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DX:HR Dev Vault - Level Design Philoshophy

by Couchpotato, 2015-02-23 04:50:09

Eidos Montreal has a post on their website from Lead Level Designer René-Martin Pauzé who talks about his Level Design Philoshophy for Deus Ex: Human Revolution.

Hello everyone! I'm René-Martin Pauzé, and my role on Deus Ex: Human Revolution as Lead Level Designer was to create guidelines and rules to help the level team to create the layouts and challenges.

With the help of Francois McCann (Senior Level Designer) who was responsible of the first production level (Detroit City), we want to give you some insight into the level design philosophy behind Deus Ex: Human Revolution.

Information about

Deus Ex: HR

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details