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Eidos Montreal - Interview @ Gamasutra

by Dhruin, 2007-11-27 12:08:27

This interview with Eidos Montreal has nothing to say on the newly revealed Deus Ex 3 but it does discuss the studio's general plans:

Therefore, he continued, "We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don’t want to become a huge studio where there’s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle."

D'Astous believes that attitude will be appreciated on the local development scene and in the industry as a whole: "That's music to a lot of ears over here," he said. "Some developers are really trying to push titles out the door within 12-15 months; we're working on plans for our first few titles that will only be released after 24 months."

Their idea of "longer" cycles still sounds remarkably short but presumably excludes all the pre-production work.

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