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Dragon Fin Soup - PAX News roundup

by Myrthos, 2015-09-07 13:00:09

Spotted a few PAX articles about Dragon Fin Soup. The roguelike game that features Robin, the hooded girl, with an alcohol problem (although she might not see it as a problem).

PSNation

Probably my favorite addition, to the Rogue-style gameplay, is that in each dungeon or level there are giant enemies that appear to be probably four times the size of your character. These giants are simply frightening when you come across them for the first time, since enemies a usually only takes up a single tile in these types of games. This is definitely the only Roguelike game I’ve personally played that has had huge enemies like this, and I think it’s a great addition.

PlayStation Lifetstyle

The crafting system is actually far more advanced than I ever thought it would be. I already knew that players will be able to create a variety of weapons and items from found materials, but the developers took this one step further. Instead of simply being able to take, for example, logs and create a sword out of them, they first need to be crafted into something else, like a board, which can then be crafted into the hilt of a sword, while other pieces will be used to craft the rest of the sword. Not only does this make crafting in Dragon Fin Soup complex, but it also makes it harder, since crafting can sometimes fail (especially if you are low level), resulting in no new product and the destruction of the old product.

iDigitalGames

The gameplay has been hashed out over the past three years by Strutz and the rest of the five-man dev team at Grimm Bros, and although the characters and setting might be unconventional the format is anything but. RPG fans will recognize immediately the massive amounts of storage, crafting, randomly generated levels and complex enemies. Strutz explained that players will learn a lot about how to win as they interact with the world around them.

Marooners Rock (from before PAX)

The game is played in a top down, two dimensional perspective and is the movement and combat are turn based. Each time the character moves, every other NPC in the currently procedurally generated map moves as well. This leads to having to plan far ahead because the game is a rogue-like with some scripted events. There is also a survival mode with permanent death.

Information about

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details