Rampant Games - Exploring Might & Magic X
The Rampant Coyote has a new post o his website that takes a look at Might & Magic X: Legacy. As usual you won't be disappointed in what he writes.
Sometimes when you say, “Old-school RPG,” I think of games like The Bard’s Tale I, where you would get clobbered by villagers as soon as you left the guild. Or more primitive games that really had simplistic rules and not much by way of gameplay or graphics. On the flip side, you get the endless tutorials, hand-holding, of way too many modern mainstream RPGs. Often it feels like the training wheels never really come off.
Fortunately, I haven’t played many games recently that put you on too much of a ‘bunny slope’ when you start out. That’s a good thing, although it may be simply my own selection as opposed to a change in trends. I just remember a few years ago – probably around the time I was playing Neverwinter Nights 2 and Final Fantasy XII and a couple of minor MMORPGs – that commercial RPGs had become a just another flavor of action-game that started out holding your hand and never quite let it go.
Playing Might & Magic X: Legacy over the last few days (in little morsels of time) has been pretty satisfying. It feels like they strike a good balance between old-school and modern. The earliest combats in MMXL (which is, what, 2040 in Roman numerals?) has you going up against poisonous spiders, forcing you to decide between taking a turn to attack or to consume the (fortunately plentiful) poison cure. My initial thought was, “Are you sure this is a good thing? Hitting the player with the complication of poison as they are first learning combat?” But for me, it was pretty fun.