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World War II Online - Ratchat #3

by Asbjoern, 2008-04-13 16:25:49

Another chat with the developers of World War II Online has been conducted. Below is a summary of the topics:

Topics covered included:

  • How rounds are tracked post penetration
  • How fires and explosions work
  • Why "overmatch" isn't modeled
  • What is going to be changed or improved in the future regarding ATG models
  • Bailing out and what it means within the vehicle spawning part of the game engine
  • Visual damage models and how they work

Listen to the chat here.

Information about

World War II Online

SP/MP: Massive
Setting: Historical
Genre: MMORPG
Platform: PC
Release: Released


Details