… aaaand our very own domestic troll has spoketh
Yea, sorry about that but Ubi towers are something I don't want to see in any more games. Even Ubi is aware of it and removed the crap from WD2 (the upcoming AC game also won't have it).
But okay, if you never played any AC/FC game or WD1, perhaps it feels fresh to you. To me, it's "gimme a break already".
.
Some more sincere comments on your other "requirements":
If I want decent TPS action combat, Dark Souls / Bloodborne fits the bill nicely.
If grinder/dodger thing happens in Elex, I'm not buying. Not that it matters, one lost fan (for eternity as I don't respect sellsouls), another fan gained.
If I want cool 3D world building, Horizon:ZD is excellent.
Absolutely against any copypasting from other games, wether it's HZN or TES/TW3/Prey/DA3/ME4/etc. PB has it's own and unique openworld design, and IMO they need to stick with it.
If I want nonlinear exploration, no one does it better than Zelda:BoW
Same as above. They IMO need to use their own exploration schemes of locking content behind hard to lockpick doors or hard to kill minibosses etc. Due to pistol abuse hard trashmobs content "locks" didn't work in Risen 3, so I'd rather have them taking care of preventing similar stuff.
Whatever happens, one thing is sure. I don't want to see articles "Elex speedrun record: less than an hour!". Article titles I'm seeing about Zelda.
If I want nonlinear character interaction, PB's own Gothic3 is still unmatched.
You can't avoid some linearity. Whatever they do, I just don't want to see Lydia having only one new line "I'm married!" after everything we've been through. But I also don't want to see, after I killed someone then resurrected that one for example, then talking to NPC where they comment "you've killed xy shame on you!" just because it's the next scripted text in NPC's line not caring about a thing I did afterwards.
If I want jetpack roaming, Xenoblade Chronicles X is supercool (and it has the BEST EVER alien landscape in a videogame)
Never heard of it. IMO Beth made supercool vertical exploration in FO4 with power armor thrusters and I wouldn't mind to see something similar - especially in a world without any loadscreens. ME4 failed in that direction, it felt "platformery" and not as additional means of exploration. Exploration - yes. SuperMario/GreatGiannaSistas/JazzJackrabbit - no.