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Gyre: Nova State - Bio-Steampunk Action RPG

by Silver, 2018-04-02 23:10:22

Gyre: Nova State is an interesting looking game on Kickstarter that is described as an open world, dystopian, bio-steampunk action RPG with an unscripted, dynamically crafted story that adapts to your style of play.

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GAMEPLAY

Gyre: Nova State is a single player RPG with shared multiplayer aspects that include: 

  • the Gyre Foundry where NPCs are stored
  • special content, such as unique buildings, items or creatures
  • the Corpus Archive, which houses characters that have completed one or more story arcs of significant dramatic value

The Foundry houses NPCs (including anyone in your lineage) that can be pulled into any story, anywhere. Also, characters you upload as part of the Corpus Archive can be pulled into a story if Toska determines there's a fit for that character.

FEATURES

Combat includes cover mechanics and some special parkour-style maneuvers, plus the use of melee, psionic and ranged weapons. 

Stealth you say? In a half-ton bodyframe? Yes, made possible by special crafting materials, dampeners (both physical, visual and acoustic) and magnetic technologies. Stealth actions grant the player the ability to stay hidden, gather intel and strike with little or no warning. 

Engaging in intrigue involves the use of your character's ability to convince, argue or bluff your way through situations. Non-violent, diplomatic options are available to you. NPCs and groups can behave and act differently if you share important information with them...or provide false information.

There are 7 skill trees with a multitude of options to accommodate the various styles of play. All skills are available to all classes, although some skills are easier to pick up for certain classes.

The crafting system allows players to craft weapons, gear, and apparel. A plethora of weapons are available for crafting including melee, ranged and psionic versions. 

Apparel in the game doesn't need to just look awesome, it can grant the player advantages in combat, stealth and/or conversations and interactions. 

Weapons are built from stock pieces that assemble into the final item, giving players a large array of capabilities to choose from. 

Psionic weapons and items have unique abilities that can target the core systems of another android, oftentimes without damaging them permanently. 

The dialogue system grants players the ability to construct an intent that translates into context appropriate statements or questions. With a dynamic story running, its critically important that characters be able to communicate dynamically as well, which is part of Toska's abilities.

Information about

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development


Details