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Non-RPG General News - Indie Conquered the PC

by Silver, 2017-09-24 11:32:53

PCGamer has an interesting article on how indie gaming conquered the pc.

From shareware superstars to the Steam gold rush: How indie conquered the PC

By Richard Cobbett
We look back at the history of indie gaming, from bedroom coders through crowd-funding to the current crowded scene.

Last week, PlayerUnknown's Battlegrounds smashed the Steam peak player records. The previous record-holder, Dota 2, while admittedly made by one of the world's biggest and most powerful games companies, began as a Warcraft mod. These days, we barely blink an eye at the idea that a game can come from nowhere and shake through word-of-mouth, clever concepts, a bit of cool technology like Portal's... well, portals... or simply by hooking into some reservoir of good feeling, and accomplish more than any marketing budget can dream of. Minecraft is this generation's Lego. Undertale is one of its most beloved RPGs.

Indeed, the world of indie development is now so important that it's hard to remember that it's only really a decade or so old. That's not to say that there weren't indie games before then, as we'll see, but it was only really with the launch of Steam on PC and services like Xbox Live Arcade that the systems were in place to both get games in front of a mainstream audience, and provide the necessary ecosystem for them to quickly and confidently pay for new games.

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