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Stories: The Path of Destinies - Interview @ WCCFtech

by Myrthos, 2016-03-04 12:16:11

WCCFTech has talked to Spearhead’s Co-Founder Malik Boukhir about Stories: The Path of destinies.

  • The signature feature of Stories: The Path of Destinies seems to be the ability to influence the story via choices, or the titular paths. Can you explain in detail how this is going to work? Will there be multiple endings?
  • Stories is based on the idea of an enchanted book that tells a different tale each time you open it. A narrator reads the stories in this interactive book as they are written by the player’s choices and actions. And unlike other games with narrative choices, each choice doesn’t just lead to a different ending, it leads to an entirely different story (no single choice will fold back to the outcome of any other choice). Overall there are over two dozen unique stories to discover, with very varied themes and tones, ranging from romance to dark Lovecraftian horror. All these stories are true in their own way. The characters remain the same, though their fates may differ wildly from one tale to the next. Similarly, events can unfold in completely new and unexpected ways, and based on the choices the player makes. However, Reynardo remains aware of all these outcomes (think Edge of Tomorrow), as he tries―and often fails spectacularly―to defeat the evil empire he’s fighting. Just like the player, he grows and learns truths from each story. As you gather the clues each story contains, you’ll eventually be able to figure out a way to win, destroy the Empire, and make it out alive―thus finally making Reynardo the hero he set out to be.

Information about

The Path of Destinies

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC, PS4
Release: Released


Details