Deus Ex - Why I Loved it @ Games Industry
Alex Kennedy has written an editorial at Games Industry on why he loved this game.
A quote about the world:
Often you survive a firefight with a limp, which is pretty cool, and occasionally you apparently have both your legs blown off, leading to a desperate Pythonesque hump-for-cover. The same goes for the world. It drips with colour and incident, and there's so much of it. New York, Paris, Hong Kong ruined petrol station, jetliner, cathedral, nightclub, undersea lab, supertanker; graveyard, mansion. There was a White House level; there was a level in a space station. Neither made it into the finished game, but there are still way more levels than any sane player has a right to expect.
A quote on the story:
There are people who will try to tell you that that DE's storyline is silly. Technically, I suppose they're correct. I feel, though, that there should be more joy in their lives. The storyline is meant to be an unlikely kitchen-sink mash-up of X-Files conspiracy theories, and it is, but it's mashed up with verve and grace. Those seven years of scheming and preproduction show. The characters are uneven but elaborate, with the rough organic edges that come from editing and reworking the larger plot, like the sprues of extrusion-moulding. The revelations come steadily one after another for thirty hours of gameplay. There are books and newspapers everywhere, and none of them outstay their welcome: they all deploy this secret weapon at the end of a paragraph or two of text....
Do you agree with Alex Kennedy?
Information aboutDeus Ex
SP/MP: Single + MP