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Starpoint Gemini Warlords - Tech Interview

by Hiddenx, 2018-03-15 20:24:40

Gamingbolt interviewed Little Green Man Games about their game Star Point Gemini Warlords:

Star Point Gemini Warlords Tech Interview: Space, Strategy, Action!

Marketing Manager Igor Gajic, CEO Mario Mihokovic and Chief Technology Officer Zeljko Kos answer questions regarding the game’s development.

Starpoint Gemini Warlords is a game that blends many different genres such as space trading, strategy, and action. Achieving this balance is certainly no easy task but developer Little Green Men Games has closely worked with the community to try and ensure that the game offers an engaging and enjoyable experience.

This is the third game in the series. What are some of the changes from previous entries in the series?

Igor Gajic: There are actually massive changes in contrast to Starpoint Gemini 2. A whole new layer of gameplay has been added to Warlords, in terms of “light” 4X strategy, more than 60 factions, headquarters upgradeability, economy, diplomacy, etc. Even though the game may look similar to Starpoint Gemini 2 (from visual standpoint), the Warlords engine is a completely different entity in contrast to SPG2.

Mario Mihokovic: In reality, players actually have a chance to experience two almost separate games mixed together. First part of Warlords resemble previous SPG2, but as you level up, advance and gain in strength, more and more global strategy options open up…

As a game that mixes elements of strategy, role-playing, and action, were there any challenges faced in trying to achieve a balance?

Igor Gajic: Yes, definitely. During the production cycle we had to constantly fine-tune the balance between those genres, which in the end resulted with a game that could be played as a space exploration RPG, or a strategy, or everything altogether. Though, we have to say that everything wasn’t super peachy regarding the game when it got released, but thanks to a very flexible engine, we have fixed some things, and added some new, community-requested features, for free.

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