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Rampant Games - Navigating & Exploring

by Couchpotato, 2015-02-14 05:41:50

The the next website post from the Rampant Coyote this week talks Old-School RPG Design, and focuses on Navigating & Exploring. Here is a samll sample.

So I was going to do some research. Just… you know, research. I’m always trying to capture the feel of “old-school” gaming in Frayed Knights, and so I thought I’d go back and check out Might & Magic Book 1 – The Secret of the Inner Sanctum.  So I got hooked on it once, but on a new computer I had to start over, and I’m really only going to take a peek for just a few minutes around the world. Well, okay, I’ll spend time making characters, just for old time’s sake (screenshot with the pre-gen characters notwithstanding), and THEN I’ll just poke around for maybe a half hour. Not very long at all. Just as a refresher.

Yeah. Right. That plan didn’t work. This is Might & Magic that we’re talking about. Nevermind I’ve got tons of cool new games waiting to be played – I’m now a few hours into Might & Magic 1. Again.

The thing is, these classic old games succeed – at least for me – on a level that many of their modern (yeah, indie) imitators do not. I know – I play ‘em. I *cough* make ‘em. How is that possible? There’s no inimitable genius here or technological or design wizardry (pun intended) going on in this game that’s pushing 30 years old (for the Apple II version). What gets missed? What’s so addictive for an old-school gamer like myself?

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