From the D&DO site comes the personal journal of Azalai Korias, Elven Wizard:
    This morning, Khovis showed some concern about the frequency with which we have been entering ancient tombs and disturbing the fallen. He compared our noble quest for knowledge to grave robbing and desecration. How ludicrous!

    D&D Online: Classes & Skills Update

    by Dhruin, 00:15
    The Classes page at the Lord of the Rings Online site has been updated with the latest models for the seven cardinal classes, as well an overview and skills for each class.

    Tuesday - September 26, 2006

    D&D Online: 30 Minutes on Module 3 @ Ten Ton Hammer

    by Dhruin, 23:39
    Ten Ton Hammer has posted a 'phone interview with Turbine's James Jones and David Eckelberry on D&DO and Module 3. Here's the rather excited intro:
    It finally happened. The interview you've been clamoring for became a reality. I was excited for more than the obvious reasons because the person who was calling me was none other than James Jones, Executive Producer at Turbine. When the call came, things only got better! Lead Designer for DDO David Eckelberry was in the room, too! I knew I'd be able to toss out my toughest questions and get an answer. This wasn't just somebody loosely associated with DDO. I had the go-to guys!

    And let me just say that these guys were great. Talking with them was a comfortable experience. They willingly fielded all questions and didn't become annoyed with critical inquiries into design elements. Please note that I did not ask about player-vs-player (PvP) combat despite the negative views we have sometimes expressed about PvP here at DDO @ Ten Ton Hammer. That decision was mine and not any indication of a lack of cooperation from Turbine. We're at the point that we know PvP is coming to the game, and developers have continually stated that design for PvP will not negatively impact player-vs-environment (PvE) game play. I didn't want to insult them by making them repeat that position for the thousandth time. I'll wait and see how it plays out, and then I'll take them to task if need be!

    Monday - September 25, 2006

    D&D Online: The Sands of Menechtarun @ Official Site

    by Inauro, 22:55
    Head on over to the official Dungeons and Dragons Online site for a preview of The Sands of Menechtarun, a new desert adventuring area to be added to Turbine's MMORPG with the release of module 3.

    Source: D&D Online

    Friday - September 22, 2006

    D&D Online: Stormreach Under Siege Live

    by Dhruin, 23:09
    D&DO's <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=528" target="_blank">Stormreach Under Siege module has gone live</a>:<blockquote><em>Here are the full release notes for the Stormreach Under Siege update that hit live servers on Thursday September 21, 2006. <br> <br>The Cult of Madness has infiltrated the Waterworks and summoned forth a legion of outsiders from Xoriat! The harbor guards are ill-equipped to deal with a threat of this magnitude and you must return to the familiar grounds of your early days in Stormreach. The future of the city is in your hands! <br> <br>Enjoy this and four other adventures (CR 8-12) in our latest update a  Stormreach Under Siege!</em></blockquote>

    Wednesday - September 20, 2006

    D&D Online: Stormreach Under Siege, Auction Houses

    by Dhruin, 00:30
    The D&DO has announced Stormreach Under Siege Dungeon Adventures:
    Stormreach Under Siege will provide adventurers with 5 all new challenging dungeon adventures. Read on to see what dangers await you in Stormreach Under Siege.
    ...and Auction Houses are in testing:
    The Third Module: The Demon Sands will be the largest update to DDO yet. As part of this big update, Auction Houses will be opened throughout Stormreach that will allow players to buy and sell their items with each other.

    Friday - September 15, 2006

    D&D Online: Upcoming Ranged Combat Changes

    by Dhruin, 01:36
    The D&DO <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=521" target="_blank">In-Testing</a> page has details of ranged combat changes being tested for the next module release:<blockquote><em>One of the most exciting components of Module 3 is the changes we are making to combat - both ranged and melee. This article takes an in-depth look at the changes we are making to ranged combat, while an upcoming article will examine melee combat.<br><br>Ranged combat has been on our radar for a long time as an area of our game that we could improve. At the very least ranged combat did not seem to scale the same way melee combat did as players leveled. We began to cull data from several sources a  pure data analysis (DPS etc.), user comments on the forums (especially the feedback Codog solicited on his "Pet Peeves" thread), and our own experiences playing DDO. We ultimately arrived at the changes you see below.</em></blockquote>

    Tuesday - September 05, 2006

    D&D Online: Weekly Development Activities @ Official Site

    by Inauro, 22:51
    Head on over to the official Dungeons and Dragons Online site for a wrap up of the Weekly Development Activities

    Source: D&D Online

    D&D Online: Korean Distribution via LETSGAME

    by Inauro, 22:42
    Turbine has announced that LETSGAME will handle the distribution of <a href="http://www.ddo.com" target="_blank">Dungeons and Dragons Online</a> in Korea.<blockquote><em>WESTWOOD, MA a  SEPTEMBER 5, 2006 - Turbine, Inc., a premier publisher of online subscription entertainment, announced today that it has a distribution agreement with LETSGAME, a leading online game and community portal in Korea. Under the agreement, LETSGAME and Turbine will cooperate in localizing DUNGEONS & DRAGONS ONLINEa c: Stormreacha c (DDO) for the Korean market. LETSGAME will market, distribute and operate the game in that territory. DDO is based on the world-renowned DUNGEONS & DRAGONSA brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS). DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.<br><br>a SThe Korean market represents an important opportunity for Turbine,a ? said Jeffrey Anderson, president and CEO of Turbine, Inc. a SThis agreement signals Turbinea "!s commitment to a long-term presence in Korea and the continued rollout of DDO as a global franchise.a ?<br><br>LETSGAME is a leading online game and community portal in Korea offering 25 games to over 3.5 million registered users.<br><br>a SAs one of the leading online games operators in Korea, we have a deep understanding of the market,a ? said Jack Shin, chief executive officer of LETSGAME. a SThere is enormous demand for more MMO titles in our community and through close cooperation with Turbine, we will deliver a premium title to our customers.a ?<br><br>a SWe are excited about the upcoming release of DUNGEONS & DRAGONS ONLINE: Stormreach in Korea,a ? said Jeff Burdeen, vice president of digital media for the Hasbro Properties Group. a SThe introduction of a truly unique and innovative massively multiplayer online game for the DDO gaming base reaffirms DUNGEONS & DRAGONS as the premier fantasy brand today.a ?<br><br>DUNGEONS & DRAGONS ONLINE: Stormreach recreates the essence of the classic pen-and-paper roleplaying experience - with an emphasis on non-grinding, instanced quests that provide a unique, immersive experience for each party. Authentic features in the game include customizable characters, dungeons filled with devious traps, monsters and stories from the EberronA campaign setting, an on-screen d20 (20-sided die) and a dungeon master. The unique online world of Stormreach is a bustling city with thousands of players from around the world. It represents a new paradigm for the MMO genre with unique features including party-based quests, integrated voice chat, real-time action combat, and award winning graphics.<br><br>Published by Atari, Inc. (NASDAQ: ATAR) in North America and Europe, DUNGEONS & DRAGONS ONLINEa c has been enthusiastically received by many gaming critics, including The New York Times, PC Gamer, Game Informer and many more.</em></blockquote>

    Source: Turbine

    Saturday - September 02, 2006

    D&D Online: Player Screenshot Poll @ Official Site

    by Inauro, 02:26
    The weekly Player Screenshot Poll is up at the official Dungeons and Dragons Online site.

    Source: D&D Online

    Friday - September 01, 2006

    D&D Online: In-Game Event @ Official Site

    by Dhruin, 12:48
    An In-Game Trivia Event has been organised for D&DO this weekend:
    The Coin Lords representative for Trivia and Events, Sir Lawrence d'Deneith returns with his next round of events! Join him as he tests your knowledge, and you attempt to win great prizes!
    Hit the link for full details.

    Wednesday - August 30, 2006

    D&D Online: Weekly Development Activities @ Official Site

    by Dhruin, 23:27
    It's time again for the Weekly Development Activities at the D&DO site.

    D&D Online: 6 Month Review @ GameBanshee

    by Dhruin, 04:03
    A six-month <a href="http://www.gamebanshee.com/reviews/software/ddosecondlook1.php" target="_blank">review</a> of D&DO can be found at GameBanshee and updating their official April review. The score is 8.2/10 and here's a snip:<blockquote><em>Let me start with the quests. When DDO shipped, it only had about 110 quests in total, and those quests werena "!t nearly enough. To make it to level 10, players had to repeat quests numerous times, and then when they created a new character, they had to go through the same sequence of quests, repeating them again numerous times. But now there are something like 135 quests, and the problem isna "!t as bad. You might take a character to level 10 and not complete a few quests, giving you something to do with your next character. Still, DDO could use some more quests. Heck, it could use a whole new town. </em></blockquote>

    D&D Online: Weekly Forum Roundup @ Official Site

    by Dhruin, 03:36
    You know the drill - head over to the D&DO site if you'd like to check out the latest Weekly Forum Roundup.

    Monday - August 28, 2006

    D&D Online: PAX Preview @ MMORPG.com

    by Dhruin, 22:28
    Finally at the momemnt, MMORPG.com has a <a href="http://www.mmorpg.com/gamelist.cfm/gameId/163/setView/features/loadFeature/837" target="_blank">PAX preview</a> of D&DO's Module 3 and PvP:<blockquote><em>The fans at PAX were treated to a sneak peek at the new PvP module on the horizon, and Module 3 a  Demon Sands a  a desert themed update which will increase the current content by about 30% and introduce a new Favor Reward for about 1,000 points which will open up a 7th character slot and provide 4 bonus stat points that can be applied to a single character. A powerful reward if one enjoys PvP.<br><br>a SCombat is real time,a ? said James Jones, Executive Producer of D&D Online as he dodged my magic missiles yet again and thumbed his nose at me, before making me chase him around the tavern brawling area. Then I ran right into him and he had a nice little spell waiting for me, making my character a dancing fool.</em></blockquote>

    Saturday - August 26, 2006

    D&D Online: Player Screenshot Poll @ Official Site

    by Inauro, 02:43
    The weekly Player Screenshot Poll is up for voting at the official Dungeons and Dragons Online site.

    Source: D&D Online

    Wednesday - August 23, 2006

    D&D Online: Updates @ Official Site

    by Inauro, 23:04
    The Mummy makes its way into the headlines at the offical Dungeons and Dragons Online site in the latest monster profile.

    Also in the news from Eberron is a new in-game trivia event and a note that Gametrailers have a Litany of the Dead Part One movie available for download.

    Source: D&D Online

    Tuesday - August 22, 2006

    D&D Online: Weekly Forum Round-Up @ Official Site

    by Inauro, 23:05
    Turbine has updated the official Dungeons and Dragons Online site with the latest from the forums in this week's Forum Round-Up.

    Source: D&D Online

    D&D Online: Weekly Development Activities @ Official Site

    by Dhruin, 02:19
    This week's roundup of Development Activities is up at the D&DO site, highlighting upcoming improvements and changes.

    Saturday - August 19, 2006

    D&D Online: Player Screenshot Poll @ Official Site

    by Inauro, 02:36
    The weekly Player Screenshot Poll is up at the official Dungeons and Dragons Online site.

    Source: D&D Online

    Wednesday - August 16, 2006

    D&D Online: Litany of the Dead Live @ Official Site

    by Inauro, 23:04
    Turbine has announced that Litany of the Dead: The Necropolis, part one of the latest expansion for <a href="http://www.ddo.com" target="_blank">Dungeons and Dragons Online</a>, has gone live. Here's a sample of what players can expect from this new offering.<blockquote><em>Introducing Five New Dungeons (CR 5-6)!<br><br>Several centuries ago, a splinter group of the Blood of Vol settled near where Stormreach lies today. The leader of the group had great aspirations, and after following in Vola "!s footsteps and becoming a lich, he craved even more power and set out to become a god.<br><br>He recruited three vampire friars to write a sacred text for him, The Litany of the Dead. Each vampire would be responsible for a third of the book, The Heretical Path, The Twisted Apocrypha, and The Black Prophecy. When all three works are finished and combined, the lich will arise from his rest and ascend to godhood. The first crypt opens now...<br><br>To read more about these dungeons please click here.</em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=499" target="_blank">More...</a>

    Source: D&D Online

    Tuesday - August 08, 2006

    D&D Online: Weekly Forum Roundup @ Official Site

    by Dhruin, 23:55
    From the D&DO site:
    Every Tuesday we will highlight certain threads from our forums. They will be helpful, positive threads started by our team or by our community that we feel the players would benefit from reading.

    Monday - August 07, 2006

    D&D Online: Review @ eToychest

    by Dhruin, 23:54
    D&DO has been <a href="http://www.etoychest.org/index.php?option=com_content&task=view&id=4925&Itemid=27" target="_blank">reviewed</a> at eToychest, resulting in a score of 80%:<blockquote><em>Given the dungeon-delving nature of the game, all combat takes place within instanced zones. This allows for heavy scripting, which can account for some very cool battles and events, but the main problem with DDOa "!s gameplay is a lack of variety. Sure, seeing an ogre burst from the wall and attack you and your friends is heart-poundingly intense. The first time. The fourth? It's expected and prepared for by your group. Similarly, traps are set in the dungeons, but knowing where they all are reduces the suspense. DDO allows groups to form together and tackle these dungeons, but there's simply not enough places to adventure. Just to get to level 10, for example, you must repeat dungeons. It's a time consuming and boring affair, DDO's own personal system of grinding. Even so, with a dedicated group, the game can be incredibly fun, and figuring out the dungeons with friends new to the game is a blast. Adding to this, built-in voice chat works better than expected for pickup groups as well.</em></blockquote>

    D&D Online: Weekly Development Activities @ Official Site

    by Dhruin, 23:33
    This week's D&DO Development Activities update is online:
    Check out the latest updates to the "Weekly Development Activities." The goal for this feature is to give solid expectations on what you can expect to see in future updates.

    Saturday - August 05, 2006

    D&D Online: Player Screenshot Poll @ Official Site

    by Inauro, 04:48
    The weekly Player Screenshot Poll is up at the official Dungeons and Dragons Online site.

    Source: D&D Online

    Friday - August 04, 2006

    D&D Online: Litany of the Dead @ Official Site

    by Inauro, 09:28
    Turbine has revealed some preliminary details of the Litany of the Dead, a forthcoming enhancement for Dungeons and Dragons Online.
    Necropolis (CR 5-6)

    Several centuries ago, the Blood of Vol splintered, and a group of cultists formed an off-shoot that has, until now, remained a mystery. The abbot serving as the leader of this group had great aspirations and sought to usurp Vol's place and become a godlike being himself. In order to preserve his fragile existence through the ages, he invoked dark rituals to become an immortal lich. His goal was to create a powerful artifact, a "Litany of the Dead" that would herald a mythic age when the abbot would rule. To do this he enlisted the aid of his three most-faithful servants -- the vampires he called his Black Prophets.

    Each vampire was tasked with the creation of a part of the Litany. Each chapter contained the magic necessary for the Abbot's ascension. Until the chapters are finished, he told them, you must remain locked away. But now, the first chapter (the "Heretical Path") is complete and the Black Prophet known as Brother Cuore is free to roam the night once more.
    More...

    Source: D&D Online

    Tuesday - August 01, 2006

    D&D Online: Weekly Forum Round-Up @ Official Site

    by Inauro, 23:12
    The Weekly Forum Round-Up is available at the official Dungeons and Dragons Online site. Make your way over and catch the latest from the message boards.

    Source: D&D Online

    Monday - July 31, 2006

    D&D Online: Weekly Development Activities @ Official Site

    by Inauro, 23:08
    The Weekly Development Activities series continues at the official Dungeons and Dragons Online site. Head on over and take a look at what is in the pipeline at Turbine.
    In QA
    These items are in QA and should be a part of the next scheduled update.

    Performance

    * We are making some changes to the Twilight Forge to improve performance.

    General

    * NEW - The House Kundarak banking system will be opening a new branch in the harbor inside the Harbormaster's House.
    * NEW - Tell messages will be displayed in all chat windows by default (for new characters and new chat tabs).
    * NEW - Fixing a problem with the Mail UI that causes attached items to not display.
    * Loot messages from other players will be tagged as loot messages and can be filtered out.
    * Players will no longer get stuck while dismounting from ladders.
    More...

    Source: D&D Online

    Sunday - July 30, 2006

    D&D Online: Review @ GamingGroove

    by Dhruin, 22:46
    GamingGroove has a review of D&DO. The text is fairly negative but the final score is a modest 7/10:
    Die-hard fans of Dungeons & Dragons will probably enjoy DDO, taking it for the game that it is and forgetting about what every other MMOG is doing. But if you've played EverQuest, Anarchy Online (which is free for a year), World of Warcraft or Guild Wars, then you're already trained to think in a certain way, and DDO is outside the standard MMOG ruleset. In fact, and we hate to say this, we're not even sure why anyone would pay for a DDO subscription. Why do we say this? It goes back to content. Take Guild Wars for instance: you can travel across its massive world for free and still play with other gamers. In DDO, you're getting less of a game and actually paying for it. The principle of both games are basically the same: you're in a public area and then play in private "modules," either in solo or group settings. You acquire the party memebers and quests in the public area. But for DDO, you actually have to pay a monthly fee, wheras in Guild Wars you do not.

    Saturday - July 29, 2006

    D&D Online: Player Screenshot Poll & Trivia Contest @ Official Site

    by Inauro, 01:08
    Turbine is holding another Player Screenshot Poll and has announced further rounds of the in-game trivia event to be held on the 4th and 5th of August.

    Source: D&D Online

    Thursday - July 27, 2006

    D&D Online: James Jones Interview @ FiringSquad

    by Dhruin, 22:04
    Turbine executive producer James Jones has been interviewed at FiringSquad about the progress and status of D&DO:
    FiringSquad: What has been the most surprising thing that Turbine has encountered since launching the game?

    James Jones: When we launched DDO we delivered a solid MMO that was true to the Dungeons and Dragons ruleset. Upon this foundation we are adding new features to make the game larger and more entertaining. The truth is that once a game is launched, the community of players helps dictate where the game is going to go. The biggest surprise to us was how many of our players wanted the ability to play the game in a solo mode. As a result of this feedback, we implemented this feature in June.

    Tuesday - July 25, 2006

    D&D Online: Weekly Forum Round-Up @ Official Site

    by Inauro, 23:26
    The Weekly Forum Round-Up is available at the official Dungeons and Dragons Online site.

    Source: D&D Online

    Monday - July 24, 2006

    D&D Online: Weekly Development Activities @ Official Site

    by Inauro, 23:08
    The Weekly Development Activities log is available at the official Dungeons and Dragons Online site. Snip:
    In QA
    These items are in QA and should be a part of the next scheduled update.

    Performance

    * NEW - We are making some changes to the Twilight Forge to improve performance.


    General

    * Loot messages from other players will be tagged as loot messages and can be filtered out.
    * Players will no longer get stuck while dismounting from ladders.
    More...

    Source: D&D Online

    Saturday - July 22, 2006

    D&D Online: Trivia Event & Screenshot Poll @ Official Site

    by Inauro, 03:28
    An in-game trivia event and a new player screenshot poll are the order of the day at the official Dungeons and Dragons Online site. Here's a snippet from the post about the trivia contest:
    The Coin Lords would like to introduce their new representative to Stormreach: Sir Lawrence d'Deneith! As his first diplomatic outreach to the citizens of Stormreach, he will present an In-Game Trivia Event on the Riedra, Fernia and Aerenal servers! Starting at 7PM Eastern, you will have the chance to win prizes as you prove your expertise in all things related to DDO and pencil-and-paper D&D!

    Source: D&D Online

    Friday - July 21, 2006

    D&D Online: Review @ GPM

    by Dhruin, 22:41
    GamePlay Monthly sports a review of D&DO with a score of 8.8/10:
    So let's get a few points set first: there is no endless kill-grinding, there is no crafting, and there aren't even any cohesive outdoor regions that you will travel to get from territory to territory. Just like playing D&D with friends, this is about getting together in a tavern, plotting the adventure to undertake and go for it. No experience gained unless the adventure is completed. It's a bit of a shock in this genre which is overpopulated with games that consist of killing rats, pigs, and small birds so you can proceed to kill bigger rats, bigger pigs, and bigger birds until you can kill a meaner, bigger rat, a bigger, meaner pig, and hopefully raid a dragon in a month or two. Oh yea, don't expect to craft either. It's a surprising omission, since even if D&D isn't big on it, there ARE rules for crafting in the DM guide and players could take advantage of them. Maybe they'll add them later, but so far I do not fault DDO for not including them as the experience, as is right now, is quite focused, and works as a tremendous asset of the game.

    Source: Blue's

    Wednesday - July 19, 2006

    D&D Online: Forum Round-Up & Twilight Forge Trailer @ Official Site

    by Inauro, 23:34
    Turbine has released a Twilight Forge trailer and posted a new Weekly Forum Round-Up at the official Dungeons and Dragons Online site.

    Source: D&D Online

    D&D Online: Weekly Forum Roundup

    by Dhruin, 02:44
    It's time for the D&DO weekly forum roundup:
    Every Tuesday we will highlight certain threads from our forums. They will be helpful, positive threads started by our team or by our community that we feel the players would benefit from reading.

    Monday - July 17, 2006

    D&D Online: Weekly Development Activities @ Official Site

    by Inauro, 23:22
    Head on over to the official Dungeons and Dragons Online site for a glimpse of what's in the development pipeline.
    In QA
    These items are in QA and should be a part of the next scheduled update.

    General

    * Loot messages from other players will be tagged as loot messages and can be filtered out.
    * Players will no longer get stuck while dismounting from ladders.


    Monsters

    * Improved the dragon's spellcasting AI and line of sight recognition.
    More...

    Source: D&D Online

    Saturday - July 15, 2006

    D&D Online: New Poll & Story @ Official Site

    by Inauro, 03:32
    In what is becoming a regular weekly pairing, the official Dungeons and Dragons Site is offering a new Player Screenshot Poll and the latest chapter of Keith Baker's Shadows of Stormreach. Here's a snippet from the story:
    Petra said the tunnel had been built by giants, and Shadow could see why. Even a team of ogres would have trouble working with the massive blocks of stone used in the ancient walls. And then there were the lightstones-orbs of cold fire much like those found in Sharn or Stormreach itself, but easily three times the size of the usual streetlamp. How many thousands of years have these been shining in the depths? she wondered.

    The halfling stayed a short distance ahead of the others, clinging to any darkness she could find. As she crept forward, Shadow searched for any sort of trap that might lie in their path-pressure plates, tripwires, the vague shimmer that hinted at the presence of a magical glyph. She found nothing, and this made her even more uncomfortable.

    Source: D&D Online

    Thursday - July 13, 2006

    D&D Online: Twilight Forge Server Status @ Official Site

    by Inauro, 04:41
    Turbine has added a Twilight Forge server status page to the official Dungeons and Dragons Online site.

    Source: D&D Online

    Wednesday - July 12, 2006

    D&D Online: Twilight Forge Module Released

    by Dhruin, 22:07
    From the D&DO site comes news that the <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=471" target="_blank">Twilight Forge module has been released</a>:<blockquote><em><b>TURBINE SHIPS NEW CONTENT AND FEATURES FOR DUNGEONS & DRAGONS ONLINEa c: STORMREACHa c</b><br><br>The Twilight Forge Module Adds Drow Race And A New Raid To Hit MMOG<br><br>WESTWOOD, MA - July 12, 2006 - Turbine, Inc. announced today the release of a second content module for DUNGEONS & DRAGONS ONLINEa c: Stormreacha c (DDO), the hit game that has quickly become one of the fastest-growing MMOGs (massively multiplayer online games) in North America. The Twilight Forge module, the second in a series of modules to be released by Turbine, features a new story module consisting of a series of adventures culminating in an epic encounter against a legendary foe - the Warforged Titan. The Twilight Forge also includes several new features designed to improve game play. Turbine will offer the Twilight Forge module free of charge for all current DDO subscribers as part of its commitment to continue to grow the game for its legions of fans. DDO is based on the world-renowned DUNGEONS & DRAGONSA brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS).<br><br>Following on the launch of solo game play in June, the Twilight Forge module offers a host of features, including the introduction of the drow as another playable race, content for players of all levels, enhanced grouping tools to improve the player experience, an in-game mail system, an adventurer's compendium to track completed quests, a "favor" system to track a player's standing in the world, additional inventory slots and bank slots, and a plethora of new items, benefits and monsters. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.<br><br>"The Twilight Forge module introduces a tremendous amount of new content to DDO - the drow, new dungeons and enhanced tools to improve the overall player experience," said Jeffrey Anderson, president and CEO of Turbine, Inc. "With the launch of this module, we have increased the size of DDO by over 25 percent since launch and added many innovative features."<br><br>In addition to the ability to create characters based on the drow, also known as the dark elf, players can expect to encounter new monsters from the D&DA universe, including the Mindflayer, Ogre Magi, and Warforged Titan. The player experience has been updated by including an improved user interface with tools that make grouping easier and the introduction of a new in-game mail system that allows the delivery of items and messages between other players regardless of their online status. Finally, the Twilight Forge module includes a new award system that gives players bonuses for completing dungeons on all difficulty levels.</em></blockquote>

    D&D Online: Updates @ Official Site

    by Inauro, 02:03
    From the headlines at the official Dungeons and Dragons site today:<br><br><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=468" target="_blank">DDO Stratics HoC</a>.<blockquote><em>Join the DUNGEONS & DRAGONS ONLINEa c: Stormreacha c Dev Team on Thursday, July 13th at 8:00 PM Eastern for a live IRC Dev Chat with <a href="http://chat.stratics.com/" target="_blank">Stratics House of Commons</a>. Questions will be taken from the community, so be ready with all your questions regarding the Twilight Forge Module and the future of DDO. <br> <br>Click <a href="http://ddo.stratics.com/#newsitem1149696310,8902," target="_blank">here</a> for more information on how to join the chat. </em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=469" target="_blank">LFG Enhancements</a>.<blockquote><em>Now its even easier to find a group in DUNGEONS & DRAGONS ONLINEa c: Stormreacha c. Check out the new enhancements to the Social Panel. <br> <br>Looking for a group is now easier than ever. In April we asked how long it took you to find a group using the current grouping tool. You answered and made many great suggestions on how we can modify the design to make it even more effective. Since then, we have added a number of new features to make finding teammates easy and get you into the dungeons as quickly as possible.</em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=470" target="_blank">Weekly Forum Round-Up</a>.<blockquote><em>The Drow are coming to DUNGEONS & DRAGONS ONLINEa c: Stormreacha c in The Twilight Forge module. Find out information about them, before you play as one. <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=461" target="_blank">Drow Race Revealed</a>! <br> <br>The Twilight Forge Module introduces the Restless Isles. Explore the depths of the mysterious Restless Isles, and find out what secrets lie dormant inside. <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=464" target="_blank">Explore the Restless Isles</a></em></blockquote>

    Source: D&D Online

    Tuesday - July 11, 2006

    D&D Online: Twilight Forge Release Notes @ Official Site

    by Inauro, 04:30
    Turbine has posted a first look at the release notes of the Twilight Forge module for Dungeons and Dragons Online.<blockquote><em>Long ago, the Restless Isles were a chain of peaks linked by a labyrinth of tunnels and caverns. This natural fortress was transformed into a war foundry by the ancient lords of Dal Quor in their battle against the giants of Xen'drik. Known as the 'Twilight Forge,' this armory created warforged and other weapons for the cataclysmic war that ultimately ended in defeat for the quori and ruin for the giants. <br> <br>Thousands of years have passed since then, and the land has been inundated with water from the Thunder Sea. Only the tops of the peaks remain above sea level, but quori-reinforced tunnels continue to link the islands in this mysterious chain. Although the quori have been gone for 40,000 years, their strange architecture survives. So do the wildmen a  a race of warped humanoids known nowhere else in Eberron, and presumed to have evolved from servants that the quori left behind. <br></em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=467" target="_blank">More...</a>

    Source: D&D Online

    Saturday - July 08, 2006

    D&D Online: New Poll & Story @ Official Site

    by Inauro, 03:05
    The fifth chapter of Keith Baker's Shadows of Stormreach and a new Player Screenshot Poll are the latest from the world of Eberron.

    Source: D&D Online

    Thursday - July 06, 2006

    D&D Online: Explore the Restless Isles @ Official Site

    by Dhruin, 22:38
    The D&DO site takes a look at the Restless Isles from the upcoming Twilight Forge module:
    Long ago, the Restless Isles were a chain of peaks linked by a labyrinth of tunnels and caverns. This natural fortress was transformed into a war foundry by the ancient lords of Dal Quor in their battle against the giants of Xen'drik. Known as the 'Twilight Forge,' this armory created warforged and other weapons for the cataclysmic war that ultimately ended in defeat for the quori and ruin for the giants.

    D&D Online: Weekly Development Activities @ Official Site

    by Inauro, 01:05
    A summary of the <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=463" target="_blank">Weekly Development Activities</a> is available at the official Dungeons and Dragons Online site. Snip:<blockquote><em>In QA<br>These items are in QA and should be a part of the Twilight Forge Module. Please note: this list is still a work in progress and should not be viewed as final.<br><br>Performance<br><br> * NEW a  Xbox 360 controllers will be more responsive to player input. In particular players will now be able to run at full speed. <br><br><br>UI Improvements<br><br> * NEW a  You will be able to turn "loot spam" off if you want.<br> * NEW a  Players will be able to enter up to 256 characters into the chat bar before</em></blockquote>

    Source: D&D Online

    Wednesday - July 05, 2006

    D&D Online: Interview Pt. 1 @ CG Online

    by Dhruin, 22:27
    Computer Games Online serves up a short <a href="http://www.cgonline.com/index.php?option=com_content&task=view&id=711&Itemid=1" target="_blank">interview</a> part with unnamed Turbine developers on D&DO, talking about the game's state and the upcoming Twilight Forge module:<blockquote><em><b>What has been the overall response to Dungeons & Dragons Online: Stormreach (DDO)? How has its success influenced your focus on new content?</b><br><br>We succeeded in building a game that stayed true to the D&DA license and as a result, there has been a tremendous response to DDO. To date, over 300K units have been sold in the US and Europe and we are looking forward to launching in Japan and China later this year. Wea "!ve been developing and operating MMOs for a long time and we pay very close attention to how the community plays and responds to our games. The successful launch of the game attracted a lot of people into the world of Stormreach and provided us with a wealth of information that we use to help determine what types of content to add to the game. For example, our players asked us to provide more solo content and we responded by adding a new a Ssoloa ? mode to our adventures.</em></blockquote>

    Saturday - July 01, 2006

    D&D Online: Drow Race Revealed @ Official Site

    by Inauro, 03:49
    Drizzt Do'Urden fans rejoice, Turbine has revealed details of the Drow race to be added to Dungeons and Dragons Online with the upcoming Twilight Forge expansion pack. Oh and a new screenshot poll and Chapter Four of the Shadows of Stormreach story are also available.
    Most Drow choose a life of adventure out of necessity, given the dangers of their homeland. Still, they greatly desire personal power, and many Drow take up the mantle of adventurer seeking to satisfy their ambitions. The majority of Drow follow the evil scorpion-god Vulkoor, though exposure to the cultures of Stormreach has brought a few of them to less malevolent deities.

    The elves of Eberron were born on the mysterious southern continent of Xen'drik, where they were slaves of the giant kingdoms. Tens of thousands of years ago, Elf slaves rebelled against their masters. Unlike other Elf races who fled the continent, the Drow stayed behind on Xen'drik. Today most of the Drow live within the ancient giant ruins, hoping to take vengeance on their former masters and to learn the secrets of the giants' long-lost might. The Drow believe that they alone preserve the dignity and valor of the Elf race, dismissing the rebels who fled to Aerenal and their Valenar heirs.

    Source: D&D Online

    Friday - June 30, 2006

    D&D Online: Twilight Forge Spells @ Official Site

    by Inauro, 02:44
    Turbine has announced a number of new spells to be included in the forthcoming Twilight Forge module.
    New Spells for Players

    Niac's Cold Ray
    Shoots a ray of ice at your foes; does 1d10 per caster level, max 5d10 (Reflex save negates) cold damage to a single target. Niac's Cold Ray is a level 1 spell for wizards and sorcerers.

    Knock
    This spell unlocks locked doors and chests as if a rogue with a pick locks skill of caster level + ability modifier (where the ability is int for wizards and cha for sorcerers) was attempting to pick the lock. Knock is a level 2 spell for wizards and sorcerers.
    More...

    Source: D&D Online

    Thursday - June 29, 2006

    D&D Online: Weekly Forum Round-Up @ Official Site

    by Inauro, 00:46
    The Weekly Forum Round-Up is available at the official Dungeons and Dragons Online site. Head on over and check out what's hot from the official message boards.

    Source: D&D Online

    Wednesday - June 28, 2006

    D&D Online: New Enhancements for Module 2, #4 @ Official Site

    by Dhruin, 01:18
    Part 4 of the continuing look at enhancements in Module 2 for D&DO is up at the official site, with a focus on the Fighter:<blockquote><em>New Enhancements<br><br>Module 2 will be introducing a number of new enhancements (purchased with action points) that will let players further customize and specialize your characters. Almost everyone will be getting some new enhancements to choose from; this is the fourth in a four part series of articles featuring in-depth descriptions of what these new enhancements are and how they work.<br><br>Fighter Enhancements<br><br>The wise fighter knows that the deadliest blow is not necessarily the one that does the most damage, but rather the one that hinders your opponent the most. The new Strategy line of enhancements makes it more difficult for foes to resist feats which have saving throws: Trip/Improved Trip, Sunder/Improved Sunder, Hamstring, Stunning Blow, and Slicing Blow. The enhancements run from Fightera "!s Strategy I at second level, giving a +1 to the DC check, up to Fightera "!s Strategy V at tenth level, giving a +5 bonus to the DC check. [...]</em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=457" target="_blank">More...</a>

    D&D Online: Weekly Forum Roundup

    by Dhruin, 01:15
    The D&DO site has the expected Weekly Forum Roundup:
    Every Tuesday we will highlight certain threads from our forums. They will be helpful, positive threads started by our team or by our community that we feel the players would benefit from reading.

    Tuesday - June 27, 2006

    D&D Online: Weekly Development Activities @ Official Site

    by Dhruin, 01:17
    A new update to the D&DO Weekly Development Activities has a large number of improvements in QA - head over to read the rather lengthy list.

    D&D Online: Stormreach Assistance Program @ Official Site

    by Dhruin, 01:15
    The D&DO site has news of a player program to help ease in new players, called <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=456" target="_blank">The Stormreach Assistance Program: Helping New Players</a>:<blockquote><em>We introduce our new assistance program to help new players to the world of DUNGEONS & DRAGONS ONLINEa c: Stormreacha c<br><br>House Ghallanda welcomes new adventurers, and invites them to visit the taverns throughout the city. House Tharashk encourages veteran adventurers to seek out and assist new arrivals in their first adventures. The continent of Xen'drik will be mastered only by skilled and experienced individuals, and it falls to us all to work together to cultivate the talent we have arriving each day.<br><br>In the spirit of cooperation, House Ghallanda and Tharashk have partnered to reward individuals who assist new adventurers by helping them gain entry to the Harbor. We call upon the preferred professions of cleric, rogue and bard to guide their charges through the early tasks required by Gerald Goodblade or the rumored Low Road. House Representatives will monitor and select a few individuals each day who take the time to offer this assistance and reward them with recognition through the Stormreach community. You will see your name commemorated on the Aspirants Square fountain, and receive a special forum rank and avatar.</em></blockquote>Full details can be found on the <a href="http://www.ddo.com/forums/showthread.php?t=45999" target="_blank">forums</a>.

    Sunday - June 25, 2006

    D&D Online: New Poll & Story @ Official Site

    by Inauro, 03:35
    A new players screenshot poll and chapter three of Keith Baker's story "Shadows of Stormreach" are available at the official Dungeons and Dragons Online site.
    In Stormreach, a secret could be more valuable than gold, and more deadly than any sword.

    Spike found Link in a dark corner of the Leaky Dinghy, talking with a dwarf merchant. Joy flowed through Spike as he charged the pair - the burning thrill that only came with battle. A swift, open-handed blow with his left hand sent the dwarf tumbling to the ground. His right hand locked around Link's throat. Spike pulled his victim out of his chair, lifting him into the air.

    "Hello, Link," Spike said. "My little princess would like a word with you."
    More...

    Source: D&D Online

    Friday - June 23, 2006

    D&D Online: Updates @ Official Site

    by Inauro, 03:58
    A Twilight Forge Module loot preview and changes to the Sorcerer's "Energy" Spell Lines are the oder of the day at the official Dungeons and Dragons Online site.<br><br><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=449" target="_blank">Loot Preview</a><blockquote><em>Gyroscopic Boots of Striding <br> <br>How did I, Quirk Meadora put myself in this predicament? One moment I am laughing it up in the tavern enjoying a drink, the next I am on the run. Truth be told, I do know why I am on the run, and that reason is the same one that is helping me to escape this horrible situation. You see, I saw these boots. These boots weren't just any boots, these boots were special, although I didn't realize just how special until a couple moments ago. I know I am light on my feet, but I was running quicker than I ever have before. Besides, that greedy little Elf didn't need them, he had another pair, so I was more than happy to take these off his hands. Little did I know they would come in so handy. <br> <br>A pair of leather and metal boots that offer stability and speed to its wearer. Zoom through dungeons with very little possibility of falling over.</em></blockquote><a href="http://www.ddo.com/forums/showthread.php?t=45057" target="_blank">"Energy" Line Changes</a>.<blockquote><em>We are currently working on a change to sorcerera "!s a SResist Energya ? and a SProtection from Energya ? spell lines. With the introduction of the Twilight Forge Module, Sorcerers will no longer need to learn both a SResist Energy: Acida ? and a SResist Energy: Firea ? in order to be able to cast both. Instead, they can simply learn the new spell a SResist Energya ? and choose which element at casting time. See the attached screenshot below for a view of the new a Schoose your elementa ? panel. <br> <br><b>Why are you making this change?</b> <br> <br>We are making this change for two main reasons. First, this change actually brings us closer to the PnP D&D Rules. Second, we feel that without this change the a SResist Energya ? and a SProtection for Energya ? spell lines are not viable choices for sorcerers. Currently, with their limited spell slots, very few sorcerers choose to learn one of the specific a SResist Energya ? spells. Not many sorcerers choose to take a SResist Energy: Acid,a ? but this new version of the a SResist Energya ? line is much more feasible.</em></blockquote>

    Source: D&D Online

    Thursday - June 22, 2006

    D&D Online: Weekly Forum Round-Up @ Official Site

    by Inauro, 06:37
    The Weekly Forum Round-Up is online at the official Dungeons and Dragons site. Head on over for the latest highlights from the forums.

    Source: D&D Online

    D&D Online: State of the Game @ GameSpy

    by Inauro, 05:54
    GameSpy takes a look at Turbine's Dungeons and Dragons Online four months on from its launch.
    Just about every fantasy role-playing game in existence owes some debt to Dungeons & Dragons, and that probably goes double for those massively multiplayer online titles. So it's somewhat ironic that an officially-sanctioned D&D MMO took as long as it did to emerge. In February 2006, almost a decade after Ultima Online took the first steps towards making this sort of game a mainstream phenomenon, Wizards of the Coast, Turbine, and Atari unleashed Dungeons & Dragons Online: Stormreach onto the world, and the reactions were mixed at best.

    Far from a bad game, D&D Online's biggest weakness was that it was launched into a world spoiled by the accruements of the modern MMO -- solo-friendly gameplay, lenient death penalties, user-friendly designs and interface elements and the like. D&D Online, on the other hand, attempted to provide a decidedly "D&D" experience, one in which character advancement wasn't necessarily brisk, and one that forced players to join groups before embarking on anything of consequence.
    More...

    Source: GameSpy

    D&D Online: Weekly Forum Roundup @ Official Site

    by Dhruin, 00:17
    Turbine has kicked up this week's D&DO Forum Roundup:
    Every week we will highlight certain threads from our forums. They will be helpful, positive threads started by our team or by our community that we feel the players would benefit from reading.

    Wednesday - June 21, 2006

    D&D Online: Development Activities @ Official Site

    by Inauro, 07:18
    The official Dungeons and Dragons Online site has been updated with the latest Weekly Development Activities.<blockquote><em>In QA<br>These items are in QA and should be a part of the Twilight Forge Module. Please note: this list is still a work in progress and should not be viewed as final.<br><br>UI Improvements<br><br> * NEW a  We are adding Guild Names! The will be visible under player names.<br> * NEW a  Party Member names will be distinguished from other player names by color.<br> * NEW a  The colors for names of party members, other players, npcs, and monsters will be able to be changed.<br> * NEW a  Displayed damage values for sneak attacks and critical hits will appear in a distinctive fashion.<br> * NEW a  Hostile monsters names will now appear in a configurable color (default red). Friendly or neutral monstera "!s names will look like NPCs names rather than hostile monstera "!s names.<br> * NEW - "Accept Choice" is no longer mapped to the number pad enter key by default. Existing players will still have this mapped to the number pad enter key and will need to change the setting on their own if they wish to unmap it. "Accept Choice" is intended to be what you use to answer "yes" to dialogs in the game. This change will prevent players from accidentally releasing from their body when they did not wish to.</em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=446" target="_blank">More...</a>

    Source: D&D Online

    Saturday - June 17, 2006

    D&D Online: Updates @ Official Site

    by Inauro, 05:40
    Another page sporting a slew of updates today is the official Dungeons and Dragons Online site.

    In Development.
    New Enhancements

    Module 2 will be introducing a number of new enhancements (purchased with action points) that will let players further customize and specialize your characters. Almost everyone will be getting some new enhancements to choose from; over the next few weeks we will be posting in-depth descriptions of what these new enhancements are and how they work.
    Shadows of Stormreach - Chapter Two.
    The air rushed from Shadow's lungs as her foe slammed her into the ground. His teeth flashed towards her throat.

    I'm not going to be killed by a ... a ... white rat!

    Adrenaline burned in Shadow's veins. She smashed her forehead into his nose, deflecting the bite and earning a surprised yelp. The strange creature was holding her wrists, but in that moment of distraction she was able to twist in his grip, digging a deep furrow along his arm with her sword.
    Player Screenshot Poll.
    The next batch of Player Screenshots are up! You can find them here

    Have a look at the screenshots this week and vote for the one you like best. At the end of the week we will tally the votes and announce the winning screenshot. The winner at the end of each week will be awarded the forum title of "Stormreach Chronicler."

    For more information regarding the Player Screenshots click here.

    Source: D&D Online

    Friday - June 16, 2006

    D&D Online: HoC Transcript @ DDO Stratics

    by Inauro, 08:07
    Head on over to DDO Stratics for the transcript of the latest House of Commons chat with the developers of Dungeons and Dragons Online.
    Brannoc *Guest23* What's the time frame for when module 2 will come out?
    Nereid_DDO Hello - Module 2 "The Twilight Forge" will be coming out in July. We are accepting applications for our preview of Module 2 content in the DDO.com Forums.

    Brannoc *Zaran* could you explain the solo option on the difficulty selection on the Quest Window.
    Solas_DDO The solo option has two main goals: To improve the new player experience, and for something to do while waiting for a party.
    Solas_DDO Only a single player can enter an adventure on solo. The monsters are scaled down, HP, AC, spells, etc. Most classes should be able to tackle a solo adventure appropriate for their level, although some classes are more powerful solo than others.
    Solas_DDO Currently, solo mode is only available in the Harbor
    More...

    Source: DDO Stratics

    Thursday - June 15, 2006

    D&D Online: Going Solo @ GameSpy

    by Dhruin, 09:21
    GameSpy takes a brief look at Turbine's solo content for D&DO:
    For the most part, this "solo mode" consists of an option that allows low-level players the ability to run through some of the game's earliest dungeons without a group. Prior to this change, whenever a player or party would enter a quest area, they were allowed to specify the level of difficulty for that particular run: "Normal" by default, with "Hard" and "Elite" becoming available as you complete the preceding challenge levels. Now, all the quests in the Harbor area of Stormreach (which newbie players reach after, say, two or three hours of playtime), have a "Solo" difficulty level. As you would imagine, the content isn't at all different from what you'd experience in the other difficulty settings. Everything has just been sufficiently toned down, so as to be surmountable by a single low-level player. The rewards you find in the chests aren't as extravagant, obviously, and the traps are nowhere near as deadly (a good thing if you're not a rogue). In any case, the experience has been toned down in turn -- you'll net 50 percent of what you'd have gotten had you played through the quest in Normal difficulty.

    D&D Online: Solo Content Q&A @ MMORPG.com

    by Inauro, 02:16
    MMORPG.com talks with Turbine about the new solo option recently added to Dungeons and Dragons Online.<blockquote><em><b>MMORPG.com</b>: Explain the Solo option players will be able to use in Dungeons and Dragons Onlinea c: Stormreacha c (DDO)? How will it impact new players?<br><br><b>Turbine</b>: The new solo option we are adding will allow players to select a 4th difficulty level on adventures. Currently DDO includes Normal, Hard and Elite modes and with this addition there is now a Solo mode. In this first rollout of solo content we have focused on the lower level new player experience specifically as it becomes easier to solo existing group content as your character gains levels and acquires more spells, skills and items. When you play an adventure on solo mode it is still the same adventure as it is on the other modes -- ita "!s just the difficulty of the monsters and traps are geared towards a single player of the appropriate level.</em></blockquote><a href="http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=715&gameID=163&page=1&bhcp=1" target="_blank">More...</a>

    Source: MMORPG.com

    D&D Online: Patch Notes @ Official Site

    by Inauro, 02:14
    The patch notes for the newly released solo content are available at the official Dungeons and Dragons Online site.
    Experience Table Adjustment

    In conjunction with the new solo options for the Harbor, we have made some adjustments to the experience required to get from level 1-3. Advancing to level 2 will now require 5,000 experience points instead of 10,000, and advancing to level 3 will require 20,000 total experience points instead of 30,000, allowing you to visit the trainers even earlier.

    As a result of this sliding experience, the experience point requirements for level 3-10 will be 10,000 points lower. The amount of experience required to move from level 3 to level 10 will remain the same, but will require less total experience, as a result of the changes made at levels 1 and 2. To balance this out for existing characters, all characters who are currently level 3 and above will see a one-time, 10,000 point, experience shift closer to their next level. Please note: this is NOT a gift of 10,000 xp, merely a shift however depending on your current xp total this may grant you a new level or rank.
    More...

    Source: D&D Online

    D&D Online: Solo Content Live

    by Inauro, 02:10
    Turbine has launched the eagerly awaited, but much debated, solo content for Dungeons and Dragons Online. Here's the official press release courtesy of <a href="http://www.gamespress.com" target="_blank">Games Press</a>.<blockquote><em>Turbine Launches New "Solo-Mode" For DUNGEONS & DRAGONS ONLINETM: StormreachTM<br><br>Turbine, Inc. announced today that it has launched the eagerly awaited solo-mode for DUNGEONS & DRAGONS ONLINEa c: Stormreacha c (DDO), the hit online game that has quickly become one of the fastest-growing massively multiplayer online games in North America.<br><br>Turbine has introduced a series of soloa  friendly enhancements and content improvements as part of the new player experience in DDO. New players can now experience over 20 dungeons throughout Stormreacha c harbor in a single-player mode. This feature grows the overall scope and quality of the game by enabling players to journey alone in epic adventure zones or dangerous dungeons. It also is particularly useful to new players, allowing them to hone their skills and better prepare for higher-level quests where they can join with fellow gamers to achieve success. This mode will be in addition to three existing game play options of a SNormal,a ? a SHarda ? and a SElite.a ?<br><br>a SWe are very thankful for the support and feedback from our players,a ? said Jeffrey Anderson, president and CEO of Turbine, Inc. a STodaya "!s announcement demonstrates our commitment to make the game fun and easily accessible by all types of gamers.a ?<br><br>Turbine has a strong track record of operating massively multiplayer online games; one of the keys to the companya "!s history of success is listening to its fans to continually evolve and invest in its games. This most recent change to include solo-friendly dungeons is the result of feedback from its customers. More exciting changes are still to come. In addition to the eagerly anticipated launch of the Twilight Forge module in July, Turbine has plans for another module slated for August and the titlea "!s first expansion pack this fall which will include exciting player-versus-player combat arenas.<br><br>Since its launch, hundreds of thousands of players have entered the unique online world of Stormreach to form one of the strongest online communities in the gaming industry. This community has been instrumental in driving the success of DDO which has sold over 300,000 units worldwide. For the latest information about updates to DDO, please visit http://www.ddo.com.</em></blockquote>

    Source: Turbine

    Wednesday - June 14, 2006

    D&D Online: Weekly Forum Round-Up @ Official Site

    by Inauro, 07:01
    Head on over to the official Dungeons and Dragons site for the Weekly Forum Round-Up.

    Source: D&D Online

    Tuesday - June 13, 2006

    D&D Online: Development Activities @ Official Site

    by Inauro, 08:48
    The weekly Development Activities update is available at the official Dungeons and Dragons Online site.
    Under Development

    These items are currently in development and are scheduled for the Twilight Forge Module or later.

    Please note: this is just the third installment in the extremely lengthy list of fixes and changes that we are working on for the Twilight Forge Module. This is just the beginning.

    UI Improvements

    * NEW - The latency meter will be located in the main menu bar. Also, the latency meter will no longer want to be on top of everything (tooltips, for example).
    * NEW - Apostrophes and spaces will once again be allowed in player surnames and guild names.
    More...

    Source: D&D Online

    Sunday - June 11, 2006

    D&D Online: Site Updates

    by Dhruin, 02:10
    From the D&DO site we have an update on <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=432" target="_blank">In Development: Patron System / Adventure Compendium</a>:<blockquote><em>With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. This will be a dynamic system a  as DUNGEONS & DRAGONS ONLINEa c: Stormreacha c grows, the Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups.</em></blockquote>...and there's the first chapter of a story written by Keith Baker called <a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=415" target="_blank">Shadows of Stormreach</a>.

    Thursday - June 08, 2006

    D&D Online: Solo Content Preview @ DnD Vault

    by Dhruin, 01:12
    I began to take a look at the new solo options in the Harbor I went back to the mentality of just starting the game. I tried playing different classes. My first impression of the new options for people to play solo is this a STHANKYOU!!a ? One of the biggest challenges for a player beginning DDO, or simply beginning a new character is to find people to group with on these lower level quests. This, while still a challenge, no longer prevents a player from being able to enjoy the game!</em></blockquote><a href="http://dndvault.ign.com/View.php?view=Columns.Detail&category_select_id=13&id=179" target="_blank">More...</a>

    Wednesday - June 07, 2006

    D&D Online: In-Development Update & Solo Play @ Official Site

    by Inauro, 03:20
    A new In-Development Update and an item regarding solo play have been added to the offical Dungeons and Dragons Online site.<br><br><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=428" target="_blank">In-Development</a>.<blockquote><em>New Enhancements<br><br>Module 2 will be introducing a number of new enhancements (purchased with action points) that will let players further customize and specialize your characters. Almost everyone will be getting some new enhancements to choose from; this is the second in a four part series of articles featuring in-depth descriptions of what these new enhancements are and how they work.</em></blockquote><a href="http://www.ddo.com/index.php?page_id=20&pagebuilder[module]=article&pagebuilder[display_item]=427" target="_blank">Solo play</a>.<blockquote><em>DUNGEONS & DRAGONS ONLINEa c: Stormreacha c delivers some of the most exciting game play experiences available in online gaming today. Turbine has received tremendous positive feedback on the launch of DDO. Feedback from new players has included the request for more solo-play content as an option to the already fun and challenging group-focused content throughout the game. Turbine has listened to this feedback and is pleased to announce the upcoming availability of solo-friendly content. An all new solo setting is being introduced to help new DDO players navigate through the early game content, allowing them the time and space to learn about their characters, try strategies and face monsters for the first time on their own. Players will now have the option to play at their own pace as a solo-player in the Harbor.</em></blockquote>

    Source: D&D Online

    Tuesday - June 06, 2006

    D&D Online: Stealth Changes In Testing

    by Dhruin, 08:06
    Turbine has foreshadowed <a href="http://www.ddo.com/forums/showthread.php?t=40205" target="_blank">changes to invisibility and stealth</a> to bring D&DO closer to the core rules:<blockquote><em>In order to bring the stealth and invisibility systems closer to the D&D Core Rulebooks, wea "!re redesigning how the systems work.<br><br>Monsters that think they have detected a hidden target will no longer unerringly home in on the stealthed character. Now, alert NPCa "!s will begin making a Sbest guessa ? attacks near the last suspected location of their target (the last location they either saw their opponent, or heard them if they made noise), and will search in a progressively wider radius until they find their foe. A monster that physically bumps into a stealthed player will automatically detect them and begin attacking.</em></blockquote>

    Source: WarCry

    D&D Online: James Jones Interview @ DnD Vault

    by Inauro, 03:15
    DnD Vault talks Dungeons and Dragons Online with Executive Producer James Jones.<blockquote><em><b>DnD Vault</b>: When will the level cap be increased, and by what increments?<br><br><b>Jones</b>: We will be adding ranks 50 through 60 this fall. This increase will unlock level 6 arcane and divine spells from the D&D rules. We are also adding new benefits and enhancements for all classes and races with this rank increase. We will be adding new items and equipment to support the higher ranks as well. <br><br><b>DnD Vault</b>: When will the next module be released? <br><br><b>Jones</b>: The Twilight Forge module will be released in July and offers an entirely new system to support solo play as well as a new playable race the Drow. Wea "!ve been listening to the community and hear the message loud and clear that sometimes players just like to do things on their own, or at least have the opportunity to do quests while they wait for their friends or guild mates to login.</em></blockquote><a href="http://dndvault.ign.com/View.php?view=Columns.Detail&category_select_id=15&id=177" target="_blank">More...</a>

    Source: DnD Vault

    D&D Online: In Development Update @ Official Site

    by Inauro, 03:12
    A new In Development feature is available at the official Dungeons and Dragons Online site.
    In QA:
    These items are in QA and should be a part of the next update.

    UI

    * NEW - The Guild message of the day will be able to contain punctuation.
    * NEW - We have changed the text of the in-game help request for "Stuck" to reflect the best procedure to follow if you get stuck somewhere in-game. Previously the instructions directed players to log out of the game, which is not the best course of action. Instead you should submit a help request and wait for assistance.
    More...

    Source: D&D Online

    Saturday - June 03, 2006

    D&D Online: Player Screenshot Poll @ Official Site

    by Inauro, 02:48
    Turbine is holding another Player Screenshot Poll at the official Dungeons and Dragons Online site. Head on over and take a look at a fine selection of in-game screenshots.

    Source: D&D Online

    Thursday - June 01, 2006

    D&D Online: In-Game Mail & Forum Round-Up @ Official Site

    by Inauro, 06:59
    Head on over to the official Dungeons and Dragons Online site for the Weekly Forum Round-Up and an item on the upcoming in-game mail system.
    The Couriers of House Orien, masters of transport and delivery, have begun a new effort to make inroads into the wealth held by Xen'drik and Stormreach. To that end, they have placed enchanted delivery devices throughout the city to allow citizens, for a small fee, to transport items quickly over short distances.

    These devices will be found in the city wards of Stormreach when the Twilight Forge Module is released. A representative of House Orien will also be available in the city to talk to and answer the questions of those interested.
    More...

    Source: D&D Online

    Wednesday - May 31, 2006

    D&D Online: Weekly Development Update @ Official Site

    by Inauro, 04:25
    A new Weekly Development Update is available at the official Dungeons and Dragons Online site. Snip:
    Vendors and NPC's

    * The Jewelry and Clothing Pawnbrokers will be moving to the Marketplace Tent. Vendors selling non-magical consumable goods will take their place in the House shops.
    * We will be correcting some of the (now) incorrect NPC dialogue following the recent relocation of several quest NPCs.
    * NEW - Scrag the kobold will be fixed so that he can talk to more than one player at a time.
    More...

    Source: D&D Online

    Tuesday - May 30, 2006

    D&D Online: Review @ MMORPG.com

    by Inauro, 06:22
    MMORPG.com reviews Turbine's Dungeons and Dragons Online, giving it an overall score of 7.3.<blockquote><em>Dungeons & Dragons Online: Stormreach is the classic RPG gamea "!s first step into the MMORPG world. Many people carry the opinion that Dungeons & Dragons started it all as far as role playing goes. With its foundations in the mid-seventies to its height in the eighties, D&D has always given players fun worlds to explore and create on their own. The classic D&D scenario is a small group of players, between five or six, getting together to explore a dungeon filled with monsters, traps, myths, and mystery. Each player selects a character class and race which has become the standard in many RPGs.This pack of travelers meets up and decides to go out and right the wrongs of the realm that have been troubling its citizens. How well does this scenario fit into a video game? Very well, the entire RPG world has been shaped by this type of situation. How well does this fit into an MMO? It works, but there are many things lacking in the Massive-Multiplayer department. Also, the game has almost no solo content; this can be a problem if you want to just play for an hour or so by yourself. The game has its fun moments, but does not offer an expansive world for players to explore.</em></blockquote><a href="http://www.mmorpg.com/gamelist.cfm/setview/reviews/gameID/163/loadReview/36/" target="_blank">More...</a>

    Source: MMORPG.com

    Saturday - May 27, 2006

    D&D Online: Player Screenshots @ Official Site

    by Inauro, 04:55
    Turbine is holding a poll in which you can vote on a number of screenshots taken by players. Head on over to the official site for a glimpse of the game from a player's perspective.

    Source: D&D Online

    Information about

    Dungeons & Dragons Online

    Developer: Turbine, Inc.

    SP/MP: Massive
    Setting: Fantasy
    Genre: MMORPG
    Combat: Real-time
    Play-time: Unlimited
    Voice-acting: Full

    Regions & platforms
    North America
    · Homepage
    · Platform: PC
    · Released: 2012-06-25
    · Publisher: Atari

    North America
    · Dungeon & Dragons Online: Ultimate
    · Homepage
    · Platform: PC
    · Released: 2009-09-09
    · Publisher: Turbine, Inc.