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Two Worlds - Review @ World 1-1

by Magerette, 2008-12-25 16:44:24

A site called World 1-1 has picked up a bargain bin copy of last years RPG from Reality Pump, Two Worlds and put up a scoreless review for it which goes through the game pretty exhaustively, mostly on the negative side:

The rest of the game is a murderous sequence of trial and error. While most other sandbox RPGs wisely assume that players are not reincarnated wizards and knights by easing them into their killing fields, Two Worlds can quickly kill you for simply wanting to explore. You will die, and die often, even after gaining several levels, from numerous wolves and boars that should be treated like so much fodder for beginning adventurers to sharpen their skills on. And if that’s not enough, ghosts come around at night to exact vengeance for killing them in the first place and if the player doesn’t have a magic weapon, they’d better start running. That last part makes sense, but in Two Worlds, it happens so often that I’m surprised Antaloor doesn’t have some form of anti-ghost league in place. All that is just at the beginning of the game.

It’s probably a good thing, then, that the enemy’s AI isn’t the smartest sword in the rack. My most often used tactic was in running circles around critters, watching them bunch up into mobs, and then picking at them until they die. Spells eventually become incredibly overpowered, especially at higher levels, allowing the player to reflect massive amounts of damage back at the enemy or leech the life from most everything by simply standing nearby…or by running in circles again until they drop dead. These cheap tactics come in handy in the beginning thanks to how deadly simple animals can be to a supposedly seasoned veteran, quickly giving way to near invincibility much later in the game as some kind of reward.

 


Source: Blues News

Information about

Two Worlds

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released


Details