Sorcery! Parts 1 and 2 - All News
Thursday - February 18, 2016
Sorcery! - Review @ theEscapist
The Escapist reviewed Sorcery:
Steve Jackson's Sorcery Review - An Old School DnD Fan's Dream
The video games we call RPGs were originally based on pencil and paper roleplaying games. Early entries in the RPG genre mimicked a "game master" describing a fantasy world to the player, but this was because early technology didn't allow for much beyond simple text adventures. As technology evolved, so did the RPG. Text descriptions were ditched in favor of graphical worlds and voice acting, and the game master faded away. Today, the RPG is a more cinematic affair, sharing more with modern action games than the pencil and paper games of old. That's what makes Steve Jackson's Sorcery so unique. In a world where even budget games can include top-of-the-line graphics and action based gameplay, Sorcery decided to do things the old fashioned way.
Sorcery is essentially a choose your own adventure novel with a few riddles and numbers thrown in. As a mobile game it's perfect, allowing you to stop whenever you want and rewind if you haven't been able to keep track of the plot. As a PC game, however, it struggles to hold your attention for long periods of time. But at a 10 dollar price tag it's a pretty good diversion while you wait for the next big RPG to come out. If you are a pencil and paper junkie like me, it will, at the very least, give you nostalgia for the old days of sitting around a table trying not to spill your Mountain Dew on your character sheet.
Bottom Line: Steve Jackson's Sorcery! Is an interesting digital implementation of a pencil and paper gamebook.
Recommendation: Fantasy novel fans, pencil and paper roleplayers, and anyone who really loves character choice will have a fun time with this game.
Sunday - February 14, 2016
Sorcery! - Review @ Destructoid
Destructoid recommends Sorcery! Parts 1 & 2 from Inkle Strudions:
In some ways, that question is already answered, as the two parts of Sorcery! featured in this review have been available on iOS (as Sorcery! and Sorcery! 2) since 2013. The PC version is identical in terms of content, so folks who've already gotten their hands on the mobile versions won't find much of a reason to own this one. That said, though, people who are new to the series may be surprised to learn that there's just as much "game" as there is "book" in this gamebook adaptation.
This is partially down to the strength of the source material. The original Sorcery! mixed in elements and statistics from pen-and-paper role-playing games, deepening interaction beyond the usual "turn to page [x] to see the result." Inkle rebuilds and tweaks these preexisting systems to bring them more in line with the interactions best suited to video games.
By wrapping classical adventure writing in a thoroughly modern play experience, inkle has turned Sorcery! into a great testament to the power and place of text in gaming's canon.
Sunday - February 07, 2016
Sorcery! - Review @ Softpedia
Softpedia is praising the PC adaption of Steve Jackson's Sorcery! (part 1&2):
Steve Jackson's Sorcery! Review
Steve Jackson's Sorcery! loves to surprise players and to thwart their expectations about fantasy worlds, creating tension by making sure that the player is always looking for that out-of-place detail or conversation line that will help him decide how to best solve a situation.
The world and its core quest are familiar but also surprising; the combat is simple but offers genuinely great moments, and the spell system is powerful without giving the player a way to avoid the most important challenges.
Sorcery! never gets bogged down in complexity and knows how to use language to enhance the immersion of the player and his desire to know more about the universe he is trying to save.
The experience was created by Inkle and the first and the second books have launched on February 2 on the PC and the Mac, with both of them already out on iOS and Android-powered mobile devices, where a third chapter is also available.
A fourth book, the final one in the series, is expected to launch at the same time on all platforms later in the year and at that point a complete pack featuring all of them might be also revealed.
Wednesday - February 03, 2016
Sorcery! - RPS Review
Rock, Paper, Shotgun gives us the lowdown on Sorcery!.
Steve Jackson’s Sorcery! [official site] has been showing the mobile world what modern gamebooks can be since 2013, and now they’re following 80 Days onto the PC. The first two chapters come as a bundle, with two more on the way. If you’ve played them on iOS, they’re exactly the same games, only you can finally click on things instead of using your filthy sausage-fingers. If not, here’s Wot I Think.
Sorcery! pulls off that most impressive trick, working as both a nostalgia trip and a modern series. It takes a while for it to come into its own, admittedly, and the old-fashioned focus on text won’t necessarily appeal to everyone. Illiterates and fools, for instance. To sink into its world though is to quickly get lost in its invisible pathways of tricks and traps and hidden secrets, the adventure evolving along with both your increasing power and Inkle’s mastery of the gamebook format. Neither part takes long to complete, if completion is all you care about, but that first playthrough will barely scratch the surface of what their maps offer – never mind show you all the best stuff.
Source: Rock, Paper, Shotgun
Tuesday - February 02, 2016
Sorcery! - PC Version released on Steam
Steve Jackson’s Sorcery! is back: A PC version was released today on Steam. Here's a review from PCWorld:
Sorcery! Parts One and Two review: Choose your own adventure in this glorious Steve Jackson adaptation
I’ve fought an assassin. I’ve saved an orcish princess. I’ve clambered through overflowing sewers. I’ve died from drinking too much river water, and died again from contracting plague. I’ve fought monsters, eaten rations, and rested at more inns than I’d care to recall. I’ve even—don’t tell anyone—thrown rocks at a little girl in exchange for an apple. (It wasn’t one of my prouder moments.)
This is Steve Jackson’s Sorcery! reimagined for 2016. And it’s also the latest from Inkle, creator of the acclaimed 80 Days.
Inkle is fast becoming one of my favorite studios. 80 Days was excellent. Sorcery is much the same, forsaking the off-kilter Victorian Age for a more cliched land of swords and spells and knavery—and yet, by some combination of Inkle’s own talents and Steve Jackson’s original source, managing to wring some truly compelling ideas from the game’s thin sword-and-board pretenses.
And I’ve still got two more adventures ahead before Sorcery wraps up. Fantastic.