Monomyth - Dev Update
Rat Tower Software posted a long update on the development of Monomyth.
State of the Project: Final Funding | Current Progress | Level Design
Hi, dungeon-crawling fans!
It's almost been two months since the Kickstarter so today I would like to give you a little update on the current development status of Monomyth.
Final Funding
Unfortunately, I have to start with a bit of a downer: The Kickstarter money has been transferred, however, it turned out that one major donor has dropped their pledge (8k), by not updating their credit card information. Nevertheless, the final amount (plus €950 from the Encore) is still a very good sum that can finance a good bit of contract work. The money is already allocated but I will still try to activate additional funds and patch up the hole in the original budget. Either way, it won't have an effect on the planned development, the current goal of which is content creation.
Current Progress
As you know, I have been busily designing levels over the last one and a half months. During the first month, I was still getting used to the new mode of operation but by now it's a very smooth process from concepts, to blockouts, to final results. I have had my own way of going through these steps for a while, but I also went ahead and complemented that with some reading material I had lying around for some time:
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Information about
MonomythSP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development