I've been playing
Dark Deity.
It's all
@Carnifex 's fault.
I was sitting in front of the fire with my laptop and thinking of something a bit lo-fi I could play on it, and I remembered my convo with Carnifex about Dark Deity and that I had it free from Epic.
First impressions weren't good - anime characters wittering on about stuff I didn't care about, presented in a way that I didn't find engaging. But the combat seemed like fun.
4 hours later...
WTF? Where did the time go?
I'm now about 80% of the way through it.
I haven't played a Fire Emblem game since the DS (and I didn't finish that one), and that is basically what this is.
It has some nice extras though.
There's a branching class promotion system, so when your mage (for example) gets to a certain level you can turn them into a battlemage or a conjurer or whatever. And then after another bunch of levels you can choose from four in the next tier. Their abilities stack, too - they seem to keep the passives from prior classes.
As well as the usual rock-paper-scissors of weapon or unit vs armour, there is a nice system of weapon variants. Each weapon or magic type has four different variants - one that does more damage, one that has a higher chance of crit, one that's more accurate, etc - and you can independently level each weapon type up for each character.
Stuff I didn't like?
The mission sequence being so linear. That's probably fairly standard for this sort of game, but it would have been nice if you could have made choices that put you into different missions.
Also, the "binding" system pretty meaningless. If characters fight near each other on the battlefield you get a chance to go through some "bonding" dialogue between them after missions. Other than fleshing out the background of some characters, this didn't seem to have any affect. (Well, as far as I could tell, except for one character that had a 5% bonus on some ability if used on a bonded character). Much more needed to be done with this. Because I didn't really enjoy the dialog or story (might have been a presentation thing), I started skipping this stuff.
Overall, I found the gameplay fun enough that it overcame my prejudices. I might even check out the sequel when it comes out. Apparently the designers have taken a lot of criticisms on board, so maybe all that bonding n stuff will be more worth it next time.