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Might & Magic Heroes VII - All News

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Thursday - December 24, 2015
Thursday - December 17, 2015
Tuesday - November 24, 2015
Tuesday - November 03, 2015
Friday - May 22, 2015
Friday - April 24, 2015
Friday - April 10, 2015
Wednesday - April 01, 2015
Saturday - March 07, 2015
Monday - March 02, 2015
Tuesday - February 03, 2015
Saturday - January 17, 2015
Monday - January 12, 2015
Wednesday - December 31, 2014
Sunday - October 19, 2014
Friday - October 10, 2014
Friday - October 03, 2014
Monday - September 29, 2014
Saturday - September 13, 2014
Thursday - September 11, 2014
Wednesday - September 03, 2014
Saturday - August 16, 2014
Thursday - August 14, 2014
Box Art

Thursday - December 24, 2015

Might & Magic Heroes VII - New Content

by Aubrielle, 04:21

The Lost Tales of Axeoth: Unity, the first of two big content updates to Might & Magic Heroes VII, will arrive in February.

Ubisoft's official Might & Magic Heroes VII blog brings word that The Lost Tales of Axeoth: Unity, the first of two content updates to celebrate the 20th anniversary of Heroes of Might and Magic, will be released in February 2016. Both the Unity and the forthcoming Every Dog Has His Day add-ons are written by Heroes of Might and Magic IV’s Terry B. Ray and will include new heroes, new music, new artifacts, and more. A little something on Unity:

Several months have passed since the announcement of The Lost Tales of Axeoth, the great project of our Level Designer and Writer Julien Pirou wishing to bring back to life lost scripts from Heroes of Might and Magic IV.

Fully developed with the official map editor delivered with the game, the first campaign “Unity” will be available through a dedicated update to be released on February 2016.

Some context:
Unity, the first campaign of The Lost Tales, takes place after the Reckoning; the cataclysmic event that destroyed the world of Enroth, forcing countless survivors to cross mysterious portals into a brand new, unexplored world. The Reckoning not only threw civilization into chaos, but the study of magic as well. Many of the old spell libraries were destroyed before their contents could be saved. Many Wizards who attempted to gather the books took too much time and died. Untold centuries of knowledge was lost. An organized effort to collect and rewrite the lost spells from the memories of those magic users who survived is being met with a little resistance. Few sorcerers want to give up their precious spell books for such a cause, so the process is slow and painful. Too slow for Genevieve Seymour, who embarks on an odyssey through the Broken Isles to create a brand new philosophy of magic: the Theory of Unity.

More information.

Source: GameBanshee

Thursday - December 17, 2015

Might & Magic Heroes VII - Patch 1.6 Released

by Aubrielle, 04:17

Might and Magic Heroes VII's new patch just came out, and it looks pretty expansive.

Ubisoft and Limbic recently released a version 1.6 patch for Might & Magic Heroes VII, marking yet another chapter in the team's progress toward a bug-reduced and optimized installment in the strategy/RPG series. This particular update also includes a new skirmish map and Steam Workshop integration, so there's quite a bit to be excited about...

More information.

Source: GameBanshee

Tuesday - November 24, 2015

Might & Magic Heroes VII - Patch 1.5

by Myrthos, 12:03

The patch for Might & Magic Heroes 7 is available now and it focuses on multiplayer and out of sync issues, while adding 2 new Maps, 5 additional neutrals and 12 Heroes.

We are pleased to announce to you the direct availability of Patch 1.5 for Might & Magic Heroes VII.

While last patch was focusing on performance improvements, a primary topic that has been addressed with 1.5 is Multiplayer and Out of Sync issues.

The development team has been hard at work testing as many different possible scenarios that could cause the issue to arise and has made significant head way in fixing them.

However remaining transparent with our fans is always important to us and we would like to iterate that there may still be some cases where the game can go out of sync. If you experience out of sync issues post 1.5 sending us game logs and save game files helps tremendously, and it is with that kind of player base support we've already received that helped us make good progresses with 1.5.

Another exciting new addition coming with 1.5 is the inclusion of 2 new Maps. On top with this we have introduced 5 additional neutrals and 12 Heroes to discover on the following dedicated article: HERE

As always we want to assure you that we are continually working on making Heroes 7 the best game it can be. We'd also like to extend a thank you to you, the community, for sticking with the game and helping us by providing detailed bug reports, game logs and savegames when you've experienced a problem. This has helped tremendously and a lot of the fixes in today’s patch come directly because of the community involvement with the process.

Patch 1.5 top lines:

  • Further improved multiplayer in combat and on adventure map for out of syncs
  • Additional content: 2 new Maps, 12 additional Heroes, 5 additional Neutral creatures. See dedicated article for more information!
  • Fixed long loading times experienced by some of the users, which were caused by recompiling low quality shaders 
  • Improved animation system for smoother combat animations
  • Improved AI, Editor and other various Gameplay/Level Design elements (173 fixed bugs)

Thanks Eye.

Tuesday - November 03, 2015

Might & Magic Heroes VII - Review @ Invision Community

by Myrthos, 14:30

Invision Community reviewed Might & Magic Heroes 7 and walked away with a positive feeling.

Overall the game is good. Saying good seems to be harsh as it is such a mundane, boring sentiment, but, by this I mean it does what it feels it should with its continuing lore heavy story carried from the series predecessors. It’s interesting game mechanics with the heroes features that are introduced during combat adds to, this to however, it falls into maybe more of a “massive” turn based strategy game in which you are concerned with a bunch of small fights during a big campaign map as opposed to small skirmishes which I personally find less fun as more time is spent in making sure you do not make tiny mistakes and overall the games are a lot longer and arduous. So if you are a fan of might and magic and like to do your fighting in lots of small but tactical skirmishes and like a massive maps to play extensively then this Is a great game for you, however if you prefer the more squad focused turn based strategy games then you may find this game a little harder to get into.

Thanks Eye.

Friday - May 22, 2015

Might & Magic Heroes VII - Semi-Open Beta Trailer

by Gorath, 20:34

Might & Magic: Heroes VII is going into a semi-open beta later this month. Every pre-purchaser will get beta access.


Friday - April 24, 2015

M&M Heroes VII - Available for Pre-order

by Couchpotato, 05:56

The website for Might & Magic Heroes VII has new information about how you can now pre-order the game, and shares a few different options to choose from.

Starting today, you will be able to pre-order Might & Magic Heroes VII and secure your access to upcoming Closed Beta!

All players who pre-order the game will receive guaranteed access to the Closed Beta, which will begin on May 25th, as well as exclusive in-game portraits and exclusive Artefacts at release. 

Might & Magic Heroes VII will be available exclusively on Windows® PC in September 2015!

Friday - April 10, 2015

Might & Magic Heroes VII - Interview & Preview

by Couchpotato, 05:23

A site called Attack of the Fanboy had the chance to interview Ubisoft & Limbic Entertainment to ask few questions about Might & Magic Heroes VII.

We got a chance to sit down with a developer from Limbic Entertainment, Level Designer, Johannes Pfeifer and Might & Magic Heroes creative director, Erwan Le Breton. We asked a few questions about developent, and the future of Might & Magic Heroes in our Might & Magic Heroes VII Interview.

I also found a new video preview this week on GameWatcher.

Wednesday - April 01, 2015

Might & Magic Heroes VII - Preview @ RPGFan

by Couchpotato, 05:34

RPGFan published a new preview of Might & Magic Heroes VII. The overall tone of the preview seems postie, and as usual here is small sample for everyone.

If I saw one flaw, it was a lack of streamlining and conveyance for the player. There were several times where I blew past map objectives because I did not realize they were necessary to my quest. Menus could also be a pain to navigate or find relevant information. For instance, when I got my fortress, I noticed that I could assign a hero to act as governor and provide a bonus effect, but I had to exit out to the hero menu to learn what that hero's governor ability did. At one point, I spent at least a minute trying to figure out how to exit another menu. When I was a kid, I would have solved this problem by reading the instruction manual after unboxing the game, but those days are long gone. I don't want hand holding, but players need certain basic information in order to enjoy the more rewarding gameplay aspects.

I am confident that Limbic can fix these problems before the game ships. I am also confident that Heroes VII at least has the potential to make the franchise relevant again outside the diehard fan base. This means welcoming new players with no exposure to the storied franchise, as well as older players like me who have lost touch. Ubisoft and Limbic seem to understand that creating a "Best of Heroes" experience is more than simply Frankensteining popular game mechanics together into a graphical update. Rather, it is about capturing that ineffable, engrossing quality of the old and making it relevant to the new. It is no easy task, but so far, I like what I see.

Saturday - March 07, 2015

Might & Magic Heroes VII - New Screenshots

by Couchpotato, 05:09

Ubisoft & Limbic posted more screenshots this week for Might & Magic Heroes VII.

We know that you are thirsting for news and even if we can’t produce a lot of content at the moment due to the press-event, we decided to share with you a bit more of Heroes VII screenshots

We will have a lot more of interesting visuals and information to share after the previews so stay tuned!

As usual, Please keep in mind that in those screenshots: - We didn’t used default camera angle & high to allow a better overview of environments.

- Armies were set randomly / resources are random
- Creatures/Heroes/Items scales are not final at all
- There are glitches and work in progress assets
- Visual quality is not final too etc.

Monday - March 02, 2015

Might & Magic Heroes VII - New Updates

by Couchpotato, 03:15

Ubisoft and Limbic Entertainment posted a few more updates for Might & Magic Heroes VII over the last few weeks. The first post is an update on the development.

Production is currently in full swing and our team is currently hard at work on the game Alpha. Alpha means a lot of things to a lot of people, so let’s try to explain what we mean by that. 

The second update gives an introduction about Limbic Entertainment.

For now, we would like to take this opportunity to share with you more information about the studio behind the development of Heroes VII and introduce little by little the different teams through interviews and testimonies.

Tuesday - February 03, 2015

Might & Magic Heroes VII - New Screenshots

by Couchpotato, 00:25

Ubisoft posted more screenshots this week for Might & Magic Heroes VII.

Let’s start this week with some new screenshots of Might & Magic Heroes VII!

It’s been a while since the last batch of screenshots but we hope this will permit you to bear the wait until faction’s videos!

Please keep in mind that those screenshots are work in progress and won’t reflect final quality/ambiance of the game.

Saturday - January 17, 2015

Might & Magic Heroes VII - Community Q&A #2

by Couchpotato, 03:22

Ubisoft posted the second part of their Community Q&A for Might & Magic Heroes VII.

Welcome to the second part of this community Q&A! Today’s topic: Production.

First of all, what is Production? To make it short, the production is the area covering development follow-up and prioritization of the tasks. They are also in charge of game development project management but aren’t the one that decide how game features works which is the domain of Game Designers.

We are coming on step closer to the main dishes of this Q&A that will be the GameDesign article. Indeed, it seems that as Heroes fans you had many questions about game mechanics and our choices regarding this area. We are looking forward sharing our answers with you!

Monday - January 12, 2015

Might & Magic Heroes VII - New Community Q&A

by Couchpotato, 04:49

Ubisoft answered a bunch of quesions on the website for Might & Magic Heroes VII.

Today, we have the great pleasure to come back to you with the first part of our answers for the community Q&A. Indeed, while processing the numerous questions you shared with us, we identified 4 main categories to distribute them:

  • Communication
  • Production
  • Gamedesign
  • Lore

We will in the following weeks answers those different categories and starting right away with “Communication” questions! 

Again, we are sorry for not being able to answer all of your questions as announced previously, we had to make some choices but do not worry, all of your interrogations will find answers soon or later ;) Even if we do want to share the maximum with you, we have also constraints in terms of reveals and production. As soon as information is available, you will be the first ones to know!

Wednesday - December 31, 2014

Might & Magic Heroes VII - New Website Updates

by Couchpotato, 05:09

The latest post on the website for Might & Magic Heroes VII compares what features have changed from the third game all the way up to the seventh game.

As any good heir to a long dynasty, Heroes VII feeds upon a long history of predecessors, including the beloved third installment, known to be most appreciated amongst all. This article shows how the design of Heroes VII reflects some aspects of its illustrious ancestor.

As a bonus here is a new town screenshot they posted this month also.

 Before I forget they also gave every site member a free end of the year gift.

End of the year celebrations are coming close and after this intense period the website team will take some holidays to restore their batteries and come back on January even stronger than ever! Thus, activity will be reduced for the next two weeks but we will continue to monitor your comments as always.

Nevertheless, we know that we can’t “disappear” without offering you one last gift for this great year of 2014. We heard your trustful passion and since our objective is to provide “The best of Heroes”, we decided to implement something that has been highly requested recently

Sunday - October 19, 2014

Might & Magic Heroes VII - New Twitch Stream

by Couchpotato, 03:53

Ubisoft hosted a live Twitch Stream two days ago for Might & Magic Heroes VII. As usual they have also archived the stream for anybody to watch in-case they missed it. 

Just a short warning the stream is over an hour long.Smile

Friday - October 10, 2014

Might & Magic Heroes VII - Town Development

by Couchpotato, 03:35

The latest post on the Might & Magic Heroes VII website talks about Town Development. Some of you maybe intrested as the last game had changes some didn't like.

Town development in Heroes VII

Towns are the heart of a hero’s kingdom. They are shaped to serve his ambitions and his needs.

Each faction has its own town structure. Many buildings are common to all factions, but some are specific. Also, as all factions have different approach of architecture, culture and urbanism, therefore towns have a different structure depending on their faction.

For instance, Academy towns have access to Magic Guilds earlier, and can develop specific buildings to improve their Magic Guilds.

Haven towns have fast access to the strongest possible walls. Stronghold towns offer dwellings before more elaborate buildings.

Prices also differ according to each faction, especially since the most elaborate buildings require rare resources, which create different needs in resources for each faction. For instance, Sylvan towns require more starsilver than most, when Stronghold rley a lot on wood.

Friday - October 03, 2014

Might & Magic Heroes VII - Ivan Figurine Vote

by Couchpotato, 04:32

Ubisoft announced buyers can now give their opinion for the Might & Magic Heroes VII collectible Figurine in a new vote on the game website.


London, UK October 2, 2014 — Today, Ubisoft announced that for the first time in the Might & Magic franchise history, players are given the opportunity to express their opinion for the Might & Magic Heroes VII’s collectible that will be included in the game’s Collector Edition. They will be able to choose which figurine they want between two distinct charismatic posings of Might & Magic Heroes VII’s main character, Ivan, Duke of Griffin. Ivan is equipped with the Griffin’s Resolve blade, a new sword forged by the Bloodsmiths of Hammer Fall, symbol of Ivan’s determination to bring peace to the Holy Empire.

This vote is part of the Shadow Council initiative and is starting right now. By joining this Shadow Council, available on the Might & Magic Heroes VII website, fans will be able to share their passion and enrich the game formula with their own contributions. It will allow fans to chat with developers, comment, share, interact and influence the content of the game, each step of the way granting them its own reward.

Return of the fan-beloved turn based strategy franchise, Might & Magic Heroes® VII is developed by Limbic Entertainment, a team of devoted Might & Magic fans, and promises to be the best of the series, respecting its long-standing tradition and introducing new innovative features. Might & Magic Heroes VII will be available exclusively on Windows  PC in 2015.

For 20 years the Might & Magic Heroes titles have set a new standard for computer strategy games. Combining a deep fantasy universe with a complete strategic experience, a rich RPG progression and a strong story narrative, Might & Magic® Heroes® VII offers players a more detailed world than ever to explore and conquer, a complex economic system to master and legendary creatures to face in epic battles.

For more information about Might & Magic Heroes VII and the Shadow Council, please visit:

For the latest news on Ubisoft collectible merchandise, please visit and like the page

Monday - September 29, 2014

Might & Magic Heroes VII - New Q&A Posted

by Couchpotato, 05:47

The website for Might & Magic Heroes VII has a new Q&A from the Age of Heroes.

A few days ago, Gary Paulini [GP], Producer and Xavier Penin [XP], Lead Game Designer, played the game of the Q&A and answered some burning questions asked by the famous fansite Age of Heroes. With their kind approval, we are now sharing this Q&A on the Shadow Council website.

Saturday - September 13, 2014

Might & Magic Heroes VII - Sylvan Faction Won

by Couchpotato, 03:28

Thanks to the vote for what faction gamers wanted in Might & Magic Heroes VII it seems the Sylvan Faction will now be added to final game. Here are the details.

So, the time allotted to the vote is now coming to an end. The response was overwhelming, and it quickly became pretty clear that within our Shadow Council a majority believes the Elves of Irollan would make adequate allies for Ivan.

You can now vote on what units get added to the faction now.

Our game designers have offered us a choice regarding the composition of the Sylvan Army. Three different line-ups have been suggested and it’s your voice that will make the difference. Don’t hesitate to share the news with your friends to put your favorite alternative in the lead!

Even if they have some similarities, those three line-ups are different, more oriented on defense or offence, or in-between. These three line-ups are meant to be of equal strength, and be balanced with the power of the other Factions present in the game.

This vote will define the soul and heart of the Sylvan armies and what play style will suit them, so choose wisely!

Remember that you can change your vote at any time, so listen to the other members of this council, hear their arguments and offer your own. The Sylvan Armies will be a great help in the battles to come, but you still have to decide how.

Thursday - September 11, 2014

Might & Magic Heroes VII - News Roundup

by Couchpotato, 03:00

Ubisoft released a few more update on the website for Might & Magic Heroes VII. So here is a new roundup of the latest three from the last week.

King & Romero, From Heroes I to VII

Last week we had the great pleasure to share with you our interview of Rob King & Paul Romero and it seems that many of you were delighted about their return for Might & Magic Heroes VII. To celebrate this and start the week with a good rush of nostalgia, discover a selection of their amazing work on previous Heroes games.

Faction Vote: Last week!

You have one more week to vote for the Faction that should join Ivan’s side at the Shadow Council. This mission is yours, Councillor. Common opinion seems to lean towards the Sylvans, but Fortress has not said its last words! You can still switch sides, and convince others to change their minds as well. The future of the Shadow Council rests in your hands

Screenshot of the Day

It has almost been one month since the announcement of Heroes VII at Gamescom so it is time to celebrate this milestone with a new exclusive screenshot of the game! In addition to a brand new battle map, you might be able identify someone new on the Academy line-up…(Please keep in mind that all visuals and contents are Work In Progress.)

Wednesday - September 03, 2014

Might & Magic Heroes VII - New Music Interview

by Couchpotato, 02:59

Thewebsite for Might & Magic Heroes VII has a new interview with Rob King, and Paul Romero about the game music in the Might & Magic game series.

2015 will mark the 20th anniversary of the Heroes series. Can you tell us how you became involved with Might & Magic?

Rob King: I started working at New World Computing back in Feb. 1994 and was originally hired as “The Sound Guy” which then became the Audio Director. The idea of Heroes was spawned from an earlier title called King's Bounty that Jon Van Caneghem created back in his parent’s garage I believe. It was one of the first projects I worked on ay NWC. When I first saw the concept art I was quickly inspired to want to do a Baroque influenced Classical score. At this point my musical background was mostly writing Pop/Rock/Electronic music and I knew I needed a true classical guy to pull this off. About 6 months prior to getting my job at NWC I went to a party with a friend that just so happened to be at Paul Romero’s house. Paul was already kind of known to throw these great parties with good food, drinks and talented musicians getting together to perform various repertoires of music. I met Paul in his kitchen over a glass of wine an instantly loved the guy as we discussed music and recording. Flash forward to when we started the concept of Heroes 1, I always had Paul in the back of my mind from our first encounter and decided to give him a call. I told him my idea for the game and he was pretty thrilled with the idea and was up for the challenge of doing a score for a video game.

Paul Romero: Rob asked if I could make some tunes in a baroque feel that sounded like Vivaldi, Bach, or Handel.. Since I grew up learning the music of Bach, Scarlatti and Handel I felt like knew how the harmonic and melodic content was structured for that particular time period. And so I told Rob the types of instruments and orchestrations needed for that kind of baroque-era feeling and he put together a full arsenal of sounds for me. Hence, this is how be began our partnership 20 years ago. We had one week to create the score for this first Heroes game”. It was a fun fun time for me because I had never played a computer game and I had never created soundtrack music. I had only classical composed concerti, choral works, piano works, and chamber music for concert work. This was a whole new world for me: creating music to help make a fantasy world in a strategic computer game.

Saturday - August 16, 2014

Might & Magic Heroes VII - Gameplay Trailer

by Couchpotato, 13:18

Here is another gameplay trailer from IGN at Gamescom for Might & Magic Heroes VII.

The first gameplay demo from the newest Might & Magic live from IGN's Gamescom stage.

Thursday - August 14, 2014

Might & Magic Heroes VII - Announcement

by Couchpotato, 03:08

Ubisoft & Limbic Entertainment announced Might & Magic Heroes VII at Gamescom today, and released a trailer to go along with the news.

Today, Ubisoft announced Might & Magic® Heroes VII, a return to the fan-beloved turn based strategy games. Developed by Limbic Entertainment, a team of devoted Might & Magic fans, Might & Magic® Heroes VII promises to be the best of the series, respecting its long-standing tradition and introducing new innovative features to the franchise. Might & Magic® Heroes VII will be available exclusively on Windows® PC in 2015.

For 20 years the Might & Magic® Heroes titles have set a new standard for computer strategy games. Combining a deep fantasy universe with a complete strategic experience, a rich RPG progression and a strong story narrative, Might & Magic® Heroes VII offers players a more detailed world than ever to explore and conquer, a complex economic system to master and legendary creatures to face in epic battles.

By joining the Shadow Council, available on the Might & Magic® Heroes VII website, fans will be able to share their passion and enrich the game formula with their own contributions. Being part of the Shadow Council will allow fans to chat with developers, comment, share, interact and influence the content of the game, each step of the way granting them its own reward. As a remarkable start, fans will be able to vote for 2 of the 6 factions that will be available in the final game.

The story of Might & Magic® Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire. The Empress’ murder has left an empty throne, a realm in flames and too many hungry rivals intent on claiming it. The Duke Ivan calls together a prestigious council of six trusted advisors in search of a viable path for putting an end to this war of succession.

If your interested in the game you can  join the Shadow Council, and help in the direction of its development. Just like the last game Might and Magic X.: Legacy.

Information about

Might & Magic Heroes VII

Developer: Limbic Entertainment

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Combat: Turn-based
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
· Homepage
· Platform: PC
· Released: 2015-09-29
· Publisher: Ubisoft