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Shattered Time - Update# 7, Final Update

by Couchpotato, 2014-03-06 05:10:08

Daniel J Swiger has posted his final update for his failed kickstarter Shattered Time. The game only managed to get $2,702 of the $100,000 goal. Here is a part of the update.

Final Update: Chronicles of the Rift

First off, I’d like to thank every one of you for backing this project. Even more so to those of you who knew it wasn’t growing fast enough to succeed, but wanted to show your support anyway.

Statistically this campaign never really stood a chance. I had a pretty good idea of that from the start. In January, only a handful of people had any knowledge of this project. Getting the information out there and generating awareness was as much of a goal as eventually raising the money. To that end I am sure that I managed more awareness in the last 30 days than I could have without this campaign.

At least, in that sense, it was a successful campaign. I’ve learned a lot, gathered a lot of feedback, and been able to identify a better route for the future of this project.

I think the biggest ‘mistake’ was trying to pitch two different ideas at the same time. I wanted to sell the campaign on both the concept for the game, and the open, community driven framework. The game, the story I want to tell, will require a lot of time and resources to complete and to do it right. It will also require me to build the framework first.

Creating the framework, on the other hand, just needs time. So I am separating the two concepts, to focus on producing an open system for anyone to build a top down CRPG.

Chronicles of the Rift: Playable Game System

This framework will primarily require time to develop and expand the modular system. Creating a wide range of adaptability and an easy entry curve. It won’t require the resources that developing a full length game would, and could be completed in as little as six months.

Information about

Shattered Time

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Cancelled


Details