Your donations keep RPGWatch running!
Edge Of Eternity - Gameplay Patch News
by Silver, 2019-04-05 10:33:57
Edge of Eternity has a new gameplay patch and if you believe it a new mount!
Gameplay Patch
- After a gameover pressing the continue button will quickly load the latest autosave instead of getting back to the main menu
- GPU Optimization : Biomes in the openworld that are unused on tiles close to the players will not calculate assets anymore (expected gain is around 25% less gpu consumption at the cost of adding 2-3% cpu usage for early tests)
- Improved the formation system, new algorithm to detect the start situation and try to place the characters in a better way
- Fixed a bug that was preventing the weather cycles to work correctly (always have a clear sky in between two weathers and each weathers have fixed durations now)
- Diminished amount of particles during Rain, Acid Rain and Snow weathers
- Improved the Nekaroo races camera by giving more controls to the player and putting it farther
- Repulse effect is now based on original grid coordinate instead of actual entity coordinates, will provide more accurate results
- Reduced the required materials count of all crafting recipes
- Reduced levels of secondary bosses "Rudolph" and "Moeba"
- Increased tracking area of the quest Albaster Tablet, it will be harder to loose track of it
- Added autosave points in various places in Solna Plains and Anselm's Vein
- Entering the start trigger of a puzzle will now trigger an autosave
- Improved memory useage of the game (-10%)
- Improved game loading time (-5%)
- Added a safety to prevent loading a save undermap if all maps are not finished loading
- Added a safe zone on Junion bridge to prevent battles undermap
- Fixed a bug that was preventing framerate limiter settings to be saved correctly
Thanks Farflame!
Information about
Edge Of EternitySP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released