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Heroes of a Broken Land - Interview

by Couchpotato, 2014-02-01 03:32:17

Hardcore Gamer interviews Andrew Ellem about his RPG Heroes of a Broken Land.

As a one man team, did you ever feel overwhelmed by the sheer ambition of heroes of A Broken Land?

From time to time yes, the sheer scope of the game could feel a bit overwhelming. At times it would feel like I’d never finish, but often that feeling passes and if you just keep taking one step after another eventually you can see that your goal is just around the corner.

The game seems to have it all. What was the most challenging aspect of creating such a diverse and expansive experience?

Balance was always my concern, with so many classes and game systems plus randomly generated worlds it was always a challenge to create just the right amount of difficulty. Basically just making sure the dungeon crawling, world and towns interacted in interesting ways and didn’t feel like 2-3 different games duct-taped together.

Did you set out to redefine the turn-based RPG by injecting so many different genres into the core-concept?


Not at all! The design for Heroes of a Broken Land simply came from the idea of wanting to combine some of my favorite games of the past. I was disappointed that turn-based dungeon crawlers weren’t being released anymore, because I wanted to play one! It was really just about trying to create a game that I’d want to play.

Andrew Ellem

Information about

Heroes of a Broken Land

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Details