Rampant Games - More Blog Updates
Jay Barnson the the Rampant Coyote posted a few more updates on his blog.
RPG Design: The Dungeon as Simulation
I kinda missed the earliest days of “0e” Dungeons & Dragons (meaning the original, pre-1st edition game) and similar role-playing games. By the time I got into D&D, 1st edition was The Thing, but it – and the community, such as it was back then – still contained vestiges of that old style of play that refused to completely fade. You couldn’t read through the original books and modules, or especially older copies of Dragon Magazine or Judges Guild supplements, without getting a feel for that older style of play.
Frayed Knights: Improvement by Constraint
It’s funny. Right before Salt Lake Comic Con last fall, I was pretty sure that I’d settled on “it” for the UI for Frayed Knights 2: The Khan of Wrath. And to be fair, as far as keeping things simple enough for strangers to pick up and play the game, I did okay. Not great, but okay. But that was because I’d limited the menus and pre-assigned “slots.” As I started to have to worry about how the player would actually modify or set up those slots on their own, I realized that what was simple to work with on one end was becoming a bear on the other.
So I’m re-doing things again – although it’s really more of a refinement of the Comic Con interface rather than a complete overhaul. I’m glad I got that feedback.
RPG Development: What Inspires Me
Making indie games is, simply put, awesome. So is making RPGs. Making indie RPGs – man, if only it paid well, it’d be one of the greatest gigs on the planet. As it is, it’s an awesome hobby.