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Non-RPG General News - About Doom

by Hiddenx, 2024-02-06 20:30:46

PC Gamer looks back at Doom:

Doom is eternal: The immeasurable impact of gaming's greatest FPS

"As long as the solution to every problem involves the player being aggressive somehow, it feels like Doom."

The history of Doom is more than just the tale of how John Romero and John Carmack came together to create a PC gaming phenomenon. The history of Doom is the history of id Software and the history of the FPS itself. From the 1993 original to 2020's Doom Eternal, each new Doom game developed by id Software has both reflected the culture of the studio at the time, and moved the needle of the FPS in some manner.

The development of 1993's Doom is one of the most well documented projects in the medium's history. After John Carmack discovered a way to mimic the side-scrolling effect of Super Mario Bros 3 on PC, Carmack worked with John Romero, alongside game designer Tom Hall, to create their own game, Commander Keen in Invasion of the Vortigauns.

After receiving their first royalty cheque from publisher Apogee, Romero and Carmack founded their own company with artist Adrian Carmack (no relation), while also hiring Hall. Through 1991 they made three more Commander Keen games, then released the first true FPS, Wolfenstein 3D, in 1992. After Wolfenstein's success, id began making a follow-up shooter, this time inspired by a D&D campaign the four founders had played together at weekends. Nineteen months after Wolfenstein, a legend was born.

[...]

Thanks Henriquejr!

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