Your donations keep RPGWatch running!

Templar Battleforce - All News

Show news in a year(yyyy), month(yyyy/mm) or day:
Show news of type:
Thursday - August 31, 2017
Friday - December 30, 2016
Friday - October 21, 2016
Saturday - June 04, 2016
Thursday - December 10, 2015
Sunday - November 22, 2015
Tuesday - November 10, 2015
Sunday - October 11, 2015
Friday - October 09, 2015
Wednesday - October 07, 2015
Box Art

Thursday - August 31, 2017

Templar Battleforce - Working on Mod Support

by Silver, 10:51

The Templar Battleforce developers have taken the first steps towards adding mod support which would allow user created levels.

Update #74: Patches, Armor Swap, Breaking Ground

18 AUGUST - TRESE BROTHERS

This week's update includes a number fixes and updates suggested by the community, as well as some important work on the game's internals. Here at TB headquarters, we've broken ground on the first steps to support official modding that would allow creation of your own levels. It will be a long road to get there, but if this update seems a little slim, it is because of the work we did under the hood.

If you think that is exciting, please leave a review!

We also finished a bit of armor juggling in this release. The Hydra's Mag-Core Leviathan was not moved from its spot at Hydra Specialist 3, but it was converted to be a Hydra-only armor We have also slightly improved its stats to justify the Gear Level 7. To replace the Mag-Core for Soldiers, Captains and Berserkers, we've added a new Heavy Armor, the Mammoth Leviathan, under Leader-in-the-Ranks 3. The Mammoth is close to the original Mag-Core with some new stat improvements as well.

The details of damage caused by Tact Point defenses is now displayed in their RQ entries. And, we added another library entry clarifying the rules on debuffs and stacking them.

v2.6.35 - 8/17/2017
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs

Friday - December 30, 2016

Templar Battleforce - Patch v2.6.5

by Silver, 10:50

Templar Battleforce has been patched to v2.6.5 introducing a human sniper enemy along with some requisite animation improvements.

We're still in the middle of the Winter Sale, offering the best price you'll see on Templar Battleforce all year. Save 50% now and pick up this tactical RPG for yourself or for a friend!

This week's update returns to empowering and balancing the enemy forces. The meta changes come in on the coat tails of two months of updates to add Dual Axes, 2H Hammers, and Pyro Engineers.

We've added a deadly Sniper to the human enemies you will face. Packing a longer ranged rifle and a nasty Penetration %, the Sniper will challenge your ability to stand and hold against rogues, traitors, and any human forces. You'll need to push forward to take out these rangey enemies. They are rare among the forces, but when you hear the loud, single shot of a sniper rifle, you know what you're facing.

In prep for the sniper, we've made improvements to the SFX & animations improvements for the standard rifle-carrying human, as well as Neptunes and Soldiers.

Finally, we've rebalanced the human stats for all enemies above level 10. You'll find that they are tougher, more accuracy, and will pack a more significant punch. Humans simply were not scaling very well throughout the 20+ levels, but now you'll find them more challenging in later levels.

v2.6.5 - 12/28/2016
- New Enemy Type: human sniper fires at long distance, high penetration
- Rebalanced all human enemies at level 10+, now hitting harder, moderately tougher
- Improved human enemy attack animations and SFX
- Fixed issues with Full Auto and Shredding Fire SFX on large AoE levels

Friday - October 21, 2016

Templar Battleforce - Patch v2.4.25

by Hiddenx, 20:52

The Trese Brothers continue to enhance Templar Battleforce (55 updates in a year):

Patch List v2.4.25

  • Improved Rubic 5 deployment maps
  • Added 7 new Secondary Objectives throughout deployment
  • Added spawning towers to 5 maps across campaign
  • When buying Ordnance, count of currently owned Ordnance is shown
  • Total possible Secondary Objectives displayed in Victory screen (2/3)
  • Fixed Infiltration Site and Detonation Site preventing Swap at start

Saturday - June 04, 2016

Templar Battleforce - Demo available

by Hiddenx, 09:25

You can check out the tactical RPG Templar Battleforce on Android or iOS now:

Trailer:

loading...

Pro-Tip: Just buy the full PC-version

Thursday - December 10, 2015

Templar Battleforce - Playguide @ Game Nomnom

by Hiddenx, 20:51

Game Nomnom made a playguide for Templar Battleforce:

This Templar Battleforce playguide is focused on the basic stuff you need to know to play the game. Some of it are already explained in the game so I won’t go through those too much.

Sunday - November 22, 2015

Templar Battleforce - Big Update

by Hiddenx, 18:35

A lot of new game features are coming with Templar Battleforce version 1.2.3:

We've got another big one for you as we roll into the end of November.

New Levels: Kaldun Factory Hive
If you haven't been there, you'll someday visit Rychart Prime. Lovely place, dusty desert world. When you're there, you'll hear about a tragedy in Kaldun, . . . now you can go investigate! We've added a short, hard deploy into the Rychart Prime arc, featuring nasty close corridor combat.

New Weapons: Engineers in the Spotlight
The progression of Engineering revolvers got extended and slightly re-organized in this release, adding weapons all the way up to Gear Level 9 with the Scoped Revolver and a new Engineer RQ level, the Master Engineer.

This spotlight is going to make the rounds and there will be some new, higher GL weapons to fill gaps and smooth out progressions in following releases for other classes.

New Changes: Berserk Fury
We've reduced the Berserk SP cost to 500. Bring these champions of melee onto the battlefield faster and easier!

New Heat Rules: Benefits of Heavy Armor
Those armor, gear, and buffs that grant -MP penalties now also increase your heat dissipation. You now get guaranteed Heat dissipation for the points you've lost to -MP.


Please leave a review to help spread the word about Templar Battleforce and encourage more updates!

v1.2.3 - 11/21/2015

  • Added Kaldun Scittering Hive: New 2 level Deploy from Rychart Desert Command
  • Added New Engineer Weaponry - Architect Revolver, Cannon Revolver, Scoped Revolver, new Master Engineer Req Level
  • Reduced Berserker SP cost to 500
  • Armor / Buffs that reduce MP increase Heat dissipation proportionate to amount of -MP
  • Clearly marked Relics that are in use by other Templars and therefore cannot be equipped
  • Clearly marked which Ordnance require proximity to a Tact Point to use
  • Fixed SFX for Captain's Commander Cripping Orders
  • Fixed bug with disappearing Nyra on Righteous Fallen Secure Zones
  • Improved Meditech Ordnance by reducing randomness of healing
  • Simplified dialg in Rychart Desert Command to find next assignments

Tuesday - November 10, 2015

Templar Battleforce - Interview @ Jeux1d100

by Myrthos, 12:30

French site Jeux1d100 interviewed Terse Brothers about their game Templar Battleforce. Fortunately the interview is in English.

What kind of review you get so far, for your last game Templar Battleforce ?

[Cory] I couldn’t be happier with the reviews so far. The game’s 99% positive review rating makes it obvious that Templar Battleforce is scratching an itch that hasn’t been scratched lately. If you like turn-based strategy games, I’d like to say that you need to check it out.

Why are you sticking with turn based games ? Are you planning to develop another kind of game later, an action game maybe ?

[Cory] I don’t think so, not at this time. I’ve always loved games that give you time to think. If you have time to think you’re able to weigh options and make more tactical decisions. We like patient games and we’re very focused on more turn-based games.

Templar Battleforce immediatly brings Space Hulk to players’s mind. Why didn’t you stick with a well known classical universe to get more attention from players and the media in general ?

[Andrew] Templar Battleforce is set in the Star Traders universe. That is a world that Cory and I have been designing and playing pen and paper RPGs in for more than a decade. Battleforce is now the 4th game released in that universe, and each one tells the overarching story from a different perspective. The next game our studio is working on is Star Traders 2. The Star Traders franches has almost 2 million downloads.

For us, we never even considered licensing someone else’s IP. We’ve been telling stories in the Star Traders universe for so many years, it is extremely deep and rich lore. Many people immediately think Space Hulk, but I think Mech Warrior and Dune were the primary influences for the world of Templar Battleforce.

Thanks Eye.

Sunday - October 11, 2015

Templar Battleforce - Reviews

by Hiddenx, 01:41

News huntress Eye spotted three reviews for Templar Battleforce:

Omni Horizon:

Templar Battleforce is a must have for all fans of tactical strategy games!

Score: 8/10

Gaming on Linux:

Final thoughts: It's actually not bad at all and I've enjoyed what I've played, but the windowing definitely needs sorting out. I actually found myself getting a little engrossed in it, so I think a lot of you will enjoy it if I did.

Tech Manicas:

Templar Battleforce demands a lot from players. It's simply unsatisfying in a large number of ways, from its stale writing to lackluster appearance, but for those who are fans of the genre and willing to invest the time, it can be very rewarding. What Templar Battleforce does better than nearly any other game in recent memory is make players' choices truly matter, not in how the story plays out, but in how they actually play the game.

Friday - October 09, 2015

Templar Battleforce - 15 minutes of gameplay from TotalBiscuit

by Silver, 11:06

TotalBiscuit plays 15 minutes of Templar Battleforce and offers his impressions.

loading...

 

Wednesday - October 07, 2015

Templar Battleforce - New tactical RPG released

by Hiddenx, 20:13

Trese Brothers Games just launched a new tactical RPG with turn based combat -
Templar Battleforce:

Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists - and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.

  • Lead your squad as they blast, hack, and burn their way through the quadrant!
  • Command your Templars in turn-based tactical warfare across 45+ unique scenarios
  • Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
  • Lead your squad in battle against immense and mighty bosses
  • Immerse yourself in a branching sci-fi storyline and explore a vast sci-fi lore
  • Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
  • Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
  • Build your unique battleforce with exacting precision, recruit and design every squad member
  • Customize the appearance, armor design, talents, and equipment of your veteran Templars
  • Endless combinations of squads, soldiery, and tactics will keep you coming back for more!


The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

Their unchallenged prowess derives from two key factors:
Leviathan Battle Suits - They pilot 10 foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have been adapted for war.
Templar Lineage - Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newly born child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive the hulking Leviathan Battle Suits. The player takes on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

The Templar Knights are a martial order sworn to protect the Star Traders – the last known free humans. Under the guidance of the Templars and the prophet Shalun, the Star Traders departed the ruins of the Galactic Core, leaving behind desolation wrought by the great Galactic War. Guided by the prophet, the Star Traders sought a new home among the stars. Across the multi-generational journey of the Great Exodus, many ships have been lost, fallen behind, or splintered from the main fleet - scattering the Star Traders to the galactic winds.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

Templar Battleforce is the fourth Trese Brothers title set in the Star Traders universe. The game follows Templar Assault, the Trese Brothers’ original squad-based warfare game in which players lead squads of Templar Knights against the Xeno threat. Templar Battleforce inherits not only the rich story of its predecessor, but the game’s high tension and corridor-to-corridor combat style. Games created by the Trese Brothers are known for challenging difficulty progressions, so you’ll have the option to play on easy and normal difficulties - or crank it up into multiple gears of insanely challenging combat!

Information about

Templar Battleforce

Developer: Trese Brothers Games

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Platform: PC
· Released: 2015-09-21
· Publisher: Trese Brothers Games