Rampant Games - The Most Influential Game
Jay brings us an old article about Wizardry, the most influential game he never played. He played something of the game in the meantime and updated the article with some new insights, but the article is actually about the game he had in his mind at the time.
I ended up with one “playable” game that in a proud creator’s blinded vision might vaguely resemble Wizardry. It was a party-based game. It allowed you to create characters,which meant accepting random stat rolls, picking a class, and giving the stat-block a name. You’d travel through a randomly generated maze in search of an “orb” – a very original goal I came up with all by myself. The upper-left corner would display basically one room’s worth of walls and doors, and you could turn and move in pseudo-3D. I had maybe a dozen different monsters that would attack, with a little six-note musical fanfare that would play when combat began and ended. I started out by making the dungeon ten levels deep (with 10 x 10 rooms), but ran into memory issues and had to scale it back down to six. I don’t believe the goal of the game – the “orb” – was ever actually possible to find, but some friends and I had some fun playing my little game together one weekend.