Wasteland - All News
Thursday - May 07, 2020
Wasteland Remastered - v1.18 Update
The latest patch for Wasteland Remastered fixes some bugs and offers some improvements.
Wasteland Remastered's third content update (v1.18) is now live, and includes the improvements and fixes from our previous Beta builds. We will continue to track known issues and upcoming patch plans in the Wasteland Remastered General Discussion forum.
IMPROVEMENTS
REORDER INVENTORY AND SKILLS
- Items can be sorted by: equipped, alphabetical, and inverse alphabetical
- Skills can be sorted by: level, inverse level, alphabetical, and inverse alphabetical
- You can click on (or select with d-pad and A-button) or select by number to construct your own order, then fill with the remaining items keeping their existing order
- Mouse wheel will change the page of the right hand window
MULTIPLE ITEM TRADE
- On the items tab of a character select the new "Trade" button (help is now removed from "items" tab) you will be able to select whom you want to trade to; and what items, with it showing you how many slots are available at the recipient
- All the trading functionality (like NPCs refusing) should still occur with this system
BUG FIXES
- Fix for disbanded party not healing
- Fix for missing translation on player ranks
- Fix for the skills text alignment (so that if a skill goes to level 10; the skill names are formatted correctly)
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Monday - March 16, 2020
Wasteland Remastered - Video Review
Lord Fenton Gaming checked out Wasteland Remastered:
Wasteland Remastered Review
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Tuesday - February 25, 2020
Wasteland Remastered - Launch Day
Wasteland Remastered will release today on GOG, Steam, Microsoft Store, Xbox One.
loading...Originally released in 1988, Wasteland brought the post-apocalypse to video games and inspired a genre. Play one of history’s defining RPGs with completely overhauled graphics, sound, and expanded musical score.
The year is 2087, nearly a century after an all-out nuclear war turned vast swaths of the Earth into a radioactive hellscape. You are a Desert Ranger, a band of stalwart lawmen who are the only hope left in what was once the American southwest, and good people’s last defense against hunger, sickness, ravaging raiders, and mutants.
Now something more secretive and sinister is menacing humanity, and it's your job to investigate. Recruit help and follow leads—the choices you make will shape the world around you. Choose wisely, your life and the lives of those you’re sworn to protect depend on it.Features:
- Wasteland Remastered retains the spirit of the original game while updating visuals and audio.
- The original game’s physical storybook is available in-game, fully illustrated and with full voice over.
- An expanded musical score from the "Wasteland 1 - The Original Classic" release.
- Old bugs that have been around since Reagan was president have been fixed.
- Survive the apocalypse from the comfort of your couch with game controller support.
- Quality of life improvements that make the post-apocalypse a little friendlier.
Thursday - January 30, 2020
Wasteland Remastered - Launch Trailer
inXile have released the launch trailer for Wasteland Remastered on their website.
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Originally released in 1988, Wasteland brought the post-apocalypse to video games and inspired a genre. Play one of history’s defining RPGs with completely overhauled graphics, sound, and expanded musical score.The year is 2087, nearly a century after an all-out nuclear war turned vast swaths of the Earth into a radioactive hellscape. You are a Desert Ranger, a band of stalwart lawmen who are the only hope left in what was once the American southwest, and good people’s last defense against hunger, sickness, ravaging raiders, and mutants.
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Now something more secretive and sinister is menacing humanity, and it's your job to investigate. Recruit help and follow leads—the choices you make will shape the world around you. Choose wisely, your life and the lives of those you’re sworn to protect depend on it.
​Features
Wasteland Remastered retains the spirit of the original game while updating visuals and audio.
The original game’s physical storybook is available in-game, fully illustrated and with full voice over.
An expanded musical score from the "Wasteland 1 - The Original Classic" release.
Old bugs that have been around since Reagan was president have been fixed.
Survive the apocalypse from the comfort of your couch with game controller support.
Quality of life improvements that make the post-apocalypse a little friendlier.
Thursday - January 23, 2020
Wasteland Remastered - Releasing February 25th
inXile have announced on Twitter that Wasteland Remastered will release February 25th.
You've been asking, and now we can share...
Wasteland Remastered drops in just one more month—February 25 for Windows (Windows Store, Steam, GOG) and Xbox One (with Xbox Game Pass)!
Sunday - November 17, 2019
Wasteland Remaster - New Screenshots
Some new comparison screenshots for Wasteland Remastered have been posted on Twitter.
Sharing that new Wasteland Remastered keyart felt goooood. It's Friday, right? Let's keep the good times rolling. Here are a couple pre-alpha comparison shots. Honoring the original is critically important to us and our partner , while updating visuals, audio, etc.
Wednesday - June 12, 2019
Wasteland Remaster - In Progress Screenshot
On Twitter Brian Fargo showed off an in-progress screenshot of Wasteland Remastered.
The Wasteland 1 remaster is still coming later this year for Windows but a little surprise is that we are also going to bring it to Xbox!
Thursday - November 29, 2018
Wasteland - InXile Working on Remaster
DSOGaming reports that InXile is working on a remaster of Wasteland.
inXile Entertainment has announced that it is currently working on a remaster of the first Wasteland game. Unfortunately all there is right now for this remaster, meaning that we don’t know what things inXile will improve, and whether this will be a simple remaster than those Nightdive has released for some old classic games or something a bit more than that.
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Monday - June 11, 2018
Wasteland - 30th Anniversary Bundle
To celebrate the 30th anniversary of Wasteland InXile announce that Wasteland will be getting remastered and released early 2019.
Wasteland 30th Anniversary Bundle
inXile Entertainment is proud to announce the Wasteland 30th Anniversary Bundle, a celebration of the video game series which launched the post-apocalyptic genre in video gaming and inspired successors such as the Fallout series. The bundle includes items from across the history of the series, along with two new items - a musical track by Mark Morgan, which represents the first publicly available new content from 2019’s Wasteland 3, and a currently in pre-production 30th anniversary remaster of the original Wasteland by Krome Studios (currently partnered with inXile on a similar remaster of The Bard’s Tale Trilogy).
Items in the Wasteland 30th Anniversary Edition Bundle include:
Wasteland 1 - The Original Classic
Wasteland - 30th Anniversary Edition remaster (due early 2019)
Wasteland 2: Director's Cut
Digital Extras:
- Wasteland 3 Music Track "Frozen Waste"
- Wasteland 2 Novella: All Bad Things
- Wasteland 2 Novella: The Earth Transformed Ghost Book One
- Wasteland 2 Novella: Death Machines Ghost Book Two
- Wasteland 2 Concept Art Book
- Wasteland 2 Choir Songs EP
- Wasteland 2 Original Soundtrack
This bundle will contain all the items listed above and be sold for $44.99, launching at 10% discount in celebration of the game’s anniversary. When Wasteland - 30th Anniversary Edition is released, it will also be added to the libraries of customers who purchased the bundle at no additional cost.
The signature item of this bundle is Wasteland - 30th Anniversary Edition, a remastering of the first game that will feature updated graphics (which maintain the spirit of the original pixel art), run natively in current operating systems and at all current resolutions, and offer other quality of life features. This work is being done by Krome Studios, the team currently behind a similar remastering of The Bard’s Tale Trilogy.
The Wasteland - 30th Anniversary Edition remaster is currently in pre-production, with an expected completion date of early 2019. Anyone who purchases the bundle prior to then will receive the game at no additional cost upon release.
Tuesday - October 11, 2016
Wasteland - The History of Wasteland
Forbes has an article exploring the history of the Wasteland games.
Like most RPGs of its time, Wasteland was a party-based game but its party members were different from the ones found in other games. In addition to being collections of skills and stats, they appeared to have minds of their own. Party members would sometimes refuse to follow commands given by the player. Behavior like this was an early instance of NPCs evidencing what appeared to the player as artificial intelligence and if you weren't prepared for it, it was a shock the first time it happened. Playing in Wasteland was something like the 1988 version of going to Westworld and being confronted by hosts that weren't doing what you thought they were programmed to do.
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Fallout was intended as a “spiritual successor” to Wasteland but it was a very different game. Wasteland is a tactical RPG where you control a party of Desert Rangers who set out to impose justice and order in a land overwhelmed by post-nuclear chaos. Fallout is a solo RPG where you emerge from a subterranean vault and try to survive in a different post-nuclear world. Fallout was a great game that launched a great series but it wasn’t a proper sequel to Wasteland. So, I waited…
Thursday - May 26, 2016
Wasteland - Chris Avellone @MyFavouriteGame
Chris Avellone talks about his favourite video game Wasteland and the influence it had on him with myfavouritegame.net
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Hey there. Your games podcast sound for the summer is here in the form of the fourth season of My Favourite Game.
We begin tonight with a RPG from 1989 that left such an immersible legacy to games and Chris Avellone, who kicks off Season 4 of MFG talking of it as his favourite game.
Were it not for Wasteland, the RPG genre may be an entirely different looking playing field today. Particuarly when you factor in a little-known spiritual successor under the name of Fallout, be it under Interplay or Bethesda.
The Season 4 premiere sees Chris talk of his why Wasteland was such a design influence, the player styles of RPGs then and now, his departure from Obsidian Entertainment a year ago to go solo and work as a freelancer and how it felt it when it all came full circle for him working on Wastleland 2 with inXile.
Sunday - February 28, 2016
Wasteland - Review @ Rugged Gamers
Eye spotted this review for Wasteland at Rugged Gamers:
Playing the Wasteland PC game in modern times can only elicit feelings of appreciation.
Appreciation not only for how far video games have gotten, but also for how innovative and difficult of an endeavor, game development had to be back in those dark-dark days when RAM memory was counted in kilobytes and game storage in a few megs.
The game is also a testament to how much imagination and honestly, time, gamers had back in the day when you didn’t have anywhere between 7 to 10 games installed on your hard-drive competing for your time. Not to mention multiplayer stuff.
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Saturday - February 27, 2016
Wasteland - Development History
The Digital Antiquarian released another great article about computer game history - this time about the legendary Wasteland:
We can mark the formal beginning of the Wasteland project to the day in December of 1985 when Brian Fargo, head of Interplay, flew out to Arizona with his employee Alan Pavlish to meet with Michael Stackpole. If all went well at the meeting, Pavlish was to join Stackpole and Ken St. Andre as the third member of the core trio who would guide the game to release. His role, however, would be very different from that of his two colleagues.
A hotshot programmer’s programmer, Pavlish, though barely twenty years old, had been kicking around the industry for several years already. Before Interplay existed, he’d done freelance work on Commodore VIC-20 games for their earlier incarnation as Boone Corporation, and done ports of games like Murder on the Zinderneuf to the Apple II and Commodore 64 for another little company called Designer Software. When Pavlish came to work for Interplay full-time, Fargo had first assigned him to similar work: he had ported the non-Interplay game Hacker to the Apple II for Activision. (In those pre-Bard’s Tale days, Fargo was still forced to accept such unglamourous work to make ends meet.) But Fargo had huge respect for Pavlish’s abilities. When the Wasteland idea started to take off while his usual go-to programming ace Bill Heineman1 was still swamped with the Bard’s Tale games and Interplay’s line illustrated text adventures, Fargo didn’t hesitate to throw Pavlish in at the deep end: he planned to make him responsible for bringing the huge idea that was Wasteland to life on the little 64 K 8-bit Apple II and Commodore 64.
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