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RPGWatch Feature - Dungeon Kingdom Interview

by Myrthos, 2015-12-28 12:23:07

Farflame reached out to Hydro Games to talk about their dungeon crawler Dungeon Kingdom.

RPGWatch: What are the strongest elements of Dungeon Kingdom? Why should players play your game instead of other crawlers?

Frederic: In Dungeon Kingdom, we tried to not only offer great graphics, but also innovate with interactions. That's why we've used a real physics engine, and have added other features like being able to burn parts of the environment. The advanced interactions open the way for new kinds of puzzles. We've shown this a bit so far in the Early Access, but there's much more to come in the next chapters of the game. Also, we didn't want to send the player into the dungeon, wandering around without any plot. That's why we have a strong backstory. In fact, we have already planned several Dungeon Kingdom games. It's too early to know how many games we'll release, but we have designed the story and background in a way that makes it possible.

And last but not least, we work very hard on each dungeon's conception, with replayability in mind, as well as freedom in exploration. There are often several ways to explore our dungeons. Simple examples are the abandoned area in the temple of Adwij with the multiple ways to access to it, or the Junction of the Ages, allowing the player to proceed with tests in any order. We are big fans of Chaos Strikes Back or EoB2 level design and some players during the Early Access have already confirmed that we are on the right track.

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development


Details