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Neverwinter Nights: Enhanced Edition - All News

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Monday - July 17, 2023
Thursday - May 25, 2023
Thursday - March 16, 2023
Wednesday - June 08, 2022
Tuesday - May 03, 2022
Thursday - April 28, 2022
Tuesday - February 08, 2022
Wednesday - December 08, 2021
Tuesday - November 23, 2021
Thursday - September 23, 2021
Friday - June 25, 2021
Saturday - May 22, 2021
Tuesday - December 15, 2020
Wednesday - September 16, 2020
Wednesday - May 27, 2020
Tuesday - March 24, 2020
Thursday - March 19, 2020
Tuesday - March 17, 2020
Tuesday - February 04, 2020
Monday - December 09, 2019
Wednesday - August 21, 2019
Thursday - November 22, 2018
Thursday - October 18, 2018
Sunday - October 14, 2018
Tuesday - March 27, 2018
Monday - March 26, 2018
Saturday - March 10, 2018
Sunday - February 11, 2018
Wednesday - January 24, 2018
Friday - January 05, 2018
Tuesday - December 05, 2017
Box Art

Monday - July 17, 2023

Neverwinter Nights: EE - Crimson Tides of Tethyr 1.1 released

by Hiddenx, 18:10

Couchpotato spotted that Crimson Tides of Tethyr version 1.1 has been released on the Neverwinter Vault:

Crimson Tides of Tethyr

"Old friend, I fear that Tethyr's future is once again in the balance. The Sythillisian Empire has turned its gaze towards us for reasons I cannot fathom. How can this recently healed nation hope to defend itself from the untold thousands of goblins, orcs, ogres and giants that lurk on its northern border?"
Excerpt from a letter by Royal Court Sage Gamalon Idogyr to Elminster of Shadowdale, 1372 DR.
Author and game designer Luke Scull is delighted to present a remake of the classic Hall of Fame module Crimson Tides of Tethyr for Neverwinter Nights: Enhanced Edition! A 20-hour adventure with a colorful cast of characters, epic war storyline, and tactically challenging encounters inspired by Baldur's Gate, this enhanced edition features rewritten dialogue, visual improvements, bug fixes, new systems and quality-of-life improvements, a new hour of gameplay content, and 100 new lines of voiced dialogue.



Thursday - May 25, 2023

Neverwinter Nights: EE - Patch 8193.35 released

by Hiddenx, 17:01

Lucky Day spotted patch 8193.35 for the Enhanced Edition of Neverwinter Nights:

New Patch Arrives Today: Stable Build 8193.35 is Live!

Patch 8193.35 for Neverwinter Nights: Enhanced Edition released

Hello adventurers!


Patch Highlights

  • AOE Indicator | Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and size
  • 8 Multiclasses | Added support for up to 8 multiclasses, configurable per-module
  • Faster Load Times | Improved area load times by up to 100x (!)
  • News Section | Added an in-game News UI that shows upcoming patches and community news
  • Script-created UI Improvements | “NUI” (script-created UI) will no longer break input to the game (WASD, drag & drop)
  • Play NWN as a Cartoon | Added a new "Toon" post-processing shader as a graphical option
  • Goodies for Builders | Hundreds of new functions and goodies for module builders
  • Hundreds of Bugfixes & Optimizations | More bugs squashed



Thursday - March 16, 2023

Neverwinter Nights: EE - Siege of Shadowdale added

by Hiddenx, 18:51

The classic Neverwinter Nights module Siege of Shadowdale is now available for Neverwinter Nights: EE:

Siege of Shadowdale Enhanced Edition added to the curated community content

An Enhanced Edition of a classic Neverwinter Nights module Siege of Shadowdale by Luke Scull is now in the game launcher
NWN:EE just received new curated community content! An Enhanced Edition of a classic Neverwinter Nights module Siege of Shadowdale by Luke Scull is now available in the game launcher!


Wednesday - June 08, 2022

Neverwinter Nights: EE - Giveaway on June 18

by Hiddenx, 07:51

Beamdog will celebrate the 20th anniversary with a giveaway:

On June 18, Neverwinter Nights will be celebrating its 20th anniversary!
How about a GIVEAWAY of #NeverwinterNights keys for @Steam, @GOGcom & #NintendoSwitch?

If you're a Persistent World admin & plan a special event for June 18, share the details below to win NWN:EE keys!

Thanks Lucky Day!

Tuesday - May 03, 2022

Neverwinter Nights: EE - Doom of Icewind Dale Intro Cinematic

by Hiddenx, 19:09

Apscp2003 spotted the opening cinematic for the NWNEE module Doom of Icewind Dale:

Doom of Icewind Dale Intro Cinematic


This is the opening cinematic for the NWNEE module Doom of Icewind Dale - the opening chapter of the 7-part campaign The Blades of Netheril, which continues the story of the Hero of Neverwinter! 

Doom of Icewind Dale is currently scheduled for a summer 2022 release. Check out to keep up to date with the project and support the development of The Blades of Netheril campaign. Every cent received will be funnelled into new art, music and feature content!

Thursday - April 28, 2022

Neverwinter Nights: EE - Review @ Mortismal Gaming

by Hiddenx, 15:13

Mortismal Gaming reviewed the Enhanced Edition of Neverwinter Nights:

Neverwinter Nights EE: Review After 100%


Tuesday - February 08, 2022

Neverwinter Nights: EE - Mobile Patch

by Redglyph, 18:43

Since some of you play that version: Beam Dog announced that the enchanced features of the PC version were coming to the mobile version as well.

Mobile Patch for Neverwinter Nights: Enhanced Edition

Greetings friends!

A new patch for Neverwinter Nights: Enhanced Edition is coming to the Google Play Store and the App Store! Today’s update brings all the enhanced features from PC to the mobile version, including a new game launcher with featured community content, performance improvements, plus hundreds of fixes.


Wednesday - December 08, 2021

Neverwinter Nights: EE - Patch 8193.34

by Redglyph, 19:17

Beamdog has released another patch for Neverwinter Nights: EE.

Patch 8193.34: Pathfinding, Renderer & Other QoL Improvements

Greetings, Neverwinter Nights players and modders!

A new PC patch for Neverwinter Nights: Enhanced Edition arrives today. This update brings new quality of life improvements and fixes a few regressions introduced by the previous stable update.



Tuesday - November 23, 2021

Neverwinter Nights: EE - Models & Textures Remade

by Redglyph, 21:18

Beamdog announced that they had finally remade models of the characters and their equipments.

The HD Models & Textures Pack for Neverwinter Nights: Enhanced Edition

Good day to all Neverwinter Nights adventurers!

Beamdog is happy to announce that after several years of hard work, Neverwinter Nights: Enhanced Edition models of player characters and their equipment (armor, weapons and shields) have finally been remade! Thank you kindly for your patience and support over these years!

Attention: using remade models on lower-end machines can lead to potential problems with the game performance.

This is why we’ve decided to provide a separate link for all our players to download The HD Models & Textures Pack for Neverwinter Nights: Enhanced Edition (4.1 gb). This pack includes updated models of weapons and shields previously released as the Steam Workshop content.

New models now support normal and spec information. All of these pieces can be further modded by the community, which is in line with the base game setup.


Thursday - September 23, 2021

Neverwinter Nights: EE - Patch 8193.32

by Redglyph, 08:13

BeamDog has released a new patch for Neverwinter Nights: EE, with new curated content, fixes, improvements, scriptable UI and Apple M1 support.

Patch for Neverwinter Nights: Enhanced Edition: Apple M1 support, Performance Improvements & more!

Greetings, Neverwinter Nights players and modders!

Today we’re releasing Patch 8193.32 for Neverwinter Nights: Enhanced Edition! This update brings dozens of bug fixes and new features— including some exciting updates for content creators! Curated community content is also getting a new addition: A Hunt Through The Dark, by Markus Schlegel!


  • Renderer | Significant performance improvements & better shadows
  • New Curated Content | Play as a drow in Markus Schlegel’s campaign, A Hunt Through The Dark
  • Scriptable UI | Module authors can now create custom UI panels!
  • Apple M1 support | Owners of Apple M1 devices now will have a much better experience playing NWN:EE!
  • More than 100 fixes | Many other new features, script commands & fixes


Thanks @Lucky Day, who also spotted the update! :)

Friday - June 25, 2021

Neverwinter Nights: EE - Patch 8193.26

by Hiddenx, 17:57

Lucky Day spotted patch 8193.26 for Neverwinter Nights: EE:

Patch 8193.26 Arrives for Neverwinter Nights: Enhanced Edition!

Greetings, dear players and creators!

Patch 8193.26 for Neverwinter Nights: Enhanced Edition arrives today! The update includes dozens of features and fixes — plus adds two epic adventures to our trove of curated community content!

Check out full patch notes below!

Patch Highlights

  • New curated community content available! | Our new game launcher continues to grow! Two remarkable modules, Against the Cult of the Reptile God by Rich Barker, and Eye of the Beholder 1 & 2 by Rick Francis are now available to download with a single click!
  • Curated community content now playable in Multiplayer | The new curated content UI is now available when running multiplayer games
  • Polished fonts | Based on player feedback, we’ve spent some time improving font rendering!
  • Renderer | Many more performance and stability/compatibility improvements

New Curated Content Releases

We’re proud to announce two new curated content adventures, released in full cooperation with their authors.

With the latest update, you can also play them in multiplayer— and Eye of the Beholder by Rick Francis was designed to do just that. So gather your friends, and play the thrilling remake of the classic 1991 release from Strategic Simulations, Inc.

Or perhaps you're in the mood to dive into early tabletop AD&D nostalgia? Against the Cult of the Reptile God, by Rich Barker adapts the novice-series module into a smart, single-player dungeon crawl!


Saturday - May 22, 2021

Neverwinter Nights: EE - Patch 8193.23 Released

by Myrthos, 14:00

Another patch for Neverwinter Nights: Enhanced Edition has been made available, which has the following highlights:

  • New Game Launcher | A new game launcher highlights some amazing community content that’s free for everyone!
  • New Portraits | Added three new character portraits (sourced from the community portrait contest)
  • TrueType Font | Added full TrueType font (TTF) support throughout the game, for clearer and more adaptive text (as well as fractional/decimal point UI scaling)
  • Pathfinding Improvements | Smoother movement and navigation
  • Performance Improvements | Enjoy smoother gameplay with significant performance improvements
  • Bug Fixes | Hundreds of bug fixes and polish features added
  • New Scripts | Added dozens of new script commands for use in custom servers, including improved scaling and transformation (lerping)
  • Water Graphics | Added realistic water reflections and refractions

Thanks Lucky Day!

Tuesday - December 15, 2020

Neverwinter Nights: EE - New Patch 82.8193.20

by Hiddenx, 19:31

Lucky Day reports that the new Neverwinter Nights:EE patch includes a ton of fixes, nwsync optimization, content updates, and more rendering improvements. The New scripting function SetCurrentHitPoints allows you to set hit points on objects bypassing the need to fully heal and damage them which doesn't always work.

For more details -> look here.

Wednesday - September 16, 2020

Neverwinter Nights: EE - Stable Patch 81.8193.15

by Hiddenx, 19:03

Lucky Day spotted the new patch for Neverwinter Nights: Enhanced Edition:

Stable Patch 81.8193.15

Greetings, friends!

Today we release Patch 8193.15 for Neverwinter Nights: Enhanced Edition!

This update is big — the biggest the game has seen since its original release in 2018. We’re introducing a new lighting engine to enhance the graphics, dozens of toolset updates, plus plenty more features and fixes. Read on for all the details!

As always, this patch is network-compatible within the current major version (8193), including the old stable release .13; so you can play on servers with it that have not yet upgraded (though the majority of the new features will not work). To get the full experience, you will have to update both server and clients to this release. Singleplayer modules made with this new patch 1.81 cannot be played on older versions, however.

New Lighting Engine
This patch includes a new enhanced lighting engine, that is governed by the same principles as you would see in other modern games that aim for realistic lighting. The aim is both to allow much higher quality future content, but also to enhance the visual quality of existing content.

These are the main elements of this new lighting engine:
  • Physically based rendering (PBR), with emulation of specular reflection, surface “roughness”, Fresnel-effects and gamma correction. All in all, this gives a more realistic and “natural” look.
  • Tone mapping that prevents color distortion of bright lights and enables overbright.
  • Per-pixel lighting rather than per-vertex of the old setup, yielding much more precise light illumination levels relative to distance.
  • Full dynamic lighting, supporting up to 32 dynamic lights (previously NWN effectively only supported 6).


Wednesday - May 27, 2020

Neverwinter Nights: EE - New Renderer Scrapped

by Silver, 23:01

According to a forum post on the Beamdog site Neverwinter Nights: Enhanced Edition will not be getting a new renderer but work will continue to support the game.

Hi, all!

With heavy heart, I have to share that we've made a decision not to continue the work on the NWN Renderer.

For more than 1.5 years, we've been tearing down the renderer, we had a vision of what we wanted to accomplish with it. The technical and creative vision of the renderer was mostly driven by Cameron Tofer.

Unfortunately, the renderer from the ~2000 era turned out to be a too tough nut to crack. We tried everything and even in February Trent wrote it was still being worked on.

With the renderer re-write work stopping, we're not stopping our support for NWN:EE. You might have noticed a few regular updates released in recent months, and more are on the way. The iOS version of NWN:EE is drawing closer.

Thanks Lucky Day!

Tuesday - March 24, 2020

Neverwinter Nights: EE - Dark Dreams of Furiae DLC Released

by Silver, 22:49

Neverwinter Nights: Enhanced Edition DLC Dark Dreams of Furiae has been released.

Dark Dreams of Furiae: A City on the Edge of Hell

In the fallen city of Furiae, ruled by devils and despots, a quiet war wages for the hearts and minds of the people. Into this chaos, a new arcane substance is smuggled: worldwine. Worldwine is deadly to devils, and turns mortals into dream-addled fanatics.As a mortal of Furiae, you have a vested interest in this new operation. Could worldwine serve as a tool against the oppressive regime? Or will a passive populace simply succumb to their rule? What dark forces hide beneath the city, feeding on the dreams of the afflicted? Fight to save a damned city in this planar mystery adventure…

Key Features

  • 10 hours of brand new gameplay for Neverwinter Nights: Enhanced Edition
  • Solo and co-op play
  • Original Music Score
  • Takes characters from level 5 to level 8
  • Several new in-game items to add to your own campaigns, including the worldwine potion and equippable devil horns
  • Time is of the essence: day/night cycle marches on; your choices bring new events
  • Daily news sheet adapts to your decisions and gives adventure clues
  • Based on the Planescape D&D campaign setting
  • Events coincide with official D&D tabletop campaign, Baldur's Gate: Descent into Avernus

Thanks Lucky Day!

Thursday - March 19, 2020

Neverwinter Nights: EE - DLC Dark Dreams of Furiae announced

by Hiddenx, 17:18

The DLC Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae has been announced for March 24:

Dark Dreams of Furiae

Dark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. The characters and events of this module coincide with the official Dungeons & Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus.


  • 10 hours of brand new gameplay for Neverwinter Nights: Enhanced Edition
  • Solo and co-op play
  • Original Music Score
  • Takes characters from level 5 to level 8
  • Time is of the essence: day/night cycle marches on; your choices bring new events
  • Daily news sheet adapts to your decisions and gives adventure clues
  • Based on the Planescape D&D campaign setting
  • Events coincide with official D&D tabletop campaign, Baldur's Gate: Descent into Avernus

Tuesday - March 17, 2020

Neverwinter Nights: EE - Patch 1.80

by Hiddenx, 19:38

Patch 1.80 for the Enhanced Edition of Neverwinter Nights has been released:

Lucky Day told us the most important enhancements:

  • Un-hardcodes some items by adding columns to 2da's for more customizing spellcasters
  • Adds the PostString() so builders can display fonts directly on the screen (this is more poweful than you might think because you can customize your own fonts such as creating your own tiles).
  • Custom Weapon Visual Effects
  • Customize base item weapons
  • Performance and pathfinding improvements
  • new function SetTextureOverride on PC's.  I'm told this works on fonts too but I haven't tested it.

Tuesday - February 04, 2020

Neverwinter Nights: EE - Tyrants of the Moonsea Review

by Silver, 06:02

Angry Duck Gamer reviewed premium module Tyrants of the Moonsea for Neverwinter Nights: Enhanced Edition.

A Story Set In The Moonsea

Tyrants of the Moonsea is an adventure across the whole Moonsea region, where life is very harsh. It’s a terrible land in the Northern part of Faêrun that is plagued by one of the largest criminal groups of Faêrun, the Zhentarim. The few cities free from the influence of the Zhentarim are not better off, though. Most of them are controlled by other evil tyrants.

When the protagonist arrives in the region escorting a merchant, the situation gets even worse. A strange cult is using demons to attack cities and roads and it seems that a conflict between the Zhentarim and Hilllsfar, a city ruled by the evil wizard Maalthiir, may be inevitable. The presence of the cultists is creating mistrust among the rulers of these lands and the current situation is tense.

Soon, the protagonist is joined by a colorful cast of characters: a wizard who is the bastard son of a Waterdeep lord, an amnesiac undead rogue and a mysterious knight who hails from Mulmaster. Guided by an elven Harper, the player’s mission is to discover what is happening in the region and how to prevent the massacre from getting worse.


Thanks GabrielMP_19!

Monday - December 09, 2019

Neverwinter Nights: EE - Patch 1.79

by Hiddenx, 19:30

Lucky Day spotted patch 1.79 for the Enhanced Edition of Neverwinter Nights:

Neverwinter Nights: Enhanced Edition 1.79 Stable

The new patch for #NeverwinterNights: Enhanced Edition on PC (1.79) is finally here! Thanks to our amazing community for your patience.

Check out the list of improvements, including bug fixes, 64bit support, achievements, keyholing, toolset updates & more in our patch notes below.

This patch also brings crossplay compatibility with Nintendo Switch and Xbox One!

Major Features

* Both client and server are now 64bit binaries. We do not provide 32bit binaries anymore as of this patch. (The binary directories in the game install are now misnamed; we didn't change this yet but will in a future patch.)

* CodeBase (“Bioware Campaign Database”) has been replaced with sqlite3, as the old database code would not work when compiled with a 64bit compiler. All new database files end up in the database/ directory in your user home. They have the extension .sqlite3. Old database files will be imported once at module startup.

* Achievements have been added to the Steam release. These are the same as have been available on Android for a while. There is a Debug UI panel that allows you to clear previously-achieved achievements if you’d like to start fresh.

* A new configuration system has been put in place. Most client and server config is now stored in a file called settings.tml, instead of nwn and nwnplayer ini.

* We're changing how networking is done in NWN:EE, with the following benefits: Cryptographic server and client identity authentication; full network encryption to prevent traffic snooping - and in the case of public servers via the master, connection hijacking; floating connections (you might be able to IP/port-hop and retain your connection); better use of compression; and no more host/port confusion when connecting multiple times from behind the same LAN.

* Networking/Crypto: Servers can now have fixed identities that persist between restarts. This identity is stored in a file named “cryptographic_secret” in the user home. Leaking this identity allows others to impersonate your server, much in the same way as leaking a private CD key. Favourites and History storage will now use server identities if available, so that floating IP/port servers can be found again easily.

* We ported keyholing from Android. It is turned ON by default, but can be turned off with a console command (KeyholeToggle) or the configuration setting. There are also bindable keys.

* New main menu background art. (Also configurable in settings.tml)

* A management UI for NWSync was added to the Options dialog. It allows players to remove downloaded data they don’t want anymore.

* New script calls (see below).

Further Features


Wednesday - August 21, 2019

Neverwinter Nights: EE - New Premium Module: Tyrants of the Moonsea

by Hiddenx, 18:35

A new premium module called Tyrants of the Moonsea for the Enhanced Edition of Neverwinter Nights is coming soon:

New Premium Module: Tyrants of the Moonsea

From the developers of acclaimed adventure Darkness Over Daggerford, Ossian Studios, comes a new premium module for Neverwinter Nights: Enhanced Edition --> Tyrants of the Moonsea!

Based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a a large amount of new art and audio content. Read on for details!

The harsh frontier land known as the Moonsea is besieged by demons. A mysterious cult has arisen, bent on death and destruction. Amid the chaos, war is imminent between the powerful city-states and their tyrannical rulers.

Accompanied by the dwarf merchant Madoc, you approach the town of Voonlar just as the worst snowstorm of the year hits. You soon discover that only you can prevent the total annihilation of the Moonsea at the hands of a legendary and ancient evil...

A 20+ hour high-level adventure set in the perilous Moonsea region of the Forgotten Realms! Featuring new monsters, new tilesets, 35 minutes of new music, and 1,000 lines of new character VO.

  • An expansion-sized high-level adventure with 20+ hours of gameplay
  • Use the world map to explore 18 areas in the Moonsea region including Zhentil Keep, Cormanthor, Thar, and prominent city-states.
  • Recruit from 5 different companions for your party
  • 5 new monsters to do battle with
  • 14 new character portraits
  • 35 minutes of inspiring new music including exhilarating combat tracks
  • 1,000 lines of new character VO

Composed by Mark Braga, Kalen Smith and Will Musser, the inspiring original soundtrack for Tyrants of the Moonsea will also be available on Steam!

Thanks apscp2006!

Thursday - November 22, 2018

Neverwinter Nights: EE - Patch 1.78

by Hiddenx, 20:07

Lucky Day spotted patch 1.78 for Neverwinter Nights EE. The main new feature is NWSync making automated download of custom content possible:

Neverwinter Nights: Enhanced Edition 1.78

Today, we are shipping Development Build 8186 to the stable branch of Neverwinter Nights: Enhanced Edition as 1.78!

This is the very same build that was recently updated on the development branch and contains no changes since then.

The previous build (8181) is available as a Steam branch, so you can switch back if your favorite persistent world needs more time to update. To do so, select 'oldstable' under the beta dropdown list in the Neverwinter Nights: Enhanced Edition Steam properties. 

New Feature: NWSync

This update contains a major new feature called NWSync, which will allow players to easily download required content data as they join servers, without having to manually manage HAK and TLK files. In this first iteration, this will mostly benefit persistent worlds, as it requires special setup on the server owner's part.

For details on this feature, please see the source repository that contains all the needed tooling and links to the most up-to-date documentation, here.

Client Changes


  • We added a new console variable that enables a over-time FPS display. Type "fpstrace 1" into the game console to enable.

  • You can type `Gamma x` in the console, where x is a floating point value larger than 0. The default is 2.2. This value is persisted to nwn.ini (under a new configuration key). Gamma only affects the rendered ingame scenery, not menus or UI, as it is applied through a FBO shader, not GL/system-wide gamma correction. 

  • The game now supports normal DDS textures without having to mangle the header.

  • The game now supports KTX texture containers.

  • The game now writes out all Aliases to nwn.ini even if the file already existed.

  • We bumped the default maximum texture memory to 256MB. Previous settings of 64MB are rewritten to this value. The new minimum is 96MB. The bigger-by-default texture memory should improve stability in some situations.


  • We fixed lighting uniforms not assigning properly on some GPU drivers. This should address some flickering and maybe improve stability.

  • Premium Modules don't show in "Other Modules" anymore.

  • Yet another crash for creature appearances with PERSPACE=0 has been addressed.

  • The multiplayer server browser now shows a progress window when downloading the server list. It also switched over to libcurl, which should prove to be much more reliable than the previous solution.

  • The chat window will not capture mouse clicks anymore, only scroll events. This means you can once again click through it to action the game world.

Server Changes

  • Greater Sanctuary interacting incorrectly with True Seeing has been fixed.

  • A rare server hang when a relayed player suddenly regains direct connectivity has been fixed.

  • A bug in RetrieveCampaignObject has been fixed that resulted in a double free issue, crashing the game. This was another 1.69 issue that was unearthed by us switching to VS2017 for the Windows build.

Thursday - October 18, 2018

Neverwinter Nights: EE - patch 1.77

by Myrthos, 16:56

Luck Day spotted that a new patch for the Enhanced Edition of Neverwinter Nights has been made available:


  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
  • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
Content Creation Changes

  • Toolset: The script editor now shows variables and constant declarations on double click
  • Toolset: The recent modules list has been expanded to 10 entries
  • Toolset: The compiler include limit has been bumped to 128
  • Toolset: Area ambient sounds and music has been brought back to life
  • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
  • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
Server Changes

  • Server resource management on Linux in certain memory configurations has been fixed
  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
  • A crash when reloading LTRs was fixed
  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed

Sunday - October 14, 2018

Neverwinter Nights: EE - Released on GOG

by Silver, 06:47

Neverwinter Nights: Enhanced Edition has been released on GOG.

Lady Aribeth, you'll never walk alone.

Neverwinter Nights: Enhanced Edition is now available DRM-free, 25% off until October 18th 1pm UTC. Neverwinter Nights Diamond is now included in the Enhanced Edition as a free bonus goodie. Current owners of Diamond get an additional 25% off when purchasing the Enhanced Edition.The D&N epic returns, now with subtle graphical improvements and a completely rebuilt multiplayer system, backwards compatible with all the mods, modules, and save games you were using in the original.Get the Digital Deluxe Edition which includes several adventure modules, the game's Soundtrack and the Heroes of Neverwinter pack or grab each of them separately.


Thanks Lucky Day!

Tuesday - March 27, 2018

Neverwinter Nights: EE - Released

by Hiddenx, 20:21

The Enhanced Edition of Neverwinter Nights is now available:

Neverwinter Nights: Enhanced Edition v8166 is now ready to download

Monday - March 26, 2018

Neverwinter Nights: EE - Interview with Trent Oster

by Silver, 13:12

Trent Oster answered some questions from Techraptor about Neverwinter Nights: Enhanced Edition.

Dungeons & Dragons is a long-running role-playing game, and Wizards of the Coast is sitting on a treasure trove of adventures that could be adapted to this new platform. Unfortunately, there is no current work underway for adapting any of WOTC’s modules to Neverwinter Nights: Enhanced Edition, but Trent Oster hasn’t ruled them out entirely, stating that they’d “love to bring some of the greats to the platform and we’re always talking with the Wizards of the Coast about the potential.” It’s crystal clear that Beamdog is in it for the long haul with this game.

As with all games, the first Neverwinter Night‘s had its fair share of cut content. Some bits of unused dialogue and code still remain in the game, and archives of a rumored original design document mean that there’s a lot of potential for restoration of missing material. Originally, Beamdog had no plans to tinker with the core games and simply upgrade them with the planned graphical improvements, but community feedback has led to them re-examining that stance. We may see some of the game’s missing bits brought back to life, though how exactly that will play out is still up in the air.


Saturday - March 10, 2018

Neverwinter Nights: EE - Coming to Steam March 27th

by Silver, 07:38

Beamdog announced on twitter that Neverwinter Nights Enhanced Edition is coming to Steam March 27th.


Sunday - February 11, 2018

Neverwinter Nights: EE - Signup for the Beta

by Hiddenx, 16:37

From the Recap: You can now signup for the NWN: EE beta on Steam:

February 9 Livestream Recap

Today’s livestream with Beamdog CEO Trent Oster and Studio Director Phillip Daigle revealed two big updates for Neverwinter Nights: Enhanced Edition - new character models and news about the NWN:EE beta on Steam! They also shared news about the open beta for the upcoming 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition.

Missed the stream? It's on YouTube and Twitch!


  • Throughout the coming week, we will be rolling out early invitations to the NWN:EE beta on Steam. If you hop over to our special Discord channel you will be able to request a Steam key. Invitations will be limited on a day-to-day basis. On Feb 16, we plan to email all Neverwinter Nights: Enhanced Edition Head Start owners beta keys.
  • Activating a Steam key doesn’t disable your Beamdog version. When the beta is over, beta Steam keys will deactivate and Head Start owners will be supplied full NWN:EE steam keys for all NWN:EE content purchased.
  • The NWN:EE beta on Steam will support the Steam Friends List. It’s as easy to use as you could think: on your Steam overlay you choose the Friends List and invite a buddy into your game, without any port-forwarding on your router.


Thanks Farflame!

Wednesday - January 24, 2018

Neverwinter Nights: EE - Beamdog Livestream

by Hiddenx, 20:00

Farflame spotted a Beamdog Livestream about Neverwinter Nights: Enhanced Edition:

January 19, 2018 Beamdog Livestream - NWN:EE news, roadmap updates, and persistent worlds!


Beamdog CEO Trent Oster & Studio Director Phil Daigle share some of their thoughts on what's coming down the line for Neverwinter NIghts: Enhanced Edition on the Beamdog livestream.

-> Highlights here

Friday - January 05, 2018

Neverwinter Nights: EE - Fans help Devs

by Hiddenx, 09:54

PC Gamer reports that Beamdog listens to the Neverwinter Nights community while rebuilding the Enhanced Edition:

How devs and fans are coming together to rebuild Neverwinter Nights

Neverwinter Nights was always about the community, and now they're helping bring it back to life.


"Neverwinter Nights is all about the community," Oster says. "We went to the community even before we had the license." Oster looked for active leaders, going as far as to hand out non-disclosure agreements and extending employment offers. Those superfans turned consultants became known as the Advisory Council.

It takes a village
"I think this approach of bringing on community members and seeking feedback was exemplary," says Bernhard 'Niv' Stockner. "I wish more game studios would do that for EEs, sequels and remasters. Especially with NWN having built up a solid, opinionated community, doing it this way was absolutely necessary."


Thanks Farflame!

Tuesday - December 05, 2017

Neverwinter Nights: EE - Plans and more

by Hiddenx, 19:52

Beamdog talked about their plans for the Neverwinter Nights: Enhanced Edition:

Beamdog Dec. 1 Livestream - NWN:EE plans and more!


Beamdog CEO Trent Oster and Studio Director Phil Daigle talk about what's in the upcoming Head Start update for Neverwinter Nights: Enhanced Edition and answer questions from the chat while playing Neverwinter Nights: Infinite Dungeons.

Information about

Neverwinter Nights: Enhanced Edition

Developer: Beamdog

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Unknown
Voice-acting: Partially voiced

Regions & platforms
· Homepage
· Platform: PC
· Released: 2018-03-27
· Publisher: Beamdog