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RPGWatch Feature - Fallen: A2P Protocol Review

by Myrthos, 2015-12-08 22:19:03

Forgottenlor chimed in to make Fallen: A2P Protocol happen and recently played it, resulting in a review of the game, which he wants to share with you.

The difficulty of combat wavers throughout. The first two battles are relatively simple, but after that you face some of the more challenging battles of the game. The reason for this is that most opponents from the third mission onward carry grenades or some sort of highly damaging weapon like a sniper rifle or machine gun. At the onset two grenade hits can, more or less, wipe out your entire group. Also one amusing quirk of the game, is that your enemies are willing to hit both themselves and their comrade with grenades if they can damage your group in the process.  Most weapons come in three or four varieties, the better of which you come across as the game progresses. However, the damage increases progress much slower than the progression of your hit points, which are increased by leveling up and getting armour. This means that after the seventh mission the battles slowly become progressively easier. About 15 hours in the game I had little fear of my opponents on normal difficulty. One positive feature of Fallen A2P Alpha Protocol is that the difficulty can be changed at the outset of every mission.

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released


Details