Star Trek: Resurgence - Review
RPG Site reviewed the upcoming RPG Star Trek: Resurgence:
Star Trek: Resurgence Review
Three decades ago, Interplay Productions released the first Star Trek video game to deliver the space franchise’s winning formula of good people solving complex situations primarily with their brains and not their brawn. Star Trek: 25th Anniversary, it was called, and it truly made players feel like they’d taken on the role of Captain James Tiberius Kirk on multiple missions filled with mystery and drama. A sequel soon followed called Star Trek: Judgment Rites, and that one’s even better.
And really, I recommend most interested parties give Star Trek: Resurgence a shot. Even if you’re not a preexisting guru, even if you don’t know your Borg from your Bajorans, you’ll more than understand the gist of what the writers intend to convey.
Though if you’re especially sensitive toward shoddy gameplay mechanics, you might give it a pass, or at least wait for a patch or two. The game’s status as more of a visual novel arguably shields the USS Resolute from some degree of criticism toward its other aspects, but frustration is frustration, and every time I felt it, I just wanted to get back to the dialogue and critical choices again, please.
On a final note, there is a five-issue comic book series by IDW by IDW Publishing that you might pick up before playing the game. I have not read it yet, as I wanted to see whether the game would stand on its own without necessitating the multimedia approach. It does.
Star Trek: Resurgence goes boldly, but the refit Resolute’s shakedown cruise can be a bumpy one. Yet, for all the game's faults, Jara Rydek and Carter Diaz won me over in full, and I bet they’ll win you over, too.
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