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Starpoint Gemini Warlords - Interview

by Hiddenx, 2017-05-01 10:04:43

GameWatcher has interviewed Little Green Men Gaming’s Director and CEO, Mario Mikohovic  about Starpoint Gemini Warlords:

Starpoint Gemini Warlords: An Interview With Little Green Men Gaming's Mario Mikohovic

Starpoint Gemini Warlords is hard to pin down as far as what exactly it should be in one genre. At first glance it’s a space-sim RPG. You fly through the universe, interacting with the distinct factions of Gemini through means of diplomacy and/or aggression as the situation and your skills dictate. However, it doesn’t end there. Once the battle is over, there’s alliances, space stations, and the ownership of sectors to consider. You won’t just be exploring the Gemini system. You’ll be fighting to unify, survive, or conquer it.

It’s this level of multiple interesting angles that puts Starpoint Gemini Warlords on a level far more complex than the games that came before it. We played Starpoint Gemini Warlords at PAX South and have been enjoying it in Steam Early Access since, but there is a lot to unpack here as far as what you can do and how. Luckily, GameWatcher was able to get ahold of Little Green Men Gaming’s Director and CEO, Mario Mikohovic. Mario was kind enough to share with us about how this game expanded so immensely from Starpoint Gemini 2 and how community interaction has built up the game, not to mention launch and post-launch plans for Starpoint Gemini Warlords.

[...]

GameWatcher: Warlords is said to give more direct control to the player in control of their ship in a deeper sort of action-RPG system than previous games, but you don’t necessarily lose out on controlling fleets like you could before. How has this translated over to Warlords? Why the transition away from the style of the first two games?

Mikohovic: A lot of the transition from what we had in the original games came from the aforementioned community engagement. Our fans were very vocal about what they wanted to see as they played through early builds. For instance, they would take their ships into sectors, battle all these enemies, and win. That led some of them asking, “What if I could conquer this sector and control it?” They wanted some kind of permanence for the victories. So that pushed us to move towards creating opportunities for defeating enemies in an area, establishing a base, creating light building sim elements for base and structure management, and including likewise light 4X elements of claiming parts of the universe and building your faction up. There are lots of examples of these things that we chose to pursue as a result of community interaction that made Warlords into something very much bigger than it was initially.

[...]

Thanks Farflame!

Information about

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released


Details