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Ghost of a Tale - Getting Closer

by Myrthos, 2015-10-27 16:46:06

In a new update for Ghost of a Tale, Seith feels confident he is getting closer to an early access release on Steam.

Development keeps moving forward at a brisk pace! We have reached a symbolic milestone: all the quests and dialogs for the pre-release are playable in-game from start to end. Which is super awesome!

Now of course there’s still a lot of work to do in order to insure nothing breaks along the way. But it feels great to see everything coming together. We are clearly moving closer to a stage where we’ll be able to put the game in your hands. Which is both scary and exhilarating.

And it made me realize a simple thing: Ghost of a Tale is not really a game you “beat”; it’s a game you should get immersed into. It’s about discovering things, exploring the scenery, talking to the characters, etc… In a nutshell: taking the time to enjoy it. Although Ghost of a Tale is a small game (compared to juggernauts like Skyrim or The Witcher), please believe me when I say that I’m doing my best for the experience to be a very nice one indeed. 

Oh and recently I came around to implementing bendable grass; which is grass that physically responds to Tilo’s presence. It’s a subtle detail of course, but seeing that the game is aiming to achieve a certain level of immersion (without going overboard) I hope you’ll agree it does hold some value.

 

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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