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Scars of War - Put On Hold

by Dhruin, 2011-04-24 10:28:19

Sadly, Gareth Fouche has decided to put Scars of War on hold:

This is a hard post to write. May as well just get right to the gist of it.

Scars of War development is going to be halted for an indefinite time period, at least one year, probably longer. In the next few months, once my business plan and the game spec has been finalized, I shall quit my job to work full time (or nearly full time, depending on whether a contracting gig comes through) on a smaller, 6-month project. Not an RPG, a battling-card game in the same genre as Magic : The Gathering and Spectromancer. The aim is to finish it within 6 months, but with allowances for up to 1 year dev time. Toward the end of that period I will evaluate whether I can keep going full time or need to search for other work (contractual or full time), as I will be near to exhausting my savings. Should the game be finished and making money, I will begin working on expansions (more cards/opponents/mechanics/scenarios) as well as porting to new platforms (made easier by the fact that the game will be dev’d on the Unity3D game engine) to expand my income stream. Should I have failed to finish but be near completion, or not making much money, I will look for contract work to help tide me over during that last stretch. Should I have completely failed…well, I will have given it my best shot. At least I can look back and know that I tried.

Head to the blog for the lengthy full explanation.

Information about

Scars of War

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Cancelled


Details