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Elder Scrolls Online - Interview @ Gamingbolt

by Couchpotato, 2014-07-01 03:48:00

Gamingbolt talks to Creative Director Paul D. Sage about the monthly subscription model for ESO, the console versions, and other topics in a new interview.

Leonid Melikhov: Ever since the game’s launch, Elder Scrolls Online has received a fair bit of criticism for monthly-subscription. Do you guys have plans to change that sometime in the future?

Paul D. Sage: No, we don’t have any plans that I am aware of to change it in the future. You know the business model is what the business model is and it allows us to deliver high level content on regular basis right now. So there are no plans that I am aware of.

Leonid Melikhov: The Elder Scrolls Online will be one of the few titles that will have subscription based service. Considering that games like Star Wars the Old Republic started out the same way but went free-to-play since subscription based model didn’t work, why not lean towards more of a free-to-play concept?

Paul D. Sage:  You know again, we have no plans to change subscription plans.

Leonid Melikhov: Okay. When the game launched it had a lot of bugs and kinks here and there. What steps have you taken to fix those?

Paul D. Sage
: So we’ve actually really taken a huge step on making sure that the player experience is as good as it can be for reducing bugs. The developer team is fully committed since the very beginning of launch and even before to make sure all of the bugs were taken care of.

You know, when you have a large number of players like that, you see more bugs that kind of occur naturally. We’ve actually reduced our bug count significantly and even our call count went down on bugs. The team has made great strides, you can’t always guarantee everything will be bug free of course, but we’ve made a huge amount of bug fixes over the course of just one and a half months.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


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