Your donations keep RPGWatch running!
World War II Online - Ratchat #3
by Asbjoern, 2008-04-13 16:25:49
Another chat with the developers of World War II Online has been conducted. Below is a summary of the topics:
Topics covered included:
- How rounds are tracked post penetration
- How fires and explosions work
- Why "overmatch" isn't modeled
- What is going to be changed or improved in the future regarding ATG models
- Bailing out and what it means within the vehicle spawning part of the game engine
- Visual damage models and how they work
Listen to the chat here.
Information about
World War II OnlineSP/MP: Massive
Setting: Historical
Genre: MMORPG
Platform: PC
Release: Released