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KotOR 2 - Chris Avellone Forum Q&A

by Dhruin, 2009-10-15 23:33:50

Chris Avellone has posted his answers to a series of Star Wars: Knights of the Old Republic 2 questions from Obsidian forumite, Joakim.  Here's a sample:

1. K2 pretty much changed on how the force, the galaxy, the Jedi are portrayed. How did that work in terms that you were making a sequel to a very typical Star Wars game? (KotOR1, we have this evil dude who wants to blow up the galaxy just for the hell of it).

A lot of it came from deep-rooted feelings and opinions about the Star Wars franchise, both positive and negative, and especially what it would feel like to be a Jedi or Sith in that universe. I've always had an issue with the Force because of its predestination aspects, and I wonder if any Jedi or Sith would ever want to rebel against it entirely... and if they'd be willing to give up their ties of the Force (and all that power) to do it. Nihilus in K2 is a being who's wholly surrendered himself to what the Force is, and the fact he's completely consumed by the self-destructive Sith technique sums up my problems with the Force.

Don't get me wrong, though, I found a lot to enjoy in the Star Wars universe, much like the other franchises I've worked with. I do like to go into a campaign setting though and poke at the foundations a bit.

Information about

KotOR 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released


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