Your donations keep RPGWatch running!
Box Art

The Digital Antiquarian - The Gold Box, Part 2

by Silver, 2016-03-18 11:20:45

@The Digital Antiquarian Jimmy Maher talks about why D&D was not present on the home computer despite being a sure winner.

For much of the 1980s, TSR's tabletop RPG Dungeons & Dragons was both a looming presence and a baffling absence in the world of computer games. In one sense, this new thing that Gary Gygax and Dave Arneson had wrought early in the previous decade was absolutely everywhere, not only in the many CRPGs that paid it obvious homage but also in many other, less obvious derivatives that owed so much to its vision of interactive storytelling: Infocom's text adventures, Sierra's graphic adventures, even Microprose's flight simulators with their career modes that let you play the role of a single pilot.

Yet strangely absent were computer-game boxes with the actual name of Dungeons & Dragons on them. A licensing deal for this, one of the most recognizable names in nerd culture, would be a surefire winner, as was clear to every executive and marketing MBA in the computer-game industry.

Information about

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development


Details