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Mass Effect 3 - Narratological Review @ RPG Codex

by Aries100, 2012-04-23 22:57:40

CrustyBot, a forum member on the BSN's ME3 boards points to a review of Mass Effect 3 made by TNO from RPG Codex. As the title says it takes a narratological look at the ME3 game in the review. Spoilers abound, so read at your own risk. TNO discusses everything in the series as well as the ME3 game itself, from the characters to the Choice&Consequence, akaC&C, as well as the ending.

Here's a bit from the beginning of the review just to get us started,  as TNI sees it, Mass Effet 3 jumps the shark here:

And here - within the first five minutes - is when ME3's plot jumps the shark. Why isn't this the game over screen? ME1's entire plot hinged on the fact that if the Reapers show up, the galaxy is finished (and this is repeated in the Arrival DLC). All the backstory shows that a single Reaper can only just barely be taken down by the might of the entire galaxy, and now hundreds have arrived. You're told how they crippled the Protheans in a single decapitating strike and then mopped them up piecemeal.

A quote on the characters in the game:

By contrast, the new companions you get in ME3 mostly suck. There's your new Marine sidekick Lieutenant James Vega: Jersey Shore meets Jarhead with a side order of roid abuse (amazingly, not a love interest). Or the flatly-acted and fanservice-costume equipped Diana Allers. Or the new EDI, whose fairly limited 'AIs are so zany!' shtick is horribly overplayed when Bioware make her a party member with a scavenged cybernetic body and drum up a romance with Joker (!!!). Worst of all is Kai Leng, a cerberus henchman/space ninja who fell out of the metal gear solid tree and hit every cliché on the way down. The one passable addition is Traynor, your communications expert, assisted by an able voice actor (she also replaces Kelly Chambers as your starship NPC emotional distress monitor).

And finally, TNO's thoughts about the ending:

C&C: The three final choices, besides being foisted in (and working via) incredulous space magic, are just recolourings. The plot coupon readiness system effectively serves no purpose besides arbitrarily determining the availability of particular colours. You also never see the consequences of anything you've done, and so the 'long range' outcomes of having Wreav instead of Wrex as Krogan leader, making peace between the Quarians and Geth versus taking one side, and so on, are nil.

Do you agree with TNO?


Source: BioWare

Information about

Mass Effect 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details